Searching for "mobile devices"

benefits of mobile technology

How Teachers Leverage Mobile Technology

https://thejournal.com/Articles/2016/10/11/How-Teachers-Leverage-Mobile-Technology.aspx

“Teachers and administrators continue to see the No. 1 benefit of any digital tool, content or resource as enhancing student engagement. While that is interesting, it has limited value. Lots of thing can engage kids — that does not necessarily point to an academic benefit or value proposition on its own. So, I always acknowledge the engagement benefit but look deeper at other benefits that can shed new insights into how the teachers are leveraging these powerful devices to transform education — or to change the trajectory of the learning process for their students.

among the more interesting or meaningful benefits were:

  • Improvement of communications between stakeholders, such as the ability for students to ask question via e-mail. “Stronger communications between students and teachers is a huge benefit
  • Extending learning beyond regular school hours: “Teachers giving that high marks as a real or perceived benefit means that they are also looking for ways to extend learning time beyond the school day but realize that kids need a device to make that a reality.”
  • Student ownership of the learning process: “Students who are using mobile devices in class are empowered/enabled to be in the driver’s seat of their own learning

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more on mobile technology in this blog
https://blog.stcloudstate.edu/ims?s=mobile+technology

survey for mobiles

https://smaudience.surveymonkey.com/webinar-google-mobile-surveys.html

Join Mario Callegaro, Senior Survey Research Scientist at Google UK, and one of own survey research scientists, Sarah Cho, on February 24 at 10 am PT / 1 pm ET for our webinar, Market research surveys gone mobile: Optimizing for better results.

Mario Callegaro

Senior Survey Research Scientist

Quantitative Marketing Team, Google UK

 

Sarah Cho

Survey Research Scientist

SurveyMonkey

.My notes from the Webinar.

Surveys uncover the WHY. Big Data,

why mobile matters. tablet and smart phone penetration: around 60-80% in Europe. According to Pew In the US, 68% smartphone and 45% tablet

faster reaction but longer questionnaire completion time on smartphones = device effects

survey design device vs. survey take device – mismatch. When there is a mismatch, questions are asked.
5 strategies to handle mobile phone respondents: 1. do nothing
surveym0nkey: do all surveys have to be mobile optimized? no, so make sure you think about the context in which you are sending out

2. discourage the use of mobile phones for answering 3. optimize the web questionnaire for mobile browsers 4. mobile app

design considerations for multiple devices surveys. two “actors”: survey designer and survey platform

confounds when interpreting findings across devices: use homogeneous population (e.g students)

difference between mouse vs fingers as input devices

what about tablets: as long as flash is not used, tablet is very much the same as laptop/desktop. phablets (iPhone growth of the screen)

mobile survey design tips (Sarah)

multiple choice: ok to use, but keep wording short, format response vertically instead of horizontally.

open-ended q type: hard to type (but no word on voice recognition???)

logo

multimedia: images, clarity, video, avoid (bandwidth constrains), use Youtube, so every device can play it, versus Flash, Java Script etc

testing and length: as usual

URL: as short as possible. consider QR code

growth of survey taking on mobile devices

growth of survey taking on mobile devices

 

 

video for mobile users

Content May Be King, But Branded Video Content Rules Marketing Tactics

http://www.inc.com/kelly-hoey/content-may-be-king-but-branded-video-content-rules-marketing-tactics.html

According to a study by Cisco:

  • The number of mobile-connected devices exceeded the world’s population in 2014 and by 2019 there will be nearly 1.5 mobile devices per capita
  • By 2019, more than half of all devices connected to the mobile network will be “smart” devices.
  • Mobile video viewing was responsible for 55% of total mobile data traffic in 2014 and 72% of the world’s mobile data traffic will be video by 2019.

