2015 archive

Powtoon as PPT alternative

Shortened URL: http://scsu.mn/1kLcn1o

Original URL: https://blog.stcloudstate.edu/ims/2015/11/11/powtoon-as-ppt-alternative/

PowToon

what is Powtoon. http://www.powtoon.com/?edgetrackerid=1407528290497

PowToon is Web-based animation software that allows users to create animated presentations by manipulating pre-created objects, imported images, provided music and user created voice-overs.[4] Powtoon uses an Adobe Flex engine to generate an XML file that can be played in the Powtoon online viewer, exported to YouTube or downloaded as an MP4 file.[2]

  1. Videomaker, Presentation tool, storytelling tool.
  2. templates versus starting from scratch
  3. having a plan (or a story, or a screenplay)
  4. narrate with voice over your video. can’t edit recording, but can re-record

https://en.wikipedia.org/wiki/PowToon

Why Powtoon.

Powtoon, like
Prezi (https://www.youtube.com/watch?v=as9po3WbOhI&list=PL09A34EF19596B7BB),
ThingLink (https://www.youtube.com/watch?v=aRkdIdbqHig)
Haiku Deck (https://www.youtube.com/watch?v=5crVTsJk9QE)
is one of the many cloud-based applications, which effectively can substitute PowerPoint. Here is an entry from this same blog, which list a generous choice of similar applications:
https://blog.stcloudstate.edu/ims/2015/08/27/presentation-tools-for-teaching/

Before you start working on PowToon, please consider the following guidelines for a good presentation design:

https://blog.stcloudstate.edu/ims/2015/10/13/presentation-design/

https://blog.stcloudstate.edu/ims/2015/09/19/presentation-design-rules/

Here are some tutorials, which you might consider:

How to use PowToon

Powtoon Tutorial – Creating Your First Powtoon

Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/

regulations for drones

Unmanned Aircraft Systems

https://www.faa.gov/uas/

Rogue drones: Transportation agency considers owner registration

http://www.cnn.com/2015/10/17/us/dot-drone-task-force/
and the objections against it: http://readwrite.com/2015/10/22/drones-regulations-laws-registry

FAA drops the hammer on drones, but specifics about regulations remain up in the air

| October 20, 2015, 1:04 PM PST http://www.techrepublic.com/article/faa-drops-the-hammer-on-drones-but-specifics-about-regulations-remain-up-in-the-air/

The specific FAA regulations are still unclear at this point—a task force is being assembled to collect recommendations by November 20th

FAA issues its small drone rule

Prospect project

The Prospect project at UNC’s DIL

https://www.linkedin.com/pulse/prospect-project-uncs-dil-matthew-belskie-msis?trk=hp-feed-article-title-publish

Prospect is a WordPress plugin.  In an overly wordy sentence, Prospect is a domain-agnostic framework for data visualization in support of the digital humanities.

The concept is a simple one.  We take data, and we represent it with images.  We all get that part of it.  The importance of that kind of work relies on the fact that we are humans, and we understand visual structures better and with more fidelity than we do tables of data.

Digital humanities isn’t just limited to the humanities – the design concepts that guide that field are relevant to all domains.  At that level what we’re really talking about is a digital literacy, and one that will be instrumental in many of the possible futures that exist for our students.

Active Learning Classrooms

Join us next Tuesday, November 10th from 12:00 PM to 1:00 PM, for a special SIG Series webinar: Tales from the National Forum on Active Learning Classrooms

The WSU Learning Spaces Team attended the National Forum on Active Learning Classrooms at the University of Minnesota – Twin Cities this summer and learned a lot. With topics ranging from picking whiteboards to better integrating classroom design into your campus strategic planning efforts, the conference was a treasure trove of good practices, pictures of cool new classrooms, links to useful information, and pro tips. Join us as we share what we learned at this amazing gathering. If you didn’t get a chance to go, this session will be a great opportunity to zoom in on the highlights. If you went, we would love to compare notes!

Ken Graetz, Tom Hill, Stephanie Stango, Dave Burman, and Eric Wright are all part of the Winona State University Learning Spaces Team and members of the Teaching, Learning, and Technology Services unit of Information Technology Services. They attended the National Forum as a team this summer and were able to cover almost all of the sessions. Each brings a unique perspective to the discussion, from under-the-hood classroom systems design and configuration to instructional design and pedagogical strategies.

