Archive of ‘learning styles’ category

Universal Design for Learning (UDL)

Universal Design for Learning (UDL) is the new Learning Styles

https://fillingthepail.substack.com/p/universal-design-for-learning-udl

UDL is a complicated way to teach. It involves giving multiple representations of the same information to students which they then choose from. Students also choose to work collaboratively or individually. And they decide how to demonstrate their learning through written work, a video, a poster or some other means.

UDL as a form of classroom differentiation. Differentiation – the process of giving different students in the same classroom different forms of instruction

a new paper by Dr. Guy A. Boysen of McKendree University in the U.S. Boysen claims that this lack of evidence is one of the five ways in which UDL parallels debunked learning styles theories.

Learning styles theories are still remarkably popular despite most serious researchers classing them as a ‘neuromyth’.
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https://blog.stcloudstate.edu/ims?s=udl
https://blog.stcloudstate.edu/ims?s=learning+styles

handwriting to text

OneNote
OneNote is the obvious choice for anyone who is using a Microsoft Surface or other Windows-based tablet. It is also available to use on iPads and on Android tablets. The option to have handwriting converted to text is an outstanding feature.

Google Keep
If you’re a G Suite for Education user, Google Keep. It doesn’t have the handwriting-to-text function that OneNote offers.

Zoho Notebook
Zoho Notebook doesn’t have the name recognition of OneNote or Keep. Zoho Notebook has the most intuitive design or organization options of the three digital notebooks featured here.

The downside to Zoho Notebook is that the handwriting option only appears on the Android and iOS platforms. If the handwriting option worked in the Chrome or Edge web browsers,

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more on screencasting lecturecapture in this iMS blog
https://blog.stcloudstate.edu/ims?s=touch+screen

music and the brain

What’s Going On Inside the Brain When We Play Music?

Published on 

Humans love music, especially when there’s repetition that catches the attention.

“Playing music is the brain’s equivalent of a full body workout,” says educator Anita Collins in a TED-Ed video on how playing music benefits the brain. Playing music requires the visual, auditory, and motor cortices all at once

 

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more on the brain in this IMS blog
https://blog.stcloudstate.edu/ims?s=brain

7 Words to avoid as a Leader

7 Toxic Words You Should Never Say as a Leader

 June 8, 2018
https://learning.linkedin.com/blog/learning-tips/7-toxic-words-you-should-never-say-as-a-leader
https://www.linkedin.com/learning/management-tips-weekly

7 Toxic Words a Leader Should Never Use

They are:

  1.     Can’t
  2. No
  3. Wrong
  4. Fault
  5. Never
  6. Stupid
  7. Impossible
https://www.linkedin.com/learning/management-tips-weekly/5-phrases-to-avoid
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leaders employees

https://www.linkedin.com/pulse/leaders-who-dont-listen-eventually-surrounded-people-say-oleg/

Rap hip-hop and physics

A Hip-Hop Experiment

JOHN LELAND NOV. 16, 2012 https://www.nytimes.com/2012/11/18/nyregion/columbia-professor-and-gza-aim-to-help-teach-science-through-hip-hop.html

Only 4 percent of African-American seniors nationally were proficient in sciences, compared with 27 percent of whites, according to the 2009 National Assessment of Educational Progress.

GZA by bringing science into hip-hop; Dr. Emdin by bringing hip-hop into the science classroom.

the popular hip-hop lyrics Web siteRap Genius, will announce a pilot project to use hip-hop to teach science in 10 New York City public schools. The pilot is small, but its architects’ goals are not modest. Dr. Emdin, who has written a book called “Urban Science Education for the Hip-Hop Generation,”

hip-hop “cypher,” participants stand in a circle and take turns rapping, often supporting or playing off one another’s rhymes.

“All of those things that are happening in the hip-hop cypher are what should happen in an ideal classroom.”

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Students analyze rap lyrics with code in digital humanities class

Some teachers are finding a place for coding in English, music, science, math and social studies, too

by TARA GARCÍA MATHEWSON October 18, 2018

Fifteen states now require all high schools to offer computer science courses. Twenty-three states have created K-12 computer science standards. And 40 states plus the District of Columbia allow students to count computer science courses toward high school math or science graduation requirements. That’s up from 12 states in 2013, when Code.org launched, aiming to expand access to computer science in U.S. schools and increase participation among girls and underrepresented minorities in particular.