VoozaRadimparency

Pizza Hut’s “Danger of Self Sticks PSA” which has been viewed nearly 4 million times on YouTube as well as Vooza’s “Startup Class” video

  1. Start with the audience. Figure out who you’re trying to reach with your content and then reverse engineer from there. For example, we like going after Apple because Apple fans are so insane about their products.
  1. Expect to roll out a lot of content consistently over time. It takes a while to build up an audience.
  1. Get an email list going–it’s still the best way to reach fans.
  1. Answer this question: “Why would people want to share this?” Because if people don’t share it organically, it probably won’t go far. For example, designers love sharing this CEO video with each other because they can all relate to the know-it-all CEO who thinks he/she knows best how to design a logo.
  1. The more heavy-handed you are with the sales pitch, the less likely people are to share it. Let the funny lead the way whenever possible.
  1. Don’t be so fearful to push people’s buttons. Have some edge. Make fun of people. HBO is great because there are no advertisers who say, “Don’t say that.”
  1. Find your intersection. What’s the thing that you can make that no one else can? That’s your island. For Vooza, it’s funny plus tech.
  1. Make it findable. Think about how people search for things online and get into that stream with the right headlines, keywords, etc.

handbook of mobile learning

Routledge. (n.d.). Handbook of Mobile Learning (Hardback) – Routledge [Text]. Retrieved May 27, 2015, from http://www.routledge.com/books/details/9780415503693/

Crompton, H. (2013). A historical overview of mobile learning: Toward learner-centered education. Retrieved June 2, 2015, from https://www.academia.edu/5601076/A_historical_overview_of_mobile_learning_Toward_learner-centered_education

Crompton, Muilenburg and Berge’s definition for m-learning is “learning across multiple contexts, through social and content interactions, using personal electronic devices.”
The “context”in this definition encompasses m-learnng that is formalself-directed, and spontaneous learning, as well as learning that is context aware and context neutral.
therefore, m-learning can occur inside or outside the classroom, participating in a formal lesson on a mobile device; it can be self-directed, as a person determines his or her own approach to satisfy a learning goal; or spontaneous learning, as a person can use the devices to look up something that has just prompted an interest (Crompton, 2013, p. 83). (Gaming article Tallinn)Constructivist Learnings in the 1980s – Following Piage’s (1929), Brunner’s (1996) and Jonassen’s (1999) educational philosophies, constructivists proffer that knowledge acquisition develops through interactions with the environment. (p. 85). The computer was no longer a conduit for the presentation of information: it was a tool for the active manipulation of that information” (Naismith, Lonsdale, Vavoula, & Sharples, 2004, p. 12)Constructionist Learning in the 1980s – Constructionism differed from constructivism as Papert (1980) posited an additional component to constructivism: students learned best when they were actively involved in constructing social objects. The tutee position. Teaching the computer to perform tasks.Problem-Based learning in the 1990s – In the PBL, students often worked in small groups of five or six to pool knowledge and resources to solve problems. Launched the sociocultural revolution, focusing on learning in out of school contexts and the acquisition of knowledge through social interaction

Socio-Constructivist Learning in the 1990s. SCL believe that social and individual processes are independent in the co-construction of knowledge (Sullivan-Palinscar, 1998; Vygotsky, 1978).

96-97). Keegan (2002) believed that e-learning was distance learning, which has been converted to e-learning through the use of technologies such as the WWW. Which electronic media and tools constituted e-learning: e.g., did it matter if the learning took place through a networked technology, or was it simply learning with an electronic device?

99-100. Traxler (2011) described five ways in which m-learning offers new learning opportunities: 1. Contingent learning, allowing learners to respond and react to the environment and changing experiences; 2. Situated learning, in which learning takes place in the surroundings applicable to the learning; 3. Authentic learning;

Diel, W. (2013). M-Learning as a subfield of open and distance education. In: Berge and Muilenburg (Eds.). Handbook of Mobile Learning.

