an idea to gamify your asynchronous lectures
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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification
Digital Literacy for St. Cloud State University
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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification
https://docs.google.com/document/d/1xfRltGDkUvF6q57dEHDjiJce8yU3OfVNUNvt_rLAVrs/mobilebasic
44th Annual POD Network Conference/ Pittsburgh, Pennsylvania, November 13-17, 2019
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more on POD network in this IMS blog
https://blog.stcloudstate.edu/ims?s=pod+network
SCTCC continue from
Tuesday, October 30 from 9:00am-3:00pm at the System Office, Wells Fargo Place (Saint Paul, MN).
Team 3 is charged with developing a process for prioritizing and selecting collaborative curriculum development and course offering projects that require the use of enterprise instructional design and technology services.
The Online Strategy Workgroup needs subject matter experts to participate on one of the three teams below.
https://mnscu.sharepoint.com/teams/ENTPR-Online-Strategy/SitePages/Team-3—Collaboration.aspx MinnState STAR ID login: STARID@minnstate.edu
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November 20, 2016
Becky Lindseth, MIchael Olesen, Bob Bilyk, Stephen Kelly, Kim Lynch, Scott Wojtanowski, Wilson Garland, Martin Springborg, Scott W and Kim Lynch
Proposal Request / Background (description of project proposal)
where does CETL fit here.
https://www.grayassociates.com/
https://distanceminnesota.org/
program level course mapping.
course level modules and learning objectives.
RCE reasonable credit equivalency
IAA inter-agency agreement
RFP request for proposal
Collaborate on Curriculum and Course Offerings (Action A)
Adopting Open Educational Resources (OER) (Action A)
Revenue Sharing Model (Action D)
Instructional Design and Technology Services (Action C)
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more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design
April 19 & 20, 2017 | Noon–3:30 p.m. (ET)
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more on ID in this IMS post
https://blog.stcloudstate.edu/ims?s=instructional+design
ID2ID webinar (my notes on the bottom)
Digital Fluency: Preparing Learners for 21st Century Digital Citizenship
Eighty-five percent of the jobs available in 2030 do not yet exist. How does higher education prepare our learners for careers that don’t yet exist? One opportunity is to provide our students with opportunities to grow their skills in creative problem solving, critical thinking, resiliency, novel thinking, social intelligence, and excellent communication skills. Instructional designers and faculty can leverage the framework of digital fluency to create opportunities for learners to practice and hone the skills that will prepare them to be 21st-century digital citizens. In this session, join a discussion about several fluencies that comprise the overarching framework for digital fluency and help to define some of your own.
Please click this URL to join. https://arizona.zoom.us/j/222969448
Dr. Jennifer Sparrow, Senior Director for Teaching and Learning with Technology and Affiliate Assistant Professor of Learning, Design, and Technology at Penn State. The webinar will take place on Friday, November 9th at 11am EST/4pm UTC (login details below)
https://arizona.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=e15266ee-7368-4378-b63c-a99301274877
My notes:
Jennifer does NOT see phone use for learning as an usage to obstruct. Similarly as with the calculator some 30-40 years ago, it was frowned upon, so now is technology. To this notion, added the fast-changing job market: new jobs created, old disappearing (https://www.nbcnews.com/news/us-news/students-are-being-prepared-jobs-no-longer-exist-here-s-n865096)
how DF is different from DLiteracy? enable students define how new knowledge can be created through technology. Not only read and write, but create poems, stories, if analogous w learning a language. slide 4 in https://www.slideshare.net/aidemoreto/vr-library
communication fluency. be able to choose the correct media. curiosity/failure fluency; creation fluency (makerspace: create without soldering, programming, 3Dprinting. PLA filament-corn-based plastic; Makers-in-residence)
immersive fluency: video 360, VR and AR. enable student to create new knowledge through environments beyond reality. Immersive Experiences Lab (IMEX). Design: physical vs virtual spaces.
Data fluency: b.book. how to create my own textbook
rubrics and sample projects to assess digital fluency.
What is Instructional Design 2.0 or 3.0? deep knowledge and understanding of faculty development. second, once faculty understands the new technology, how does this translate into rework of curriculum? third, the research piece; how to improve to be ready for the next cycle. a partnership between ID and faculty.
Since the Open University was founded in 1984, more than 250,000 students have enrolled in courses. The Open University offers courses of study at the bachelor’s and master’s degree levels in cultural studies, education science, law, management, psychology, science and technology. Five of its master’s degree programs were top-ranked in 2017
4CID ID Model https://edutechwiki.unige.ch/en/4C-ID
http://www.nwlink.com/~donclark/hrd/learning/id/4c_id.html
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more on open education in this IMS blog
https://blog.stcloudstate.edu/ims?s=open+education
online learning is most effective when the perceived pedagogical distance between the instructor and students in the course is minimized with increased interaction; Interaction occurs through learner-instructor communication, learner-learner collaboration, and learner-content engagement. All three levels of interaction have important implications for effective online learning
popular:
https://elearningindustry.com/tips-minimize-transactional-distance-elearning
https://en.wikipedia.org/wiki/Transactional_distance
dissertations:
http://digitalcommons.unl.edu/cehsdiss/51
https://etd.auburn.edu/bitstream/handle/10415/5764/Dissertation_lebeck.pdf
http://faculty.jou.ufl.edu/mleslie/spring96/moore.html
Classes:
https://ci484-learning-technologies.wikispaces.com/Transactional+Distance+Theory
By M. Moore:
Moore, M. (1972). Learner autonomy: The second dimension of independent learning.Convergence, 5, 76-88.
