Apr
2020
Digital Literacy for St. Cloud State University
+++++++++
https://blog.zoom.us/wordpress/2020/03/20/keep-the-party-crashers-from-crashing-your-zoom-event/
https://blog.zoom.us/wordpress/2020/03/20/keep-the-party-crashers-from-crashing-your-zoom-event/
++++++++++++++
++++++++++++++++
he Intercept reported that Zoom video calls are not end-to-end encrypted, despite the company’s claims that they are.
Motherboard reports that Zoom is leaking the email addresses of “at least a few thousand” people because personal addresses are treated as if they belong to the same company
Apple was forced to step in to secure millions of Macs after a security researcher found Zoom failed to disclose that it installed a secret web server on users’ Macs, which Zoom failed to remove when the client was uninstalled
+++++++++++++
security researchers have called Zoom “a privacy disaster” and “fundamentally corrupt” as allegations of the company mishandling user data snowball.
A report from Motherboard found Zoom sends data from users of its iOS app to Facebook for advertising purposes, even if the user does not have a Facebook account.
++++++++++++++++
Zoom’s security and privacy problems are snowballing from r/technology
+++++++++++++++++++
this Tweet threads informative:
Zoom has skyrocketed to 200 million daily active users. That’s almost the size of Snapchat (218m)
The next generation of social apps will feel more like Zoom than Snapchat
— Greg Isenberg (@gregisenberg) April 2, 2020
I used to thoroughly love @zoom_us as a platform for collaborating. I still use it. But it’s not something that I would recommend to others anymore. Here’s a thread as to why:
— George Siemens (@gsiemens) April 1, 2020
+++++++++++++++++
Holding Class on Zoom? Beware of These Hacks, Hijinks and Hazards https://t.co/JO0jStW8Bm pic.twitter.com/5WC74i4o7M
— Ana Cristina Pratas (@AnaCristinaPrts) April 8, 2020
https://www.nngroup.com/articles/remote-ux/
capture qualitative insights from video recordings and think-aloud narration from users: https://lookback.io/ https://app.dscout.com/sign_in https://userbrain.net/
capture quantitative metrics such as time spent and success rate: https://konceptapp.com/
Many platforms have both qualitative and quantitative capabilities, such as UserZoom and UserTesting
White boards: https://miro.com/ and https://mural.co/
Ann Ashford’s virtual town hall delayed by person posting porn during video chat from r/nottheonion
++++++++++++++++++++
more on zoom in this IMS blog
https://blog.stcloudstate.edu/ims?s=zoom
IM 690 lab plan for March 31, online: Virtual Worlds
If at any point you are lost in the virtual worlds, please consider talking/chatting using our IM 690 zoom link:https://minnstate.zoom.us/j/964455431 or call 320 308 3072
Readings:
Currently, if you go to the SCSU online dbases
,if they are working at all, don’t be surprised when clicking on EBSCOhost Business Source Complete to see this msg:
and if you execute a search:
“AltSpaceVR” + “education”, you will find only meager 1+ results.
Google Scholar, naturally, will yield much greater number.
So, search and find an article of your interest using Google Scholar. I used “immersive learning” + “education” for my search.
I chose to read this article:
https://journal.alt.ac.uk/index.php/rlt/article/view/2347/2657
since it addressed design principles when applying mixed reality in education.
What article did you find/choose/read/are ready to share your analysis with?
