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more on geography and history in this IMS blog
https://blog.stcloudstate.edu/ims?s=geography
Tag: Curation
social sharing tools for teams
5 Social Sharing Tools for Teams
By Cynthia Johnson August 31, 2017
http://www.socialmediaexaminer.com/5-social-sharing-tools-for-teams/
Smarp makes it easy to encourage employees to share your content, as well as curated third-party content that’s relevant to your niche. Smarp offers a 14-day free trial, after which you’ll need to upgrade to one of the paid plans, which start at $3.98/month.
Anders Pink is a content curation platform designed by the people behind BuzzSumo. It helps you and your team find and share the most popular niche-relevant content on the web so you can build authority, gain followers, and increase engagement. With the free account, you’ll get access to basic features
Inoreader. With a free account, Inoreader lets you subscribe to the RSS feeds of blogs you follow or search for specific topics to find blogs to follow.
Anders Pink and Inoreader make it easy to share content with Buffer, which is free to use and has one of the best interfaces for social scheduling
Triberr simplifies the social sharing aspect of this type of activity. On Triberr, people can create tribes and invite others to join them.
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more on curation in this IMS blog
https://blog.stcloudstate.edu/ims?s=curation
more on social scheduling in this IMS blog
https://blog.stcloudstate.edu/ims/2013/11/17/top-10-social-media-management-tools-beyond-hootsuite-and-tweetdeck/
why Tumblr
When Tumblr should be your choice?
Please have a short outline of literature and ideas, which can help you sellect the right social media platform for you:
Tumblr versus WordPress
blog: http://howtomakemyblog.com/tumblr-vs-wordpress/
also: http://howtomakemyblog.com/tumblr-vs-wordpress/
https://www.quora.com/What-is-the-difference-between-a-Wordpress-Tumblr-and-a-blog

Tumblr vs Facebook
Tumblr versus Twitter
http://www.differencebetween.net/technology/internet/difference-between-twitter-and-tumblr/
Tubmlr vs Instagram
http://techin.oureverydaylife.com/better-tumblr-instagram-29706.html
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More on Tumblr on this IMS blog:
https://blog.stcloudstate.edu/ims?s=tumblr
mobile learning tips
Tap into These 5 Tips for Mobile Learning
A master in mobile learning shares his best advice for rebooting your instruction.
By Dian Schaffhauser 12/13/16
https://campustechnology.com/articles/2016/12/13/tap-into-these-5-tips-for-mobile-learning.aspx
1) Find Out What Devices Are Really in Use
instructors have to take device choices into consideration when they’re choosing apps
2) Teach Not Just for Consumption but for Curation
Students use their phones to capture video or audio interviews and post them to Twitter’s live streaming service, Periscope, at various times throughout the course.
3) Try Texting for Exam Review
As an alternative, he began texting review questions every few hours for the next exam and found that he was getting a “much higher frequency of interaction.” Teacher Text, as he called it, never supplied the answers, just questions — sometimes multiple choice and other times open-ended. To keep students’ interest, he’d use at least a few of those questions on the actual test. “They’re going to be more inclined to pay attention to every question because I may give them 50 questions of review and have four or five of those on the test,” he said.
The result: “Grades started to climb pretty quickly.”
4) Perform Safe Texting, but Try It Everywhere
adopted remind from iKeepSafe, a free service that provides an interface between the teacher and the students for the purposes of texting. The tool has simplified the process of instructor texting, a practice that has overall helped students “to feel more connected.”
5) Fit Your Mobile Approach to Your Subject
[flashcard apps] like Quizlet and StudyBlue that can replicate the ongoing study or rehearsal of learning
might stream a quick lesson on the fly through Periscope or hold a 15-minute class discussion through a chat on Twitter.
“I’ll just say, ‘Here’s my hashtag, and I’m going to be live here at 9 to 9:15 p.m. Central time,'” he explained. He typically intends to broadcast a question about every five minutes and allow people to respond. “It’s interesting. You shoot out one question and you get bombarded. People are putting resources in there. In 15 minutes, I’ve barely gotten two questions off. But they have the hashtag and they can go back and harvest the resources that other people put up.”
