Archive of ‘information technology’ category

research how to

also: http://bit.ly/edad829

Are Q&A startups a threat to Google?

search

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– The Internet

– Google Scholar https://scholar.google.com/

  • web sites (Web 1.0)

– blogs, listservs etc (Web 2.0)

– social media

– YouTube https://www.youtube.com/ and similar

– e.g. SCSU streaming : http://www.stcloudstate.edu/library/research/video.aspx

– Q&A plaforms such as Quora https://www.quora.com/, AskScience https://www.reddit.com/r/askscience/, Medium, PeerPong and similar

– Reddit https://www.reddit.com/, Digg http://digg.com/ , StackExchange http://stackexchange.com/ , Mahalo CompanyKngine.com   and similar

– Google Search, Yahoo Answers and similar

– Wikipedia

– Facebook groups, LinkedIn groups and similar

– SlideShare https://www.slideshare.net/  and similar

 

 

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more on the research process in this IMS blog:
https://blog.stcloudstate.edu/ims?s=search 

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VR in education

5 ways virtual reality is being used in education right now

By Meris Stansbury, Managing Editor, @eSN_Meris
October 17th, 2016
Stansbury, M. (2016, October 17). 5 ways virtual reality is being used in education right now. Retrieved January 26, 2017, from http://www.eschoolnews.com/2016/10/17/5-ways-virtual-reality-used-education-right-now/
A new survey from Extreme Networks aimed to answer this question by polling nearly 350 schools within higher ed and K-12. According to the results, 23 percent of respondents have tested VR, while 77 percent have not (40 percent of schools polled still aren’t sure if they’ll use the technology in the future). Meaning that although virtual reality has an important and growing role in education, it may take several years to get all institutions on board.
The survey notes that one challenge to implementation is that nearly two-thirds of schools are “somewhat or not sure” their IT infrastructure can currently support VR technology.
Respondents also had concerns about the lack of VR content available, as well as a lack of student resources, with 43 percent of respondents saying that VR is too expensive or difficult to implement. However, one respondent is taking this approach to providing VR to students at low or no cost: “We are putting out a call for old smartphone donations in our [community for those] who no longer need them. With the donations, we’re making sets of Google Cardboard and phones to create traveling VR stations for classes in all of our buildings.”
1. For new research: According to the Wall Street Journal, Professor Jeremy Bailenson, founding director of the Virtual Reality Human Interaction Lab at Stanford University, is using a state-of-the-art “haptic” floor of aeronautic metal that vibrates and moves to stimulate the physical world for research on how VR has the potential to change the way users feel and behave. For example, spending time flying around the world like Superman in virtual reality has been shown to increase participants’ altruistic actions outside of the lab. There may also be implications for confronting racism, sexism, and aiding in empathy and humanitarian efforts, says Bailenson. (see more in about empathy and VR in this IMS blog: https://blog.stcloudstate.edu/ims/2015/11/18/immersive-journalism/)
2. For coding and 3D design:
a class on virtual reality that gives students the opportunity to design their own interactive world, work with 3D audio and experiment with immersive technology through a combination of hands-on learning and case studies. Also, the University of Georgia is offering similar classes where students design and explore applications for VR.
3. For anatomy and dissection:
4. For engagement: A whopping 68 percent of survey respondents said the major benefit of using VR in education is to excite students about the subject matter. 39 percent said it’s great for encouraging creativity.
5. For field trips: Google has eliminated restrictions on Expeditions, their VR field trips program.

VR and education

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Devaney, L. (2016). Teachers say virtual reality would boost engagement. Retrieved from http://www.eschoolnews.com/2016/07/26/teachers-say-virtual-reality-would-boost-engagement/

July 26th, 2016

Sixty percent of surveyed teachers said they would like virtual reality to become a part of their students’ learning experience, according to the study from Samsung Electronics America, Inc. and GfK.

