Assessment Is a Waste of Time?

Assessment Is an Enormous Waste of Time

https://www.chronicle.com/article/assessment-is-an-enormous-waste-of-time/

The assessment industry is not known for self-critical reflection. Assessors insist that faculty provide evidence that their teaching is effective, but they are dismissive of evidence that their own work is ineffective. They demand data, but they are indifferent to the quality of those data. So it’s not a surprise that the assessment project is built on an unexamined assumption: that learning, especially higher-order learning such as critical thinking, is central to the college experience.

the Lumina Foundation’s Degree Qualifications Profile “provides a qualitative set of important learning outcomes, not quantitative measures such as numbers of credits and grade-point averages, as the basis for awarding degrees.”

article in Change, Daniel Sullivan, president emeritus of St. Lawrence University and a senior fellow at the Association of American Colleges & Universities, and Kate McConnell, assistant vice president for research and assessment at the association, describe a project that looked at nearly 3,000 pieces of student work from 14 institutions. They used the critical-thinking and written-communication Value rubrics designed by the AAC&U to score the work. They discovered that most college-student work falls in the middle of the rubric’s four-point scale measuring skill attainment.

Richard Arum and Josipa Roska’s 2011 book, Academically Adrift, used data from the Collegiate Learning Assessment to show that a large percentage of students don’t improve their critical thinking or writing. A 2017 study by The Wall Street Journal used data from the CLA at dozens of public colleges and concluded that the evidence for learning between the first and senior years was so scant that they called it “discouraging.”

not suggesting that college is a waste of time or that there is no value in a college education. But before we spend scarce resources and time trying to assess and enhance student learning, shouldn’t we maybe check to be sure that learning is what actually happens in college?

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more on assessment in this IMS blog
https://blog.stcloudstate.edu/ims?s=assessment

and critical thinking
https://blog.stcloudstate.edu/ims?s=critical+thinking

Protecting Lawful Streaming Act

10 years in prison for illegal streaming? It’s in the Covid-19 relief bill from r/technology

https://edition.cnn.com/2020/12/22/tech/illegal-streaming-felony-covid-relief-bill/index.html

The law specifies that it doesn’t apply to people who use illegal streaming services or “individuals who access pirated streams or unwittingly stream unauthorized copies of copyrighted works.”

Rather, it’s focused on “commercial, for-profit streaming piracy services” that make money from illegally streaming copyrighted material.

Last year, the Department of Justice charged two computer programmers from Las Vegas for illegal pirating thousands of hours of television shows from Netflix (NFLX) and Hulu and streaming them on websites called iStreamItAll and Jetflicks. One man admitted to earning more than $1 million from his piracy operations.

