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SCSU’s First Technology in Teaching and Learning Institute

You are invited to participate in the “First Annual SCSU Technology in Teaching and Learning Summer Institute” co-sponsored by the Center for Continuing Studies, InfoMedia Services and the Center for Excellence in Teaching and Learning.

When?                                 Monday, May 13 – Tuesday, May 14, 2013

Where?                                Miller Center

Space is limited to 75 participants. Registration is required and can be completed at this link:     http://www.eventbrite.com/org/3606333855

The Institute program is available here: http://web.stcloudstate.edu/informedia/cetl/tech_institute_schedule.docx

Participants are eligible for incentive awards to support their teaching with technology. Please see the attachment, “participant incentives.”

The goal of the SCSU Technology in Teaching and Learning Summer Institute and its follow-up sessions is to provide high quality and effective pedagogical strategies, skills and discussions around the use of technology for teaching and learning in online, face-to-face and blended courses.  This Institute is part of our on-going varied and collaborative efforts to foster a professional peer learning climate around teaching and learning with technology.

 

Participants who attend all sessions on both days including the follow-ups and complete all evaluations will have the opportunity to use their self-assessment of current skills and knowledge of technology and select sessions in order to:

•             Acquire basic and advanced skills in using the current Learning Management System, i.e. D2L

•             Distinguish the appropriate use of pedagogical strategies with technology in online, face-to-face and blended settings

•             Explore opportunities to improve student learning through application of e-conferencing tools (e.g. Adobe Connect), and Web 2.0 tools such as social media, etc.

•             Meet and interact with faculty and staff experts and mentors and learn the processes by which they can get additional and on-going support for each of the above areas.

 

Please register no later than Wednesday May 8.

“Full-time faculty and full-time professional staff with teaching responsibilities who participate in both days of the “Summer Institute” and complete the evaluations will be rewarded with a $300 coupon for a one-time purchase of material that directly supports teaching with technology at the SCSU Computer Store in the Miller Center.  Faculty who participate in one of the two days will receive a $150 coupon for the same purpose. Coupons are not transferable.

 

Please remember that the items purchased remain the property of SCSU but may be used by the purchaser to support their teaching and related academic activities.

 

Upon completion of the “Summer Institute” participants will be contacted by the SCSU Online Office to verify level of participation in the institute and verify eligibility for funds. These funds must be spent by June 15, 2013.”

 

Clarification on Presenters Registration

  1. Presenters do not have to register unless they want to attend both days.
  2. If presenters are not going to participate in sessions other than the one(s) they are presenting but want to eat lunch with us on either day please contact me directly so we can add you to the lunch count and identify any dietary needs

Mobile Devices for Teaching and Learning: A Discussion

For those of you, who missed the discussion on the use of Mobile Devices today, Thursday, Feb. 21, please have links to the presentations of Laurie Crane and Annette Lee.

Here is link to the information presented by Annette Lee: http://web.stcloudstate.edu/aslee/VIDEOPROJECT/home.html

Here is a link to the information presented by Laurie Crane:

http://web.stcloudstate.edu/informedia/mobile/mobile_devices.pptx

Please contact ims@stcloudstate.edu if you need more information  

Follow us on Twitter: @scsutechinstruc #techworkshop

Social Media for Learning: Feb 19, 2PM MC 205 discussion

social media on mobile devices (Twitter and Facebook) to accommodate and enhance learning – and audio and video applications to enhance your presentations and projects.

–          What is social media

–          What are mobile devices

–          Why social media on mobile devices?

–          How they intersect in learning and teaching

Hands-on

–          Describe your mobile device and determine its OS
what is OS and what kinds there are. Why is it important

–          What social media applications are you familiar with

http://net.educause.edu/ir/library/pdf/hr2012.pdf

http://vergepipemedia.com/blog/using-social-media-for-higher-education/

http://www.academia.edu/1220569/Social_Media_in_Higher_Education_A_Literature_Review_and_Research_Directions

http://ctlt.jhsph.edu/blog/post.cfm/social-media-in-higher-education-mobile-devices

mobile technology, badges, flipped classrooms, and learning analytics according to Bryan Alexander

Very short video of Bryan Alexander, senior fellow at the National Institute for Technology in Liberal Education, discussing the issues and opportunities facing mobile technology, badges, flipped classrooms, and learning analytics: 

http://online.qmags.com/CPT0113/default.aspx?sessionID=C711175DBEE9188D0D93C2F28&cid=2335187&eid=17730&pg=18&mode=2#pg18&mode1

handouts and other materials for self directed learning with Dreamweaver CS5

Web editing and design _dreamweaver

Basics

http://www.dummies.com/how-to/content/adobe-cs5-dreamweaver-html-basics.html

http://dreamweavertutorial.co.uk/dreamweaver/beginners/create-website-dreamweaver-cs5-introduction-part1.htm#.UFJ2O8re11Y.google_plusone_share

Why Dreamweaver:

http://www.adobe.com/devnet/dreamweaver/articles/dw_wordpress_pt1.html

(and not MS Word, WordPress, Weebly)

Basic Web development

http://www.htmlgoodies.com/tutorials/getting_started/article.php/3869776/Web-Development-The-Need-to-Know-Basics.htm

Web design

http://webdesign.about.com/od/webdesignbasics/u/webdesignbasics.htm

please contribute with your favorite and/or most helpful source to work with Dreamweaver; web development and design.

Please share with us an application, which, in your opinion can successfully substitute Dreamweaver (e.g., WordPress, Weebly, etc.)  for learning and teaching purposes.

Follow us on Twitter: @scsutechinstruc #techworkshop

handouts and other materials for self directed learning with Photoshop CS5

image processing

Photoshop CS5 basics.

Tools

http://www.dummies.com/how-to/content/photoshop-cs5-allinone-for-dummies-cheat-sheet.html

http://www.groovypost.com/howto/howto/adobe-photoshop-cs5-basics-guide-review-interface-tools-review-performance/

Shortcuts..

http://www.photoshopessentials.com/basics/type/font-size/

Handouts (CS6):

http://ittraining.iu.edu/training/browse.aspx?workshop=PHOBA#self-paced

please contribute with your favorite and/or most helpful source to work with Photoshop.

Please share with us an application, which, in your opinion can successfully substitute Photoshop for learning and teaching purposes.

Follow us on Twitter: @scsutechinstruc #techworkshop

D2L: Course Builder, Course Design Accelerator, Learning Activity Library…

Are you a user of Course Builder, Course Design Accelerator, Learning Activity Library…

Ken Miller (kwmiller@stcloudstate.edu) and I sat today as part of our Technology Week gatherings and were wondering how faculty is using these tools.

We won’t to hear other faculty how they integrate Learning Objectives and Outcomes through the process of building a D2L Course using Course Builder.

Edtech Trends 2022

7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

https://www.edsurge.com/news/2022-04-18-7-edtech-trends-to-watch-in-2022-a-startup-guide-for-entrepreneurs

1. Data is abundant and the key to today’s edtech solutions

2. Artificial intelligence (AI) and machine learning (ML) are powering the latest generation of edtechs

3. Game-based learning is transforming how students learn

4. Edtechs are at the forefront of digital transformation in the classroom

5. Workforce upskilling is being supplemented by edtech solutions

6. Edtechs are being called upon to help with student wellbeing

7. Augmented reality (AR) and virtual reality are top of mind

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