Moore, M. (1973). Toward a theory of independent learning and teaching. Journal of Higher Education, 44, 661-679.
Moore, M. (1993). Theory of transactional distance. In D. Keegan (Ed.), Theoretical principles of distance education (pp.22-38).New York: Routledge.
Moore, M. G. (1989). Editorial: Three types of interaction. The American Journal of Distance Education, 3 (2), 1-6.
Moore, M. G. (2007). The theory of transactional distance. In M. G. Moore (Ed.), Handbook of distance education (2nd ed.), (pp.89-105). Mahwah, NJ: Lawrence Erlbaum Associates.
Moore, M. G., (2013). Handbook of distance education (3rd ed.). New York: Routledge
The Community of Inquiry theoretical framework focuses on the degree of presence in the online learning environment. Presence is vital to student success in online courses. There are three types of presence that must be maintained: 1. Social presence to increase learners’ sense of community in the online environment, 2. Cognitive presence to enable learners to construct meaning from the online experience, and 3. Teaching presence to increase learner perception of the instructor’s ability to provide structure and direction in the online environment
popular:
https://en.wikipedia.org/wiki/Community_of_inquiry
https://edutechwiki.unige.ch/en/Community_of_inquiry_model
https://coi.athabascau.ca/coi-model/
peer reviewed:
https://www.ideals.illinois.edu/bitstream/handle/2142/18714/INTHIG%20369%20INTRO.pdf
https://eric.ed.gov/?id=ED387454
By Garrison:
Garrison, D. R., & Akyol, Z. (2013). The community of inquiry theoretical framework. In M. Moore, Handbook of Distance Education (3 ed.) (pp. 104-119). New York: Routledge.
Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-based
environment: Computer conferencing in higher education. The Internet and Higher Education, 2(2/3), 87-105.
Garrison, D.R. and Arbaugh, J.B. (2007). Researching the Community of Inquiry framework:
Review, issues, and future directions. The Internet and Higher Education 10(3): 157–172 (2007).
Garrison, D. R., & Cleveland-Innes, M. (2005). Facilitating cognitive presence in online learning: Interaction is not enough. American Journal of Distance Education, 19, 133-148.
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more on distance education in this IMS blog
https://blog.stcloudstate.edu/ims?s=distance+education
BY SYED AMJAD ALI NOVEMBER 8, 2017
An effective microlearning course:
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more on instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design
Advancing Online Education – Full Report-1s94jfi
Defining Online Education
The term “online education” has been used as a blanket phrase for a number of fundamentally different educational models. Phrases like distance education, e-Learning, massively open online courses (MOOCs), hybrid/blended learning, immersive learning, personalized and/or adaptive learning, master courses, computer based instruction/tutorials, digital literacy and even competency based learning have all colored the definitions the public uses to define “online education.”
online education” as having the following characteristics:
Organizational Effectiveness Research Group (OERG),
As the workgroup considered strategies that could advance online education, they were asked to use the primary and secondary sources listed above to support the fifteen (15) strategies that were developed
define a goal as a broad aspirational outcome that we strive to attain. Four goal areas guide this document. These goal areas include access, quality, affordability and collaboration. Below is a description of each goal area and the assumptions made for Minnesota State.
strategies are defined as the overall plan used to identify how we can achieve each goal area.
Action Steps
Strategy 1: Ensure all student have online access to high quality support services
students enrolled in online education experiences should have access to “three areas of support including academic (such as tutoring, advising, and library); administrative (such as financial aid, and disability support); and technical (such as hardware reliability and uptime, and help desk).”
As a system, students have access to a handful of statewide services, include tutoring services through Smarthinking and test proctoring sites.
Strategy 2: Establish and maintain measures to assess and support student readiness for online education
A persistent issue for campuses has been to ensure that students who enroll in online course are aware of the expectations required to participate actively in an online course.
In addition to adhering to course expectations, students must have the technical competencies needed to perform the tasks required for online courses
Strategy 3: Ensure students have access to online and blended learning experiences in course and program offerings.
Strategy 4: These experiences should support and recognize diverse learning needs by applying a universal design for learning framework.
The OERG report included several references to efforts made by campuses related to the providing support and resources for universal design for learning, the workgroup did not offer any action steps.
Strategy 5: Expand access to professional development resources and services for faculty members
As online course are developed and while faculty members teach online courses, it is critical that faculty members have on-demand access to resources like technical support and course assistance.
5A. Statewide Faculty Support Services – Minnesota State provide its institutions and their faculty members with access to a centralized support center during extended hours with staff that can assist faculty members synchronously via phone, chat, text/SMS, or web conference
5C. Instructional Design and Technology Services – Establish a unit that will provide course design and instructional technology services to selected programs and courses from Minnesota State institutions.
Strategy 1: Establish and maintain a statewide approach for professional development for online education.
1B. Faculty Mentoring – Provide and sustain faculty mentoring programs that promote effective online pedagogy.
1C. Professional development for support staff – including instructional designers, D2L Brightspace site administrators and campus trainers, etc.)
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more on online education in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education