6) Channel Your Students
Speak the language your learners listen in.’
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more on mobile learning in this IMS blog:
https://blog.stcloudstate.edu/ims?s=mobile+learning
more on curation in this blog:
https://blog.stcloudstate.edu/ims?s=curation
organization of info across apps and platforms
Event: FridayLive! A Way through the Information Jungle: February 26th
Date: 26 Feb 2016 2:00 PM – EST
LOGIN INFORMATION:
To login to FridayLive! on February 26, 2016 starting at 1:30 pm ET
Join from PC, Mac, Linux, iOS or Android:
1st try this short URL: tlt/gs/zoom
2nd try https://zoom.us/j/2758853550
Meeting ID: 275 885 3550
https://zoom.us/j/2758853550
Description
Ever wonder if there is a better way to manage all the information to which we have access. We want to find it, filter it, organize it, consume it, store it, share it – on and offline – across all our devices – and save time and effort while we do it all.
Our guests for this session will share their work flows and associated applications they have found to be successful such as Pocket, Feedly, Evernote, DIIGO, INNO reader, etc. There will also be an opportunity for participants to share their works flows.
The TLT Group
301-270-8312
https://gmail.powerbotapps.com/#main
Educause 2015
Gamify! Play! Learn! Turn Campus Resources into Exciting Learning Experiences
- Gamification is the use of game mechanics and
game design techniques in non-game contexts.
- Gamification uses the natural desire for competition, achievement, status, altruism and/or collaboration (depending on the personality type).
- Objectives: A behavioral mechanic type, requiring the user to take action for the reward.
- Progression: Move the user through the content.
- Feedback: Informing the user of their status
Gamification Mechanic Benefits Each gamification mechanic result in one or more benefits.
Gamification Personality Types
People are motivated to play games differently.
Explorers: Pride themselves in exploring all facets of a game or the context surrounding it.
Killers: Driven by player vs player competition. Always comparing themselves to others.
Socializer: Prefers to chat, play cooperatively, and share game experiences with others.
Achievers: Look to achieve all objectives available in a game. Desires to beat the game itself.
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Adaptive Learning in Online Learning: Results from an Ongoing Evaluation
Adaptive learning systems provide each student with a personalized learning experience, adapting the presentation of the content, and possibly the assessment to the individual ability of the student
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Badges: A New Mode for Faculty Development
Outcomes: Understand the basics of a three-tiered framework for digital badges * Review the online badging platform * Explore topics for faculty development
http://www.educause.edu/sites/default/files/library/presentations/E15/PS18/Educause2015.pptx
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Open Digital Badges: Microcredentials and the Higher Ed Landscape
Outcomes: Understand the open badge ecosystem and how it benefits learning in higher education * Review digital developments in badge delivery * Discover contexts for the future of badges. Daniel Hickeyhttp://www.educause.edu/library/resources/where-badges-work-betterA Framework for Interactivity in Competency-Based Courses: http://er.educause.edu/articles/2015/8/a-framework-for-interactivity-in-competency-based-coursesBadging in a Learner-Centered Context http://er.educause.edu/multimedia/2015/8/badging-in-a-learner-centered-context
Mozilla Open Badges 101: Digging into Badges (a webinar)
personalized learning or competency-based does not resolve it. GPA does not respond to employers search
regimenting credentials. digital representation of of skill or achievement. represent achievements on the web. social status (foursquare). granular, evidence-based and transferable. badge ecosystem (across multiple areas), this is why open badges; open system. Open Badge Standard: issuer information; earner information; criteria URL; evidence URL; Standards Alignment; Taxonomy Tags
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Data Visualization: The What, the Who, and the How
OUTCOMES: Identify multiple opportunities for use of data visualization * Learn about multiple user communities, including those not centrally managed * Explore ways to support users and steer them toward good practiceshttp://www.educause.edu/sites/default/files/library/presentations/E15/SESS029/Data%2BViz%2BEducause%2B151028%2BFINAL1.pptxslides 7: What works well for technically savvy developers may not work for faculty or staff without those same credentials.
