digital media studio
Directions to the Digital Media Studio
Digital Literacy for St. Cloud State University
Directions to the Digital Media Studio
The study also looked at U.S. millennials’ consumption of various media and technologies, finding that 76 percent watch online video on a daily basis; 71 percent use social media; and 55 percent use instant messaging. They spend nearly 3 hours a day watching on-demand video and TV shows on the Internet.
It’s the third time in less than a decade that the FCC’s attempts to regulate Internet access have been challenged in court.
1. The key question the court will answer is whether the FCC had proper authority to reclassify broadband Internet as a more heavily regulated telecommunications service.
2. Reclassification is at the heart of the industry’s legal challenge.
3. Another part of the new rules the court will consider will be whether mobile Internet and cable Internet should be regulated the same way.
4. Not much has changed since the rules went into effect in June.
5. Whatever this court decides, net neutrality will likely end up at the Supreme Court.
more on Net Neutrality in this blog:
https://blog.stcloudstate.edu/ims/?s=net+neutrality&submit=Search
VideoNotes allows you to load a video on the left side of your screen then on the right side of the screen VideoNotes gives you a notepad on which to type.
1. How to Create a Jeopardy-style Game in Google Spreadsheets
2. How to Use Doctopus and Goobric to Grade Google Classroom Assignments
3. Using Timelines as Digital Portfolios and Reflections on Learning
4. How to Add Custom Columns to Padlet Walls
5. ReadWorks Now Offers Poems and Question Sets for K-12 Classrooms
6. PicCollage, ThingLink, and A Visit to the USS Alabama
7. A Couple of Graphing Calculators for Your Chrome Browser
December 4, 2015 Paul Darvasi
Completing missions for rewards is a core mechanic in many video games, including best-sellers like “World of Warcraft,” “Grand Theft Auto,” “Fallout” and “Skyrim.” Quests are diverse and optional, and players can undertake them on their own schedule.
A good quest-based curriculum meets the needs of many students by offering a multiplicity of choices that cover standards
We began looking for ways to meta-game curricular activities,” said Haskell. “We built 3D GameLab to allow us to deliver any curriculum with game-based mechanics
When he first waded into quest-based learning, Isaacs created one central quest path that his students followed at slightly varied paces, and he added some optional side quests that could be completed for extra credits.
“Reluctant or disenfranchised students are very likely to demonstrate renewed interest and engagement when presented with the game-infused option,” she said. “Once the kids were granted some agency in the trajectory of their learning, they really wanted to succeed.” But she also recognizes that games may not be for everybody.
More on Minecraft in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=minecraft&submit=Search
Aaron Tilley, Dec 1, 2015 @ 10:42 PM http://www.forbes.com/sites/aarontilley/2015/12/01/amazon-wants-to-bring-augmented-reality-into-your-living-room
Amazon has built up a nice little collection of devices at its Palo Alto, Calif.-based hardware division, Lab126.
=== higher ed ======= higher ed ======= higher ed ======= higher ed ======= higher ed ======= higher ed ====
http://www.ecampusnews.com/technologies/colleges-virtual-reality-941
the power of VR goes beyond simply recruiting. The University of Michigan uses the technology as a learning tool, and by instituting a virtual reality “cave” they’ve allowed engineering students to interact with virtual structures as they “come together, buckle and collapse.” Instead of relying on physical models—which tend to be large, expensive, and slow to build—a student using the MIDEN VR cave can fly around a virtual structure to study mechanical connections.
============== K12 ================== K12 =============== K12 =============
http://k12.wiki.nmc.org/Augmented+Reality
More on virtual reality in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=virtual+reality&submit=Search
Li-Fi, which reaches speeds of 224 gigabits per second, is being tested in Estonia.
http://www.bdcnetwork.com/light-based-wireless-technology-100-times-faster-wi-fi
Zoom Breakout Rooms will allow instructors in video classes as large as 200 students to break into as many as 50 smaller groups. By Michael Hart 12/01/15
http://www.magnapubs.com/2016-teaching-professor-technology-conference/index.html
The Teaching Professor Technology Conference will include sessions on:
How to Register Online: http://www.magnapubs.com/2016-teaching-professor-technology-conference/ Email: support@magnapubs.com Phone: 800-433-0499 (US & Canada) or 608-246-3590 (Int’l)