  1. 15) Historical context in relation to the field of distance education (embedded librarian)
  2. 16 definition of independent study (workshop on mlearning and distance education
  3. 17. Theory of transactional distance (Moore)

Cochrane, T. (2013). A Summary and Critique of M-Learning Research and Practice. In: Berge and Muilenburg (Eds.). Handbook of Mobile Learning.
( Galin class, workshop)

P 24

According to Cook and Sharples (2010) the development of M learning research has been characterized by three general faces a focus upon Devices Focus on learning outside the classroom He focus on the mobility of the learner

  1. 25

Baby I am learning studies focus upon content delivery for small screen devices and the PDA capabilities of mobile devices rather than leveraging the potential of mobile devices for collaborative learning as recommended by hope Joyner Mill Road and sharp P. 26 Large scale am learning project Several larger am learning projects have tended to focus on specific groups of learners rather than developing pedagogical strategies for the integration of am mlearning with him tertiary education in general

27

m learning research funding

In comparison am learning research projects in countries with smaller population sizes such as Australia and New Zealand are typiclly funded on a shoe string budget

28

M-learning research methodologies

I am learning research has been predominantly characterized by short term case studies focused upon The implementation of rapidly changing technologies with early adopters but with little evaluation reflection or emphasis on mainstream tertiary-education integration

 

p. 29 identifying the gaps in M learning research

 

lack of explicit underlying pedagogical theory Lack of transferable design frameworks

 

Cochrane, T. (2011).Proceedings ascilite 2011 Hobart:Full Paper 250 mLearning: Why? What? Where? How? http://www.ascilite.org/conferences/hobart11/downloads/papers/Cochrane-full.pdf
(Exploring mobile learning success factors http://files.eric.ed.gov/fulltext/EJ893351.pdf
https://prezi.com/kr94rajmvk9u/mlearning/
https://thomcochrane.wikispaces.com/MLearning+Praxis

Pachler, N., Bachmair, B., and Cook, J. (2013). A Sociocultural Ecological Frame for Mobile Learning. In: Berge and Muilenburg (Eds.). Handbook of Mobile Learning.
(Tom video studio)

35 a line of argumentation that defines mobile devices such as mobile phones as cultural resources. Mobile cultural resources emerge within what we call a “bile complex‘, which consist of specifics structures, agency and cultural practices.

36 pedagogy looks for learning in the context of identify formation of learners within a wider societal context However at the beginning of the twentieth first century and economy oriented service function of learning driven by targets and international comparisons has started to occupy education systems and schools within them Dunning 2000 describes the lengthy transformation process from natural assets Land unskilled labor to tangible assets machinery to intangible created assets such as knowledge and information of all kinds Araya and Peters 2010 describe the development of the last 20 years in terms of faces from the post industrial economy to d information economy to the digital economy to the knowledge economy to the creative economy Cultural ecology can refer to the debate about natural resources we argue for a critical debate about the new cultural resources namely mobile devices and the services for us the focus must not be on the exploitation of mobile devices and services for learning but instead on the assimilation of learning with mobiles in informal contacts of everyday life into formal education

37

Ecology comes into being is there exists a reciprocity between perceiver and environment translated to M learning processes this means that there is a reciprocity between the mobile devices in the activity context of everyday life and the formal learning

45

Rather than focusing on the acquisition of knowledge in relation to externally defined notions of relevance increasingly in a market-oriented system individual faces the challenge of shape his/her knowledge out of his/her own sense of his/her world information is material which is selected by individuals to be transformed by them into knowledge to solve a problem in the life world

Crompton, H. (2013). A Sociocultural Ecological Frame for Mobile Learning. In: Berge and Muilenburg (Eds.). Handbook of Mobile Learning.

p. 47 As philosophies and practice move toward learner-centered pedagogies, technology in a parallel move, is now able to provide new affordances to the learner, such as learning that is personalized, contextualized, and unrestricted by temporal and spatial constrains.

The necessity for m-learning to have a theory of its own, describing exactly what makes m-learning unique from conventional, tethered electronic learning and traditional learning.

48 . Definition and devices. Four central constructs. Learning pedagogies, technological devices, context and social interactions.

“learning across multiple contexts, through social and content interactions, using personal electronic devices.”

It is difficult, and ill advisable, to determine specifically which devices should be included in a definition of m-learning, as technologies are constantly being invented or redesigned. (my note against the notion that since D2L is a MnSCU mandated tool, it must be the one and only). One should consider m-learning as the utilization of electronic devices that are easily transported and used anytime and anywhere.