- Data Wrapper
- Raw
- Infogram
- Tableau
-
- Oracle suite of OBIEE (Oracle Business Intelligence Enterprise Edition) has been very successful for CSU
- Cognos (IBM) is another tool that is very popular for developers and has been used by USG central office
- D3 (For Data Driven Documents)
- Fusion Charts
- Chart js
- Google Charts
slide 11: Two primary design goals supported through Data Visualization:
- Discovery and Exploration
–What story is the data telling you
–Identify patterns and exceptions
- Decision-making
–Compare, contrast, choose
–Explain, make a point, decide
slide 15:
qTo communicate
qPresent more clearly or more forcefully than would be accomplished with text or tables
qReports, dashboards, infographics, etc.
qTo discover
qAllow us to see what would be difficult or impossible to see if not presented in a useful visualization
qRealm of research but moving into the mainstream
qCan same visualization serve both purposes?
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iPad, You Pad, We All Pad: Transforming Teaching and Learning
Outcomes: Learn about the transformational impact of one-to-one iPad initiatives in the classroom * Understand the need for extensive faculty development and faculty adoption strategies * Appreciate deployment and support challenges====================
The Avalon Video and Audio Repository for Libraries and Beyond
Outcomes: Understand the problems Avalon solves * Understand the extended use cases addressed with Avalon, both present and intended future * Learn how best to engage with the Avalon project.========================
Karuta: Design Your Own Portfolio Process
Supporting the Discovery and Adoption of Open E-Textbooks
Outcomes: Identify quality open textbooks for general education, high-impact courses * Learn how to interpret textbook peer reviews with a faculty-created rubric * Understand how to reference these resources for the discovery of quality no- or low-cost materialshttp://www.educause.edu/sites/default/files/library/presentations/E15/PS58/COOL%2BEducause%2BPoster%2B2015.pdf
Seminar 12P – Six Secrets for Evaluating Online Teaching (separate registration is required)
OUTCOMES: Distinguish online content and practices that “count” as teaching behaviors * Design self-, peer-, and administrative-evaluation analytic tools * Develop a 6-stage, campus-wide program for evaluating online teachinghttp://www.educause.edu/annual-conference/2015/seminar-12p-six-secrets-evaluating-online-teaching-separate-registration-required
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Reimagining Learning Space Design across the Disciplines
Outcomes: Identify and apply the principles of active learning associated with learning space deign * Understand the design process * Assemble an effective learning space design teamhttp://www.educause.edu/annual-conference/2015/reimagining-learning-space-design-across-disciplines
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Thinking Digitally: Advancing Digital Literacy with Personalized Learning Tools
Outcomes: Understand the value of incorporating digital literacy into curriculum * Select from emerging personalized learning technologies to support digital literacy across diverse academic scenarios * Adapt a methodology for developing partnerships to advance digital literacy across the organizationhttp://www.educause.edu/annual-conference/2015/thinking-digitally-advancing-digital-literacy-personalized-learning-tools===============
What’s That Droning Overhead?
Outcomes: Learn about the drone devices in use, from miniature to massive * Understand the impact of drones on academic institutions, for better or worse * Learn what drone activities are legally allowable, banned, or discouragedhttp://www.educause.edu/annual-conference/2015/whats-droning-overhead
https://drive.google.com/file/d/0B4vcm8Bg5pkcWFlaQ1J3b3duc2M/view
5. Using small unmanned aerial vehicles today is similar to the “fair use” of media
Resources – Higher Ed Drone Policies
The Ohio State University
Iowa State University
Indiana University
University of Kansas
Penn State University
University of New Mexico
The Association of College and University Policy
Administrators (ACUPA, acupa.org)
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