Register for the webinar at http://www.eventbrite.com/o/minnesota-online-quality-initiative-7290950883. Please forward this on to anyone on your campus who might be interested.

Link to the Virtual Room:

https://moqi.zoom.us/j/672493176

Or join by phone:

+1 646 568 7788 (US Toll) or +1 415 762 9988 (US Toll)

Meeting ID: 672 493 176

FlexSpace. flexspace.org

CCUMC Leadership in Media and Academic Technology. http://www.ccumc.org

EduCause learning space rating system.
http://www.educause.edu/eli/initiatives/learning-space-rating-system

McGill Principles for Designing of Teaching and Learning Spaces has rubric

most useful technology in an ALC appears to be the whiteboard.

Whiteboards are also very glitchy. Projecting my tablet or laptop is just as effective–with less glitches

evidence that students are reluctant to engage in active learning.

the U has done work, but the “Canadians have the process”

the support faculty gets from technicians: two week in the beginning of the semester in a new classroom.

what is the most important goal of your college education and therefore of this course: a. inquiring information b. learning how to sue information and knowledge in  anew situation c. developing skills to continue learning after college

  1. creativity
  2. computer skills
  3. GPA cutoff above 3.0
  4. problem solving skills
  5. teamwork skills
  6. verbal communication
  7. written communication skills

GigaPan.com  instructor will have students use in classes to identify problems engaging in a virtual field trip. student engagement

design thinking

wikispaces as GOogle docs, MS Word 16, work collaboratively

not group, but team. team work very important

take what we learned in ALCs to traditional large lecture halls

blending the formal with the informal (including outdoors)

connecting ALCs together across distance

thinking about gear (raised floors, smart kapp boards) http://smartkapp.com/

online discussion with Plovdiv University

April 21, 2016

Culture and Education

Adobe Connect Recording http://scsuconnect.stcloudstate.edu/p53yxcavsih/

online discussions with faculty from School of Education at St. Cloud State University, faculty and students from Plovdiv University and faculty from New Bulgarian University.

http://www.stcloudstate.edu/sped/faculty-staff.aspx
John Hoover: jhhoover@stcloudstate.edu – SCSU
Martin Lo: hlo@stcloudstate.edu – SCSU

Kyounghee Seo: kseo@stcloudstate.edu – SCSU

Galin Tzokov: g_tzokov@mail.bg, Gal.tzokov@gmail.com g – Plovdiv

zlaty.sh@gmail.comg – Plovdiv

Vladimira Angelova: vladiang@abv.bg – Plovdiv

Ludmil Duridanov : duridanov@gmail.com – NBU

++++++++++++++++++++++++++++++++++++++++

community based learning, project based learning, personalized learning

Adobe Connect link: http://scsuconnect.stcloudstate.edu/ims/
Adobe Connect Recording from the December 10, 8AM (4PM local time in Bulgaria) with students and faculty from Plovdiv University and practitioners from K12 school in Plovdiv: http://scsuconnect.stcloudstate.edu/p20nzpx5g02/

online discussion with faculty, pre-service teachers and K12 teachers on the definitions and connection among these types of learning. Please share your questions and observations in the the comment section under the blog entry.

обучение в общности (community based learning), обучение базирано на проекти 9 project based learning ) и индивидуално обучение (personalized learning)

за краткото време от един час, ще се дискутираме дефинициите и връзката между три вида обучение, които са обект на внимание като част от реформата в американското обучение. Моля споделете мненията си и въпросите си в секцията за коментарии под блога

Constructivism: Lecture and project-based learning

10 Tips for Assessing Project-Based Learning

Inquiry Learning

Community-Based Learning (CBL)

CBL

CBL

http://www.swarthmore.edu/lang-center-civic-social-responsibility/community-based-learning-cbl

Community Based Learning (CBL) is a pedagogical approach that is based on the premise that the most profound learning often comes from experience that is supported by guidance, context-providing, foundational knowledge, and intellectual analysis.The opportunity for students to bring thoughtful knowledge and ideas based on personal observation and social interaction to a course’s themes and scholarly arguments brings depth to the learning experience for individuals and to the content of the course. The communities of which we are a part can benefit from the resources of our faculty and students, while the courses can be educationally transformative in powerful ways.

http://www.princeton.edu/cbli/

community based learning project based learning

community based learning project based learning

The Community-Based Learning Initiative (CBLI) connects students’ academic work with their interest in and concern for the communities around the University. Working with local nonprofits, students develop research projects, collect and analyze data, and share their results and conclusions, not just with their professors, but also with organizations and agencies that can make use of the information. Working with CBLI, students can do community-based research in courses, as a summer research internship, and as part of their junior paper or senior thesis.