Tuesday, March 31, 5PM lab
+++++++++++
Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs
++++++++++++++++++
more on IM 690 labs in this IMS blog
https://blog.stcloudstate.edu/ims?s=im+690
Did you wish #GoogleMeet had a grid view to see more than just a few people at a time? Check out this #Chrome extension to make your dreams come true https://t.co/fpmphaco1a #EdTechTeam #DistanceLearning #VirtualLearning #EdTech #GSuiteEDU pic.twitter.com/zLE3haOzPe
— EdTechTeam Canada (@EdTechTeamCAN) March 26, 2020
I just don’t understand why Zoom is the de facto videoconferencing solution instead of Google Meet or Hangouts or Duo or Allo or Talk or Hangouts Chat or GTalk or Buzz or Wave or Messages or Spaces or Voice or…
— Corey Quinn (@QuinnyPig) March 25, 2020
++++++++++++
more on econferencing tools in this IMS blog
https://blog.stcloudstate.edu/ims?s=econferencing
https://www.forbes.com/sites/charliefink/2020/03/11/vr-takes-the-stage-as-conferences-cancel/
Katie Kelly, Program Owner at AltspaceVR. “I did a rough estimate and factoring in the travel time and CO2e estimates that would have been spent. This summit took about 9 thousand cars off the road for the week of the summit and saved attendees around 5 million miles of travel. So whether we’re combating a global outbreak, climate change or remote work – there’s a lot that AltspaceVR and other VR platforms can do to help.”
HTC is moving its annual Vive Ecosystem Conference (VEC) in China to a virtual world built by Engage, a product of Immersive VR Education.
The crisis has put new wind in the sails of the first virtual world, Second Life, which continues to thrive. “We are seeing increased interest in Second Life as it is a safe place for people and organizations to socialize and work during this time of great anxiety and social distancing,” said Ebbe Altberg, CEO of Linden Lab, which created and operates Second Life.
VictoryXR is an AR & VR school curriculum provider that also uses the Engage platform. They are now in the process of becoming accredited in Iowa and California to become an online virtual reality school (as opposed to a virtual school on a platform like Second Life, which is PC based).
Exp Realty is a virtual, cloud-based real estate brokerage founded nearly a decade ago, similar to Second Life. It is also optimized for PCs and laptops. The virtual real estate company has more than 27,000 agents who they log on to “eXp World.” The technology is provided by VirBELA, which also builds virtual tools for universities and virtual classes like Coursera.
Glue, based in Helsinki, Finland, today introduced significant upgrades to its virtual world platform, Glue Team Space. Team Space is immersive 3D environments optimized for teams of up to twenty people.
Spatial.io, a new remote conferencing system that works with every device and creates convincing avatars who can collaborate in the virtual space where participants can share whiteboards, post-its, videos and 3D models.
++++++++++++
How do you support your faculty while moving traditional instruction online with urgency during #COVID19?
Recap our PODLive session to learn how two institutions have been accomplishing just this.
Video/audio recordings, slides and a transcript are here: https://t.co/RsUGmKgkgi pic.twitter.com/wSBAM5m8bx
— POD Network (@PODNetworkHQ) March 13, 2020
Upload materials to your computer:
++++++++++++++
more on IM 690 in this IMS blog
https://blog.stcloudstate.edu/ims?s=IM+690
As part of our involvement with the Extended Reality Community of Practice, InforMedia Services and SCSU VizLab are offering the following workshops / introductions in augmented and virtual reality:
– Wednesday, March 18, 3PM, MC 205 (directions to MC 205: https://youtu.be/jjpLR3FnBLI )
Intro to 360 Video: easy adoption of virtual reality in your classroom
Plamen Miltenoff will lead exploration of resources; capturing 360 images and videos; hands-on session on creating virtual tours with existing and acquired imagery.
– Wednesday, March 25, 3PM, MC 205 (directions to MC 205: https://youtu.be/jjpLR3FnBLI )
Intro to Augmented Reality
Alan Srock and Mark Gill will demonstrate the use of the Merge Cube and other augmented reality tools in their courses.
Plamen Miltenoff will lead hands-on session on creating basic AR content with Metaverse.
– Wednesday, April 1, 3PM, MC 205 (directions to MC 205: https://youtu.be/jjpLR3FnBLI )
Intro to Virtual Reality
Mark Gill, Alan Srock and Plamen Miltenoff will demonstrate AltSpaceVR and Virbela.
Hands-on session on creating learning spaces in virtual reality.
These sessions will share ready-to-go resources as well as hands-on creation of materials suitable for most disciplines taught on this campus.