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Virtual reality helping Calif. students overcome learning barriers | eSchool News. (2016, June). Retrieved January 26, 2017, from http://www.eschoolnews.com/2016/06/21/virtual-reality-helping-calif-students-overcome-learning-barriers/

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more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

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digital citizenship videos

Videos about digital citizenship

http://www.educatorstechnology.com/2013/10/5-excellent-videos-to-teach-your.html

What is Digital Citizenship

Digital Dossier

Invasions of the data snatchers

Netiquette: playing nice online

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more on digital citizenship in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+citizenship

Nvivo shareware

Nvivo shareware

http://www.qsrinternational.com/trial-nvivo

information courtesy

Sandrine Zerbib

Associate Professor of Sociology
St. Cloud State University
Department of Sociology and Anthropology
266 Stewart Hall
720 Fourth Avenue South
St Cloud, MN 56301-4498
Office: (320) 308-3046

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more on Nvivo in this IMS blog:
https://blog.stcloudstate.edu/ims?s=nvivo

Lenovo VR headset

Lenovo Showcases Affordable VR Headset at CES 2017

By Sri Ravipati 01/05/17

https://thejournal.com/articles/2017/01/05/lenovo-showcases-affordable-vr-headset-at-ces-2017.aspx

Last year at the Windows 10 event, Microsoft announced a slate of upcoming Windows-compatible virtual reality (VR) headsets from Acer, ASUS, Dell, HP and other PC manufacturers that would work without desk- or wall-mounted sensors (similar to its HoloLens device). Lenovo is the first to showcase the prototype for its own self-contained VR headset, which is making its debut this week at the annual International Consumer Electronics Show (CES) in Las Vegas.

Lenovo’s prototype headset is compatible with Microsoft’s Windows Holographic platform. Like the HoloLens, its design features depth-sending cameras located on the front of the device, allowing full-room movement tracking.

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more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

wearable 2016

The 5 Best-Selling Wearable Device Brands of 2016

Who sold the most wrist computers?

Fitbit

Xiaomi

Samsung (NASDAQOTH:SSNLF)

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more on wearables in this IMS blog

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More on periscope in this IMS blog: https://blog.stcloudstate.edu/ims?s=periscope
More on 360 video in this IMS blog: https://blog.stcloudstate.edu/ims?s=360+video

academic institution website

IT #2: 5 ways your college website turns away students (continued)

http://www.ecampusnews.com/it-newsletter/2-college-website-students/

According to the KDG report, prospective students are not only used to reading short bits of information thanks to social media, but many incoming freshman read at a 7th grade level.

“This means your college website must be at the 7th grade level, especially the sections used to attract prospects and to guide them through the application process. No, we’re not kidding,

1. Reading like the New York Times.

2. Requiring Form Fills.

prospective students are often fatigued by long forms that they must complete in order to get the information they need and will quickly leave the website. “Not only will a live chat feature save students time, it can also save your admissions office time answering questions from prospects and applicants

3. Not Understanding What’s Important.

a delicate balance between static and antiquated, and being too interactive. “Don’t get so caught up in the design that there’s a disconnect between what your institution is and marketing gimmicks. You also don’t want super technical, information-filled pages.”

4. Using Fake Images.

images of students posed for the camera won’t do, either. They want to see students, like them, doing the things students do on campus—with exceptions, of course…Candid images, combined with some documentary-style photos from important events on campus, will go a long way toward creating a website that invites visitors to look deeper.
looked at sites like Airbnb.

5. Using Clichéd Statements about Passé Issues

They may read at a 7th grade level, but that doesn’t mean they can’t recognize a cliché.

boasting about unique accomplishments with current relevance for students in a down-to-earth way, such as mentioning a good acceptance rate or a special program for those with learning disabilities. Positive statistics about campus crime rates, successful career counseling efforts or facts about innovative STEM programs are also good talking points.

For more information on the KDG report and blog synopsis, click here.

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more on university web pages in this IMS blog
https://blog.stcloudstate.edu/ims/2016/03/22/university-web-page/

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