iLRN 2021

CALL FOR PAPERS AND PROPOSALS
iLRN 2021: 7th International Conference of the Immersive Learning Research Network
May 17 to June 10, 2021, on iLRN Virtual Campus, powered by Virbela
… and across the Metaverse!
Technically co-sponsored by the IEEE Education Society,
with proceedings to be submitted for inclusion in IEEE Xplore(r)
Conference theme: “TRANSCEND: Accelerating Learner Engagement in XR across Time, Place, and Imagination”
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Conference website: https://nam02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fimmersivelrn.org%2Filrn2021%2F&data=04%7C01%7Cpmiltenoff%40STCLOUDSTATE.EDU%7C24d0f76661804eca489508d8a66c7801%7C5011c7c60ab446ab9ef4fae74a921a7f%7C0%7C0%7C637442332084340933%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=6d614jJWaou4vQMNioW4ZGdiHIm2mCD5uRqaZ276VVw%3D&reserved=0
PDF version of this CFP available at: https://nam02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fbit.ly%2F3qnFYRu&data=04%7C01%7Cpmiltenoff%40STCLOUDSTATE.EDU%7C24d0f76661804eca489508d8a66c7801%7C5011c7c60ab446ab9ef4fae74a921a7f%7C0%7C0%7C637442332084340933%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=Ksq0YFtUxHI9EM0%2Fa7OyYTeb7ObhOy3JdVquCRvvH54%3D&reserved=0
The 7th International Conference of the Immersive Learning Research Network (iLRN 2021) will be an innovative and interactive virtual gathering for a strengthening global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning–from K-12 through higher education to work-based, informal, and lifelong learning contexts.
Following the success of iLRN 2020, our first fully online and in-VR conference, this year’s conference will once again be based on the iLRN Virtual Campus, powered by VirBELA, but with a range of activities taking place on various other XR simulation, gaming, and other platforms. Scholars and professionals working from informal and formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they may share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.
Note: Last year’s iLRN conference drew over 3,600 attendees from across the globe, making the scheduling of sessions a challenge. This year’s conference activities will be spread over a four-week period so as to give attendees more opportunities to participate at times that are conducive to their local time zones.
##### TOPIC AREAS #####
XR and immersive learning in/for:
Serious Games • 3D Collaboration • eSports • AI & Machine Learning • Robotics • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Higher Ed & Workforce STEM  • Museums & Libraries • Informal Learning • Community & Civic Engagement  • Special Education • Geosciences • Data Visualization and Analytics • Assessment & Evaluation
##### SUBMISSION STREAMS & CATEGORIES #####
ACADEMIC STREAM (Refereed paper published in proceedings):
– Full (6-8 pages) paper for oral presentation
– Short paper (4-5 pages) for oral presentation
– Work-in-progress paper (2-3 pages) for poster presentation
– Doctoral colloquium paper (2-3 pages)
PRACTITIONER STREAM (Refereed paper published in proceedings):
– Oral presentation
– Poster presentation
– Guided virtual adventures
– Immersive learning project showcase
NONTRADITIONAL SESSION STREAM (1-2 page extended abstract describing session published in proceedings):
– Workshop
– Special session
– Panel session
##### SESSION TYPES & SESSION FORMATS #####
– Oral Presentation: Pre-recorded video + 60-minute live in-world discussion with
others presenting on similar/related topics (groupings of presenters into sessions determined by Program Committee)
– Poster Presentation: Live poster session in 3D virtual exhibition hall; pre-recorded video optional
– Doctoral Colloquium: 60-minute live in-world discussion with other doctoral researchers; pre-recorded video optional
– Guided Virtual Adventures: 60-minute small-group guided tours of to various social and collaborative XR/immersive environments and platforms
– Immersive Learning Project Showcase: WebXR space to assemble a collection of virtual artifacts, accessible to attendees throughout the conference
– Workshop: 1- or 2-hour live hands-on session
– Special Session: 30- or 60-minute live interactive session held in world; may optionally be linked to one or more papers
– Panel Session: 60-minute live in-world discussion with a self-formed group of 3-5 panelists (including a lead panelist who serves as a moderator)
Please see the conference website for templates and guidelines.
##### PROGRAM TRACKS #####
Papers and proposals may be submitted to one of 10 program tracks, the first nine of which correspond to the iLRN Houses of application, and the tenth of which is intended for papers making knowledge contributions to the learning sciences, computer science, and/or game studies that are not linked to any particular application area:
Track 1. Assessment and Evaluation (A&E)
Track 2. Early Childhood Development & Learning (ECDL)
Track 3. Galleries, Libraries, Archives, & Museums (GLAM)
Track 4. Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
Track 5. K-12 STEM Education
Track 6. Language, Culture, & Heritage (LCH)
Track 7. Medical & Healthcare Education (MHE)
Track 8. Nature & Environmental Sciences (NES)
Track 9. Workforce Development & Industry Training (WDIT)
Track 10. Basic Research and Theory in Immersive Learning (not linked to any particular application area)
##### PAPER/PROPOSAL SUBMISSION & REVIEW #####
Papers for the Academic Stream and extended-abstract proposals for the Nontraditional Session Stream must be prepared in standard IEEE double-column US Letter format using Microsoft Word or LaTeX, and will be accepted only via the online submission system, accessible via the conference website (from which guidelines and templates are also available).
Proposals for the Practitioner Stream are to be submitted via an online form, also accessible from the conference website.
A blind peer-review process will be used to evaluate all submissions.
##### IMPORTANT DATES #####
– Main round submission deadline – all submission types welcome: 2021-01-15
– Notification of review outcomes from main submission round: 2021-04-01
– Late round submission deadline – Work-in-progress papers, practitioner presentations, and nontraditional sessions only: 2021-04-08
– Camera-ready papers for proceedings due – Full and short papers: 2021-04-15
– Presenter registration deadline – Full and short papers (also deadline for early-bird registration rates): 2021-04-15
– Notification of review outcomes from late submission round: 2021-04-19
– Camera-ready work-in-progress papers and nontraditional session extended abstracts for proceedings due; final practitioner abstracts for conference program due: 2021-05-03
– Presenter registration deadline – Work-in-progress papers, practitioner presentations, and nontraditional sessions: 2021-05-03
– Deadline for uploading presentation materials (videos, slides for oral presentations, posters for poster presentations): 2021-05-10
– Conference opening: 2021-05-17
– Conference closing: 2021-06-10
*Full and short papers can only be submitted in the main round.
##### PUBLICATION & INDEXING #####
All accepted and registered papers in the Academic Stream that are presented at iLRN 2021 and all extended abstracts describing the Nontraditional Sessions presented at the conference will be published in the conference proceedings and submitted to the IEEE Xplore(r) digital library.
Content loaded into Xplore is made available by IEEE to its abstracting and indexing partners, including Elsevier (Scopus, EiCompendex), Clarivate Analytics (CPCI–part of Web of Science) and others, for potential inclusion in their respective databases. In addition, the authors of selected papers may be invited to submit revised and expanded versions of their papers for possible publication in the IEEE Transactions on Learning Technologies (2019 JCR Impact Factor: 2.714), the Journal of Universal Computer Science (2019 JCR Impact Factor: 0.91), or another Scopus and/or Web of Science-indexed journal, subject to the relevant journal’s regular editorial and peer-review policies and procedures.
##### CONTACT #####
Inquiries regarding the iLRN 2020 conference should be directed to the Conference Secretariat at conference@immersivelrn.org.
General inquiries about iLRN may be sent to info@immersivelrn.org.