Nevada is the only state so far to embed math, science, English language arts and social studies into its computer science standards.

https://youtu.be/lWbLGyRtx18

how to student learning

How Can We Amplify Student Learning? The ANSWER from Cognitive Psychology

By: 

We know now from rigorous testing in cognitive psychology that learning styles are really learning preferences that do not correlate with achievement (An et al., 2017).
https://www.facultyfocus.com/articles/teaching-and-learning/how-can-we-amplify-student-learning-the-answer-from-cognitive-psychology/

An, Donggun, and Martha Carr. “Learning styles theory fails to explain learning and achievement: Recommendations for alternative approaches.” Personality and Individual Differences 116 (2017): 410-416.

To assist time-strapped instructional faculty and staff, we offer a consolidated summary of key cognitive science principles, in the form of an easy-to-remember acronym: ANSWER.

Attention: Learning requires memory, and memory requires focused attention. Multitasking is a myth, and even the more scientifically-accurate term “task-switching” yields errors compared to focused attention. The brain is quite adept at filtering out dozens of simultaneous stimuli, as it does every second of wakefulness. Attention is a required ingredient for learning. This has ramifications for syllabus policies on the use of electronic devices for note-taking, which have been shown to be irresistible and therefore lead to distraction and lower scores (Ravizza, Uitvlugt, and Fenn). Even when students are not distracted, laptops are used primarily for dictation, which does little for long-term memory; writing by hand does more to stimulate attention and build neural networks than typing (Mueller and Oppenheimer).

Novelty: variety into lesson plans, activities, and opportunities for practice, instructors amplify potential learning for their students. Further, the use of metaphors in teaching enhances transfer, hemispheric integration, and retention, so using picture prompts and images can further solidify student learning (Sousa).

Spacing: Sometimes called “distributed practice,”the spacing effect refers to the jump in performance when students study a subject and then practice with gaps of time, ideally over one or more nights (sleep helps with memory consolidation), as compared to studying all at once, as if cramming the night before a test. Cramming, or massed practice, is successful for temporary test performance, since information is loaded into working memory. But the practices that work well for short-term memory do not work well for long-term memory. The spacing effect is particularly effective when combined with interleaving, the intentional practice of mixing in older learning tasks/skills with the new ones (Roedeiger, et al.). An ideal example of this would be regular quizzes in the semester that are cumulative (think “tiny final exams”).

Why: Memory is associative; when new memories are formed, neurons wire together (and later fire together), so the context can lead to the information, and vice versa. A teaching strategy of comprised of questions to guide lesson plans (perhaps even beginning with mystery) can pique student interest and learning potential.  If you use PowerPoint, Haiku Deck, or Prezi, do your slides consist primarily of answers or questions?

Emotions: Short-term memories are stored in the hippocampus, a portion of the brain associated with emotions; the same area where we consolidate short-term into long-term memories overnight.
As instructors, we create the conditions in which students will motivate themselves (Ryan & Deci, 2000) by infusing our interactions with the positive emptions of curiosity, discovery, and fun. Simple gamification (quizzes with immediate feedback, for instance) can help.

Repetition: The creation of a new memory really means the formation of synapses across neurons and new neural pathways. These pathways and bridges degrade over time unless the synapse fires again. Consider the days before smartphones, when the way to remember a phone number was to repeat it several times mentally. Repetition, in all its forms, enables more effective recall later. This is why quizzing, practice testing, flashcards, and instructor-driven questioning and challenges are so effective.

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more on learning styles in this IMS blog
https://blog.stcloudstate.edu/ims?s=learning+styles

more on multitasking in this blog
https://blog.stcloudstate.edu/ims?s=multitasking

for and against the use of technology in the classroom
https://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

on spaced learning in this blog
https://blog.stcloudstate.edu/ims/2017/03/28/digital-learning/

PurposeGames

https://www.purposegames.com/

Purpose Games is a free service for creating and or playing simple educational games. The service currently gives users the ability to create seven types of games. Those game types are image quizzes, text quizzes, matching games, fill-in-the-blank games, multiple choice games, shape games, and slide games.

https://www.freetech4teachers.com/2018/05/purpose-games-create-and-play.html

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more on games in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming

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