Archive of ‘Library and information science’ category

The dark side of education research

The dark side of education research: widespread bias

Johns Hopkins study finds that insider research shows 70 percent more benefits to students than independent research

https://hechingerreport.org/the-dark-side-of-education-research-widespread-bias/

The study, “Do Developer-Commissioned Evaluations Inflate Effect Sizes?

There are a number of reasons for why developer studies tend to show stronger results, according to Wolf, whose full time work is to evaluate educational programs. The first is that a company is unlikely to publish unfavorable results. Wolf speculates that developers are more likely to “brand a failed trial a ‘pilot’ and file it away.”

This isn’t the first study to detect bias in education research. The problem of hiding unfavorable results from publication was documented as far back as 1995. In 2016, one of Wolf’s co-authors, Robert Slavin, wrote about the positive results that researchers get when they devise their own measures to prove that their inventions work.

VR in business school

Temple’s business school sees virtual reality as future of online learning

https://www.inquirer.com/business/remote-learning-vr-mba-20210423.html

a finance professor at Temple University and academic director of its online MBA, has tested that belief since March 2020, when he launched the class Fintech, Blockchain and Digital Disruption in a virtual reality, or VR, program.

It took 18 months to research the technology and build the course at a cost upward of $100,000. The finished product was completed with the help of Glimpse Group, a New York-based virtual reality and augmented reality company.

“When I teach classes on Zoom, there’s a disconnect,” Ozkan said. “When we asked students last year to compare their VR experience to Zoom, almost all of them said [VR] is better or much better. Which is why we decided to offer it again this year.”

When the 18 students enrolled in the seven-week accelerated course this semester put on their VR headsets, they entered one of two lecture halls modeled after actual rooms on the Temple campus. Students customize their avatars before the semester.

++++++++++++++
more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

Quality online education for higher ed

https://lompocrecord.com/opinion/columnists/jennifer-brown-and-christopher-lynch-quality-online-education-for-higher-ed-requires-public-investment/article_512e95ce-fae0-5d0b-917c-3a2f9232ad74.html

Online coursework must not be considered an inferior or cheaper option. Getting online right requires a significant investment in course development guided by professional course designers who focus on achieving and assessing learning outcomes. Best practices show that developing a quality online course takes about 10 weeks to build with the faculty member working closely alongside an instructional/course designer, and research has shown that in-person instruction improves after working with instructional designers.

An online lecture requires more lecture preparation, continuous monitoring of student progress, increased use of assessment tools, extensive electronic interaction with the students and online office hoursAdditional instructor and teaching assistant support is also needed, as well as technical support.

+++++++++++++++++
more on online education in this ISM blog
https://blog.stcloudstate.edu/ims?s=%22online+education%22

Digital Humanities for Librarians

Digital Humanities for Librarians

By: Emma Annette Wilson

  • Publisher: Rowman & Littlefield Publishers
  • Print ISBN: 9781538116449, 1538116448

Digital Humanities For Librarians. Some librarians are born to digital humanities; some aspire to digital humanities; and some have digital humanities thrust upon them. Digital Humanities For Librarians is a one-stop resource for librarians and LIS students working in this growing new area of academic librarianship. The book begins by introducing digital humanities, addressing key questions such as, “What is it?”, “Who does it?”, “How do they do it?”, “Why do they do it?”, and “How can I do it?”. This broad overview is followed by a series of practical chapters answering those questions with step-by-step approaches to both the digital and the human elements of digital humanities librarianship. Digital Humanities For Librarians covers a wide range of technologies currently used in the field, from creating digital exhibits, archives, and databases, to digital mapping, text encoding, and computational text analysis (big data for the humanities). However, the book never loses sight of the all-important human component to digital humanities work, and culminates in a series of chapters on management and personnel strategies in this area. These chapters walk readers through approaches to project management, effective collaboration, outreach, the reference interview for digital humanities, sustainability, and data management, making this a valuable resource for administrators as well as librarians directly involved in digital humanities work. There is also a consideration of budgeting questions, including strategies for supporting digital humanities work on a shoestring. Special features include: Case studies of a wide range of projects and management issues Digital instructional documents guiding readers through specific digital technologies and techniques An accompanying website featuring digital humanities tools and resources and digital interviews with librarians and scholars leading the way in digital humanities work across North America, from a range of larger and smaller institutionsWhether you are a librarian primarily working in digital humanities for the first time, a student hoping to do so, or a librarian in a cognate area newly-charged with these responsibilities, Digital Humanities For Librarians will be with you every step of the way, drawing on the author’s experiences and those of a network of librarians and scholars to give you the practical support and guidance needed to bring your digital humanities initiatives to life.

Interactive 3D learn and work

https://www.edsurge.com/news/2021-04-06-how-interactive-3d-is-transforming-the-way-we-learn-and-work

EdSurge recently talked with Linda Sellheim, Education Lead at Epic Games

Interactive 3D is the ability to interact with the digital world the same way you do with the real world. These experiences can take many forms, from dynamic web-based content to immersive VR, AR or MR experiences. You know those realistic simulations of storms you see on the Weather Channel? That’s interactive 3D.

Burning Glass to identify the types of 3D skills needed in the workplace. They found that jobs requiring real-time 3D skills are growing 601 percent faster than the job market overall, and pay 57 percent above the average advertised salary

Imagine building a history museum in Unreal Engine and having students populate the displays. That’s what some classes are doing.

this blog post that includes the new Creator’s Field Guide to Emerging Careers in Interactive 3D.

all educators to check out resources such as Unreal Engine’s Secondary Education Lesson Plans and Games For Change.

+++++++++++++++
more on 3D in this IMS blog
https://blog.stcloudstate.edu/ims?s=3D

New York State require ISPs to offer $15 broadband

New York State just passed a law requiring ISPs to offer $15 broadband from r/technology

https://www.theverge.com/2021/4/16/22388184/new-york-affordable-internet-cost-low-income-price-cap-bill

Earlier in 2021, a bipartisan group of senators called on the FCC to redefine broadband as 100 Mbps down and 100 Mbps up, as that would better reflect how people actually use their internet.

Still, paying $15 a month for 25 Mbps down is a heckuva lot better than paying $50 a month for those same speeds. Better yet, for those living in urban areas such as New York City, where the internet tends to be much faster, the same bill caps the price of broadband up to 200 Mbps at just $20 a month.

++++++++++
more on netneutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=netneutrality

Google Earth

++++++++++++
more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

1 17 18 19 20 21 220