More on Virbela in this IMS blog
https://blog.stcloudstate.edu/ims?s=virbela

Bernard Stiegler

https://www.facebook.com/groups/RemakingtheUniversity/permalink/1467038553489503/

Bernard Stiegler: 1952-2020
Stiegler discovered philosophy in prison for robbery and was mentored by Derrida. His 3-volume Technics and Time, evoking Heidegger’s Being and Time, takes up the grammatological rather than deconstructive path taken by Derrida in the 1970s. Stiegler’s research on intergenerational care, phamakology, and algorithmic governance continue with his colleagues at the IRI in Paris and around the world. I first met Bernard when he visited Madison in 2015, and I gave him a tour of DesignLab. At the suggestion of collaborator Ana Vujanovic, we reached out to him and were collaborating on a lecture performance over the past year or so. I had tickets and hotel reserved to Paris when COVID struck. Disappointed, we Zoomed and discussed how to proceed and possible workshops, still being pursued with IRI. He passed away last summer, due to cancer. In this 2-hour interview with Zero Books, Stiegler discusses Marx and Greenspan on the proletarianization of intellect achieved by IT, his rejection of defunding the police, and COVID and the positions taken to it by Zizek and Agamben. Throughout the interview, Bernard’s patient passion and clarity of thought shine through. “Making a Mouk” is a short, accessible text; https://www.dropbox.com/…/Bernard_Stiegler_Making_a… https://www.youtube.com/watch?v=rd-9LPVilmM
https://en.wikipedia.org/wiki/Bernard_Stiegler

Embedded Librarian in Active Learning Environment

Creating a Role for Embedded Librarians Within an Active Learning Environment

https://www.mendeley.com/catalogue/561a2f7b-b7a8-395f-90c5-8855b830b939/

In 2013, the librarians at a small academic health sciences library reevaluated their mission, vision, and strategic plan to expand their roles. The school was transitioning to a new pedagogical culture and a new building designed to emphasize interprofessional education and active learning methodologies. Subsequent efforts to implement the new strategic plan resulted in the librarians joining curriculum committees and other institutional initiatives, such as an Active Learning Task Force, and participating in faculty development workshops. This participation has increased visibility and led to new roles and opportunities for librarians.

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Reflections on an Embedded Librarianship Approach: The Challenge of Developing Disciplinary Expertise in a New Subject Area

https://www.mendeley.com/catalogue/805a60fc-08d5-383f-9ddc-4cac92262650/

https://core.ac.uk/download/pdf/212696811.pdf

Embedded librarianship has emerged as a user-centred approach to academic library services, requiring an in-depth understanding of the education and research priorities of students and staff. User-centred approaches require the development of disciplinary expertise and engagement with the research culture of a particular subject area. This paper details the author’s experiences in situating his practice within the discipline of pharmacy and discusses some of the challenges around the scale and sustainability of such specialised support. Regardless of the extent to which a librarian is ‘embedded’, they must see themselves as learners, too, as they develop their understanding of the disciplines they support through an ongoing process of experiencing, reflecting, conceptualising and testing in their practice.