Community-Based Learning

http://nationalcenterforcommunityschools.childrensaidsociety.org/sites/default/files/community-based-learning.pdf

Introduction to community based learning

http://academics.holycross.edu/files/cbl/Introduction_to_Community-Based_Learning.pdf

another form of experiential learning. Wide variation of definitions: off-campus academic learning or service learning. Field work, internships, community based research etc. connects classroom learning objectives with civic engagement.

service learning

service learning

service learning

https://en.wikipedia.org/wiki/Service-learning

Service-Learning must properly connect the traditional classroom experience with the real life lessons that come through service.

What is Project Based Learning (PBL)?

обучение базирано на проекти

http://bie.org/about/what_pbl

Project-based learning is a dynamic classroom approach in which students actively explore real-world problems and challenges and acquire a deeper knowledge. http://www.edutopia.org/project-based-learning

https://www.pinterest.com/rxinsider/experiential-learning-service-learning-experientia/

https://www.youtube.com/watch?v=LMCZvGesRz8

Project Based Learning Ideas, Lesson Plans, Examples, Templatesproject based learning

http://www.learningreviews.com/Project-Based-Learning-Lesson-Plans.html

Personalized Learning персонализирано обучение

http://edglossary.org/personalized-learning/

http://www.personalizelearning.com/

personalizelearning

personalized-learning

personalized-learning

 

student-centered learning

обучение фокусирано около студента

student-centered learning

student-centered learning

student-centered learning

Socratic method

Socratic method, also known as method of elenchus, elenctic method, or Socratic debate, is named after the classical Greek philosopher Socrates. It is a form of inquiry and discussion between individuals, based on asking and answering questions to stimulate critical thinking and to illuminate ideas.

https://en.wikipedia.org/wiki/Socratic_method

student-centered learning socratic method

Online Game-based Learning in Art History and Museum Contexts

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

http://chronicle.com/blogs/profhacker/the-games-art-historians-play-online-game-based-learning-in-art-history-and-museum-contexts

game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy.

lizabeth Goins (Rochester Institute of Technology) describes several recent projects including a 3D game based on Hieronymous Bosch’s Garden of Earthly Delights in her blog, and details as well assignments in which the students create games. Keri Watson (University of Central Florida), teaches with both a RPG (role-playing game) and an ARG (alternative reality game). The RPG is Gretchen Kreahling McKay’s “Modernism versus Traditionalism: Art in Paris, 1888-89,” a Reacting to the Past (see earlier PH coverage) game, targeted for use in first year seminars at small liberal arts colleges. She taught with the game several times while at Ithaca College and reflects on her experience here. Watson’s ARG, “Secret Societies of the Avant-garde,” was createdwith a colleague in digital media as a Unity-based game, and is still in development. (Anastasia Salter wrote about this game in February.) Their prototype was deployed this past spring in an upper level modern art course, the game poses for the students a series of the challenges to research and create online exhibitions. (Those interested in developing an ARG might also want to peruse this interesting recent piece from TechCrunch on historical accuracy in games.)

Face-to-Face vs. Online Learning

Face-to-Face vs. Online Learning: Why Is It Either/Or?

http://www.edutopia.org/blog/face-to-face-vs-online-why-either-or-matt-levinson

Too often, adults assume the worst about kids’ online behavior instead of seeing the best. The facts are that teens know how to build community online — and they’re already doing it. A recent Pew survey of teens and online behavior (as reported by The New York Times) revealed:

57 percent of American teenagers age 13 to 17 say they have made a friend online. Nearly three in 10 of the teenagers surveyed said they had a network of more than five friends they had made through the internet. The vast majority, 77 percent, of these relationships don’t culminate in an actual meeting.

7 Stages of Development

There’s a clear path to online learning, matched with strong face-to-face interactions. Schools should be nimble enough to incorporate both modes of learning. And what does the path to successful digital learning look like? Here are the stages of development:
1. Clean up infrastructure.

2. Go 1:1.

3. Find the right LMS.

4. Consider ergonomics and surfaces.

5. Embrace teamwork and collaboration.

6. Communicate with and educate the parent community.

7. Find the right consortium for online learning.

The “Why” of Technology Adoption

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