49 e-learning does not have to be networked learning: therefore, e-learnng activities could be used in the classroom setting, as the often are.

Why m-learning needs a different theory beyond e-learning. Conventional e-learning is tethered, in that students are anchored to one place while learning. What sets m-learning apart from conventional e-learning is the very lack of those special and temporal constrains; learning has portability, ubiquitous access and social connectivity.

50 dominant terms for m-learning should include spontaneous, intimate, situated, connected, informal, and personal, whereas conventional e-learning should include the terms computer, multimedia, interactive, hyperlinked, and media-rich environment.

51 Criteria for M-Learning
second consideration is that one must be cognizant of the substantial amount of learning taking place beyond the academic and workplace setting.

52 proposed theories

Activity theory: Vygotsky and Engestroem

Conversation theory: Pask 1975, cybernetic and dialectic framework for how knowledge is constructed. Laurillard (2007) although conversation is common for all forms of learning, m-learning can build in more opportunities for students to have ownership and control over what they are learning through digitally facilitated, location-specific activities.

53 multiple theories;

54 Context is central construct of mobile learning. Traxler (2011) described the role of context in m-learning as “context in the wider context”, as the notion of context becomes progressively richer. This theme fits with Nasimith et al situated theory, which describes the m-learning activities promoting authentic context and culture.

55. Connectivity
unlike e-learning, the learner is not anchored to a set place. it links to Vygotsky’s sociocultural approach.
Learning happens within various social groups and locations, providing a diverse range of connected  learning experiences. furthermore, connectivity is without temporal restraints, such as the schedules of educators.

55. Time
m-larning as “learning dispersed in time”

55. personalization
my note student-centered learning

Moura, A., Carvalho, A. (2013). Framework For Mobile Learning Integration Into Educational Contexts. In: Berge and Muilenburg (Eds.). Handbook of Mobile Learning.

p. 58 framework is based on constructivist approach, Activity theory, and the attention, relevance and confidence satisfaction (ARCS) model http://www.arcsmodel.com/#!
http://torreytrust.com/images/ITH_Trust.pdf

to set a didacticmodel that can be applied to m-learning requires looking at the characteristics of specific devi

https://www.researchgate.net/profile/Nadire_Cavus/publication/235912545_Basic_elements_and_characteristics_of_mobile_learning/links/02e7e526c1c0647142000000.pdf
https://eleed.campussource.de/archive/9/3704

SMUG (smart mobile users’ group)

Good day everyone,

The rising prominence of mobile devices in education and our private lives prompts us to revisit the “tablets” group of 2012/2013. Back then LRS and ITS faculty and staff, who were given iPads and Android tablets, met monthly to share ideas and experience.

With Dean Vargas’s support we plan to reconvene this group. We recognize that many more of us now have mobile devices, including tablets and smart phones, so we invite anyone who has a mobile device (not only a tablet and not only using iOS or Android, but any mobile device or operating system) to meet with us and:

a. share experience and knowledge,

b. seek answers to questions and/or

c. brainstorm and develop ideas as to how we can use these tools more effectively at work and in our private lives.

The group is initially christened as SMUG (smart mobile users’ group, not for our attitude, but for fun). We expect the group to create its own personality and name.

Please contact us if you’re interested. Please have the Doodle poll https://doodle.com/2uaytxbth728sa9b for the initial meeting.

Thanks,

Tom Hergert and Plamen Miltenoff

 

How Teens Deal With Privacy and Mobile Apps

http://blogs.kqed.org/mindshift/2013/08/how-teens-deal-with-privacy-and-mobile-apps/

Seeking outside advice about how to manage privacy settings is a big indicator of whether a teen is taking steps to protect his or her privacy; 70 percent of teens have sought privacy advice from an adult or outside source. Of those “advice-seekers” who have mobile devices, 50 percent turned off location tracking features, as compared to 37 percent of teens who did not seek advice on privacy.

assessment and evaluation of immersive learning

Fegely, A., & S Cherner, T. (2021). A Comprehensive Rubric for Evaluating EduVR. Journal of Information Technology Education: Research, 20, 137–171. https://doi.org/10.28945/4737
a gap in the literature by presenting a criterion-referenced, researchsupported rubric for evaluating the quality of educational virtual reality for mobile devices.
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FrameVR

https://framevr.io/

(from Virbela Labs)

Directions: https://youtu.be/j52snzy49Hg and https://youtu.be/99JPA-3tajs

“Frame” is the “classroom,” generates its own URL.