definition:
Embedded librarianship differs from traditional librarian roles in its focus on working in partnership with clients, rather than simply providing a support service (Carlson & Kneale, 2011).
In this sense, embedded librarianship is user-centred rather than library-centred and requires the librarian to develop a holistic understanding of the environment in which their client groups operate.

most training materials followed a one-size-fits-all approach, where students would be taken from locating background information and textbook chapters all the way to searching for primary evidence in a bibliographic database within the same hour. Most sessions ran over time and were overloaded with content. In some instances, students complained that they had already covered this content in their previous year.

While information literacy as a construct is valued by librarians, the term’s use remains
largely restricted to the library and information science (LIS) field and might even be labelled
undiscovered country for academics (McGuinness, 2006, p. 580). Academics often consider
IL instruction as a service provided by the library and do not see librarians as partners, nor
do they see the value in integrating course-specific IL training (Derakhshan & Singh, 2010).

a spectrum of embeddedness with 5 levels (2008, p. 442), from ‘entry level’, where the librarian might collaborate on assignment development and deliver a standalone IL session, to ‘co-teaching’, where the librarian co-teaches and develops discipline-specific course materials, lectures, assessment designs and grading in collaboration with academic staff. Their findings suggest that student performance is positively related to the level of librarian involvement

phenomenographic interview methodology, where the librarian is positioned as a ‘curricular
consultant’

My note (sarcastic): whoa, what a novelty; it is repeated for two decades at SCSU, but “hot water still not invented” and the ATT still does not have neither a faculty, nor ID, but the only Ph.D. in ID just got laid off.
Hallam, Thomas and Beach illustrate that the library is not singularly responsible for developing information and digital literacies, and therefore, a collaborative approach involving a range of stakeholders including academic staff, learning designers, educational  technologists and others is required

 

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more on embedded librarianship in this IMS blog
https://blog.stcloudstate.edu/ims?s=embedded+librarian

NuEyes AR smart Glass

NuEyes Technologies Announces New Pro 3 Augmented Reality Smart Glass Solution

https://www.newswire.com/news/nueyes-technologies-announces-new-pro-3-augmented-reality-smart-glass-21277381

The NuEyes Pro 3 Product Line delivers unparalleled clarity with 4K displays and an ultra-wide 51-degree field of view. This tethered solution weighs only 88g and comes in three versions.

This new and innovative line of AR Smart Glasses will not only address low vision and medical, but it also addresses the needs for training and learning, as well as enterprise and government needs.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

Archiving VR

Lischer-Katz, Z. (2020). Archiving experience: An exploration of the challenges of preserving virtual reality. Records Management Journal, 30(2), 253–274. https://doi.org/10.1108/RMJ-09-2019-0054

Virtual reality (VR) technologies are complex configurations of computer hardware, software and file formats

In the context of digital materials, and all materials, given a long-enough time scale, preservation is an ongoing process, rather than a singular event that ensures eternal access to information.

alternative perspectives, e.g. phenomenology and media materiality, are necessary for
addressing the archival challenges of VR.

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more on immersive in this IMS blog

Pastel QAnon

This Will Change Your Life

Why the grandiose promises of multilevel marketing and QAnon conspiracy theories go hand in hand

https://www.theatlantic.com/technology/archive/2020/10/why-multilevel-marketing-and-qanon-go-hand-hand/616885/

The Concordia University researcher Marc-André Argentino has a name for people like Schrandt: “Pastel QAnon.” These women—they are almost universally women—are doing the work of sanitizing QAnon, often pairing its least objectionable elements (Save the children!) with equally inoffensive imagery: Millennial-pink-and-gold color schemes, a winning smile. And many of them are members of multilevel-marketing organizations—a massive, under-examined sector of the American retail economy that is uniquely fertile ground for conspiracism. These are organizations built on foundational myths (that the establishment is keeping secrets from you, that you are on a hero’s journey to enlightenment and wealth), charismatic leadership, and shameless, constant posting. The people at the top of them are enviable, rich, and gifted at wrapping everything that happens—in their personal lives, or in the world around them—into a grand narrative about how to become as happy as they are. In 2020, what’s happening to them is dark and dangerous, but it looks gorgeous.

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more on QAnon in this IMS blog
https://blog.stcloudstate.edu/ims?s=qanon

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