Searching for "games"

Epic Games and Digital Reality

Epic Games ‘Metaverse’ Completes $1B Funding with $200M from Sony—Developers to Build a Digital Reality

https://www.techtimes.com/articles/259056/20210413/epic-games-metaverse-completes-1b-funding-200m-sony-build-digital-reality.htm

According to Venture Beat, Epic Games has recently had a successful round of funding, raising a sum of $1 billion for its proposed digital reality world

The metaverse idea of connecting all of Epic Games’ titles is an ingenious way of integrating one game after the other, becoming the common ground for all games, each player with their avatars. This highly resembles “Ready Player One’s” OASIS metaverse, which is a digital, virtual, and augmented reality that leads to different online platforms.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

computer games and storytelling

Computerspiele und Literatur Auswahlbibliografie 16.09. – 23.10.2014 Amerika-Gedenkbibliothek

https://www.zlb.de/fileadmin/user_upload/recherche/Bibliographien/2014_09_16_Bibliographie-Computer-Einzelseiten.pdf

Was haben Computerspiele mit Literatur zu tun?

Was haben Computerspiele mit Literatur zu tun?

Narrative Computerspiele als Gegenstände literarischen Lernens

https://www.stiftunglesen.de/download.php?type=documentpdf&id=1381

 

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more on computer games in this IMS blog
https://blog.stcloudstate.edu/ims?s=%22computer+games%22+

more on digital storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=%22digital+storytelling%22

Games For Change

G4C & Epic Games Team Up to Bring Powerful EdTech Tools to the Classroom 🖥

  • Introduction to Interactive 3D for Creators
  • “Teach With Fortnite Creative” Workshop:
  • “Teach with Fortnite Creative Level 2” Workshop
  • “Teach with Unreal Engine” Workshop

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more on games in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=education+games

games by game theory

<blockquote class=”twitter-tweet” data-lang=”en”><p lang=”en” dir=”ltr”>Most important games from game theory:<br>5. Centipede<br>4. Chicken<br>3. Prisoners dilemma <br>2. Battle of the sexes<br>1. Ultimatum</p>&mdash; oliver beige (@oliverbeige) <a href=”https://twitter.com/oliverbeige/status/1120039217059516416?ref_src=twsrc%5Etfw”>April 21, 2019</a></blockquote>
<script async src=”https://platform.twitter.com/widgets.js&#8221; charset=”utf-8″></script>

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more on games in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming

assessment and evaluation of serious games

Learners Assessment and Evaluationin Serious Games: Approachesand Techniques Review

Ibtissem Daoudi, Erwan Tranvouez Raoudha Chebil, Bernard Espinasse, and Wided Lejouad Chaari
https://www.academia.edu/37625162/Learners_Assessment_and_Evaluation_in_Serious_Games_Approaches_and_Techniques_Review
Overview of Crisis Management SG focused on their learners ’ assessment and evaluation capabilities. This synthesis can help researchers and gamecreators by enlighten the main criteria and techniques for learners ’ assessment andevaluation. The described benefits and limitations of each technique may facilitate thechoice of the most adequate way to evaluate a particular SG.

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more on serious games in this IMS blog
https://blog.stcloudstate.edu/ims?s=serious+games

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