To enter my classroom, you just need use that URL, hit enter.

up to 3 free frames.

MNimmersive team, I created a room for us: https://framevr.io/teaching-vr

Constraints: while it seems free, the cap for the “inventory” (360 degrees photos and videos included) is 500MB

It is available for PC/Mac, mobile devices and goggles (best on Oculus)

Help is in Discord:

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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims/2021/03/10/working-in-vr/

Western Balkans Information & Media Literacy Conference

Western Balkans Information & Media Literacy Conference

organized by LIT Limerick Institute of Technology, Ireland; Bihac, Bosnia

Conference main themes and topics https://www.wbimlc.org/topics

Information Literacy in the modern world

  • From Information Literacy to Digital Scholarship

  • Fake News and Information Literacy

  • Information literacies (media literacy, Research Literacy, digital literacy, visual literacy, financial literacy, health literacy, cyber wellness, infographics, information behavior, trans-literacy, post-literacy)

  • Information Literacy and academic libraries

  • Information Literacy and adult education

  • Information Literacy and blended learning

  • Information Literacy and distance learning

  • Information Literacy and mobile devices

  • Information Literacy and Gamification

  • Information Literacy and public libraries

  • Information Literacy in Primary and Secondary Schools

  • Information Literacy and the Knowledge Economy

  • Information Literacy and Lifelong Learning

  • Information Literacy and the Information Society

  • Information Literacy and the Multimedia Society

  • Information Literacy and the Digital Society

  • Information Literacy in the modern world (e.g trends, emerging technologies and innovation, growth of digital resources, digital reference tools, reference services).

  • The future of Information Literacy

  • Workplace Information Literacy

Librarians as support to the lifelong learning process

  • Digital literacy, Digital Citizenship

  • Digital pedagogy and Information Literacy

  • Information Literacy Needs in the Electronic Resource Environment

  • Integrating Information Literacy into the curriculum

  • Putting Information Literacy theory into practice

  • Information Literacy training and instruction

  • Instructional design and performance for Information Literacy (e.g. teaching practice, session design, lesson plans)

  •  Information Literacy and online learning (e.g. self-paced IL modules, online courses, Library Guides)

  • Information Literacy and Virtual Learning Environments

  • Supporting users need through library 2.0 and beyond

  • Digital empowerment and reference work

  • Information Literacy across the disciplines

  • Information Literacy and digital preservation

  • Innovative IL approaches

  • Student engagement with Information Literacy

  • Action Literacy

  • Information Literacy, Copyright and Intellectual Property

  • Information Literacy and Academic Writing

Media and Information Literacy – theoretical approaches (standards, assessment, collaboration, etc.)

  • The Digital Competence Framework 2.0

  • Information Literacy theory (models, standards, indicators, Moscow Declaration etc.)

  • Information Literacy and Artificial intelligence

  • Information Literacy and information behavior

  • Information Literacy and reference services: cyber reference services, virtual reference services, mobile reference services

  • Information Literacy cultural and contextual approaches

  • Information Literacy and Threshold concepts

  • Information Literacy evaluation and assessment

  • Information Literacy in different cultures and countries including national studies

  • Information Literacy project management

  • Measuring in Information Literacy instruction assessment

New aspects of education/strategic planning, policy, and advocacy for Information Literacy in a digital age

  • Information Literacy and the Digital Divide

  • Policy and Planning for Information Literacy

  • Branding, promotion and marketing for Information Literacy

  • Cross –sectorial; and interdisciplinary collaboration and partnerships for Information Literacy

  • Leadership and Governance for Information Literacy

  • Strategic planning for IL

  • Strategies in e-learning to promote self-directed and sustainable learning in the area of Information Literacy skills.

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