Gunawan, F. (2018). GAMIFICATION ANALYSIS AND IMPLEMENTATION IN ONLINE LEARNING. ICIC Express Letters, 12(12), 1195–1204.
Khan [14] has introduced the eight-dimensional elearning framework, a detailed self assessment instrument for institutions to evaluate the readiness and the opportunity of their e-learning classes to grow.
institutional, management, technological, pedagogical, ethical, interface design, resource support, and evaluation. Institutional refers to the administrative and academic part of the system. Management refers to the quality control, budget, and scheduling. Technological refers to the infrastructure, hardware, and software. Pedagogical refers to analysis, organization and learning strategies. Ethical refers to ethical, legal, and social and political influences. Interface design refers to the user interface, accessibility, and design content. Resource support refers to career services, journals, and online forums. Finally, the evaluation refers to the assessment of learners and educators.
gamification – definition
Modern gamification term was first introduced by
Nick Pelling in 2002 [15]. Gamification is a concept that implements the game components
into the non-game contents such as education, marketing, administration, or even software
engineering [16]. These components include points, badges, leaderboards, and quests.
Each of them serves the purpose to increase the level of user engagement in the learning
process.
three components of engagement: cognitive, behavioral, and emotional [19].
third Library 2.019 mini-conference: “Emerging Technology,” which will be held online (and for free) on Wednesday, October 30th, from 12:00 – 3:00 pm US-Pacific Daylight Time (click for your own time zone).
Tomorrow’s technologies are shaping our world today, revolutionizing the way we live and learn. Virtual Reality, Augmented Reality, Artificial Intelligence, Machine Learning, Blockchain, Internet of Things, Drones, Personalization, the Quantified Self. Libraries can and should be the epicenter of exploring, building and promoting these emerging techs, assuring the better futures and opportunities they offer are accessible to everyone. Learn what libraries are doing right now with these cutting-edge technologies, what they’re planning next and how you can implement these ideas in your own organization.
This is a free event, being held live online and also recorded.
REGISTER HERE
Iris Murdoch on Storytelling, Why Art Is Essential for Democracy, and the Key to Good Writing
“A good society contains many different artists doing many different things. A bad society coerces artists because it knows that they can reveal all kinds of truths.”
BY MARIA POPOVA
“Storytelling is a tool for knowing who we are and what we want.” Ursula K. Le Guin
philosopher and novelist Iris Murdoch (July 15, 1919–February 8, 1999) — one of the most lucid and luminous minds of the twentieth century — explored in a long, deep, immensely insightful 1977 conversation with the British broadcaster and philosopher Bryan McGee, which aired on McGee’s television series Men of Ideas.
Existentialists and Mystics: Writings on Philosophy and Literature (public library).
the fundamental difference between the function of philosophy and that of art — one being to clarify and concretize, the other to mystify and expand.
A century after Nietzsche examined the power of language to both conceal and reveal truth, and several years before Oliver Sacks’s trailblazing insight into narrative as the pillar of identity, Murdoch considers how we, as storytelling creatures, use language in the parallel arts of literature and living
Hemingway’s admonition against the dangers of ego in creative work. distinguish a recognisable style from a personal presence.
bridging William James’s landmark assertion that “a purely disembodied human emotion is a nonentity” and Tolstoy’s insistence that “emotional infectiousness” is what separates good art from the bad
There is always more bad art around than good art, and more people like bad art than like good art.
James Baldwin wielded the double-edged sword of the artist’s duty to society, Murdoch insists on this largeness: The artist’s duty is to art, to truth-telling in his own medium, the writer’s duty is to produce the best literary work of which he is capable, and he must find out how this can be done.
In consonance with John F. Kennedy’s exhortation to a propaganda-smothered society — “We must never forget that art is not a form of propaganda; it is a form of truth.”
(My note: Lenin – Art is always political. He did not distinguish art and propaganda. http://soviethistory.msu.edu/1924-2/socialist-cinema/socialist-cinema-texts/lenin-on-the-most-important-of-the-arts/)
after the teenage Sylvia Plath precociously observed that “once a poem is made available to the public, the right of interpretation belongs to the reader,”Murdoch examines the laboratory for reflection and interpretation
My note: on Sylvia Plath, see Elif Shafak’s Black Milk: https://www.goodreads.com/book/show/9923549-black-milk
Susan Sontag’s beautiful wisdom on storytelling and what it means to be a moral human being, Murdoch weighs the relationship between morality and truth, as mediated by language
Rebecca West on storytelling as a survival mechanism,
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more on storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=storytelling
Ellis, D. A. (2019). Are smartphones really that bad? Improving the psychological measurement of technology related behaviors. Computers in Human Behavior, 97
, 60-66
Conclusions sur- rounding use have therefore been
largely negative and smartphones have repeatedly
been associated with depression (Elhai, Dvorak,
Levine, & Hall, 2017), anxiety (Richardson,
Hussain, & Griffiths, 2018), disrupted sleep
(Rosen, Carrier, Miller, Rokkum, & Ruiz, 2016),
cognitive
impairment (Clayton,
Leshner,&
Almond, 2015), and poor academic performance
(Lepp, Barkley, & Karpinski, 2015). This repeats a
pattern of research priorities, which previously
focused on the ne- gative impacts of many other
screen-based technologies, systematically moving
from television and video games, to the internet
and social media (Rosen et al., 2014).
There is also little
evidence to support the existence of the constructs
under investigation (e.g., technology ‘addiction’),
yet many papers and scales continue to use
language associated with a specific diagnosis (see
Panova & Carbonell, 2018 for a recent review).
When it comes to understanding the impact of
technology more generally, there is an intrinsic
lack of high-quality evidence (Ellis et al., 2018a).
Revised psychometric tests may hold some value
in the future, provided they are grounded in
relevant theory and validated accordingly.
https://www.axios.com/tiktok-china-online-privacy-personal-data-6b251d22-61f4-47e1-a58d-b167435472e3.html
The bottom line: While the Big Tech behemoths of the U.S. are barred from making inroads in China, the inverse doesn’t apply. That could mark an opening front in the ongoing technological and economic war between the two rivals.
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more on cybersecurity in this IMS blog
https://blog.stcloudstate.edu/ims?s=cybersecurity
https://blog.stcloudstate.edu/ims?s=tik+tok
https://blog.stcloudstate.edu/ims/2018/10/31/students-data-privacy/