Posts Tagged ‘VR virtual reality’
RPO and education
Whenever I’m doing a virtual-reality demonstration, I ask for 40 minutes to an hour to get all of the students set up with their headsets, oriented in the virtual space, and then the learning can actually begin. It is not just something where you can throw headsets in a classroom and expect everyone to immediately start the learning objectives that you’re aiming for. You do need to do a little of that work explaining how the technology functions and making sure that everyone has the vision requirements, the hearing requirements, the physical requirements.
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more on Ready Player One in this IMS blog
https://blog.stcloudstate.edu/ims?s=ready+player+one
VR camera
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more on VR cameras in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+camera
sources to intro VR
Set Your Goals
Collaborate Effectively
a few apps below to begin.
- Merge Cubes.
- CoSpaces EDU.
- Nearpod.
- AR Portal (iOS only).
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality
VR in British Journal of Educational Technology
The British Journal of Educational Technology (Impact Factor 2.588) has an upcoming special section on Immersive Virtual Reality in Education. For details see:https://onlinelibrary.wiley.com/page/journal/14678535/homepage/bjet_special_issues.htm#1
VR health system
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more on VR and nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+nursing
Immersive Scholarship and Technologies in Academic Libraries
We define immersive scholarship as any scholarly work developed through or implemented utilizing technologies including Virtual Reality, Augmented Reality, Mixed Reality, Visualization (i.e., large format displays and visualization walls, GIS, Tableau), and any related hardware, programs or software.
We are seeking survey participants who are employed in an academic library and who currently support immersive scholarship and technologies at their institution.
how your academic library has developed tools, implemented third party hardware/software, and in what barriers you have identified at your institution in supporting immersive scholarship.
VR Antarctica
Kate Pound, a professor with St. Cloud State U did research in Antarctica: kspound@stcloudstate.edu
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+virtual+reality
virtual reality reactions
lib admin tech lending
Survey of Academic Library Leadership: Evaluation of Library Info Technology Lending Programs (ISBN No:978-1-57440-591-0 )
https://www.primaryresearch.com/AddCart.aspx?ReportID=566
- Administrators over age 65 were much more likely than others to want to contract the program while those under age 50 were much less likely.
- In general, the more sophisticated the degree offered by the college, the greater the likelihood that it had increased spending on its technology lending program over the past three years.
- Art and architecture students were frequently cited as prime users of academic library technology lending programs.