Searching for "online learning"

Online Learning Effective

Online Learning is Just as Effective as Traditional Education, According to a New MIT Study

http://bostinno.streetwise.co/2014/09/24/mit-study-how-do-online-courses-compare-to-traditional-learning/

MIT recently released its final report on what the school’s future will look like, education-wise.

As with any disruptive technology, MOOCs have been viewed with enthusiasm in many quarters and skepticism in some. However, the underlying facts are inarguable: that the rising cost of education, combined with the transformative potential of online teaching and learning technologies, presents a long-term challenge that no university can afford to ignore.

Online Learning: MOOC – resources and ideas

http://chronicle.com/section/Online-Learning/623/

A MOOC Platform Based on Engagement:
http://campustechnology.com/articles/2013/11/06/a-mooc-platform-based-on-engagement.aspx

COLLEGE UNBOUND: THE FUTURE OF HIGHER EDUCATION AND WHAT IT MEANS FOR STUDENTS

Posted on November 5, 2013 by 
http://www.knewton.com/blog/knewton/education-technology/2013/11/05/college-unbound/

Online Learning: TUITION AND COMPENSATION FOR ONLINE COURSES

online learning

TUITION AND COMPENSATION FOR ONLINE COURSES

Useful discussion on the Educause Listserv “Blended and Online Learning Constituent Group

http://www.educause.edu/discuss/teaching-and-learning/blended-and-online-learning-constituent-group/tuition-and-compensation-online-courses

Per Ann Hamilton from Penn State and Linda Futch with U of Central FL, it is obvious that compensation varies all across the board.

Steve Covello’s comment most probably will resonate with any faculty, who had taught online.

What are your thoughts as a faculty about how you need to be compensated for teaching online, versus F2F course?

Student Device Preferences for Online Course Access and Multimedia Learning

below is the link and phone numbers for the September 21st webinar, “Student Device Preferences for Online Course Access and Multimedia Learning.”

Remember, you don’t have to register in advance. Simply join the presentation by clicking on the below link or dialing the relevant number. The webinar begins at 11am ET (UTC -5) on the 21st.

We’ll post a recording of the session here in Canvas after the fact.

Thank you. 

Join from a PC, Mac, iPad, iPhone or Android device:

    Please click this URL to join. https://arizona.zoom.us/j/506967668

Project-Based Learning in the Online Classroom

Understanding Project-Based Learning in the Online Classroom

By:   February 5th, 2016

Also as a LinkedIn discussion: https://www.linkedin.com/groups/4249252/4249252-6101373957234049029

the main value of project-based learning is that it teaches students to ask the right questions. Traditional assignments predefine the information that the students will use. Project-based learning puts students into the position of having to determine what information they need by asking the right questions.

The online environment proves yet another benefit in that it allows for the possibility of creating public results, such as a blog or Wikipedia article. You can also create a class wiki to host the projects. Students are far more invested in work that will be seen by many others than they are in the traditional assignment that is seen by nobody other than the teacher.

Finally, project-based learning constitutes a kind of gamification of learning, and thus has the same benefits that are driving the gamification of education movement. Games allow for short-term failure on the way to a goal without long-term cost, multiple paths to success, and just-in-time information within context of a goal (Gee, 2003; Kiang, 2014).

Online Service Learning Project

Exploring innovative service learning activities for online classes is the goal behind How Can I Create an Online Service Learning Project?, the 20-Minute Mentor video from Magna Publications, now available for purchase.

Online classes pose a special problem for faculty wanting to do service learning. These students expect greater flexibility and the ability to fulfill assignments at their computer—conditions that are not particularly conducive to traditional service learning opportunities.

How to structure a call to action activity and how to guide online students in choosing topics that stimulate them. Particular emphasis is given to coming up with a topic that ignites student ambition, but which can be realistically executed in the allotted time. You learn how to help them establish sensible schedules, prepare interim updates, and submit a final report.

Online Game-based Learning in Art History and Museum Contexts

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

http://chronicle.com/blogs/profhacker/the-games-art-historians-play-online-game-based-learning-in-art-history-and-museum-contexts

game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy.

lizabeth Goins (Rochester Institute of Technology) describes several recent projects including a 3D game based on Hieronymous Bosch’s Garden of Earthly Delights in her blog, and details as well assignments in which the students create games. Keri Watson (University of Central Florida), teaches with both a RPG (role-playing game) and an ARG (alternative reality game). The RPG is Gretchen Kreahling McKay’s “Modernism versus Traditionalism: Art in Paris, 1888-89,” a Reacting to the Past (see earlier PH coverage) game, targeted for use in first year seminars at small liberal arts colleges. She taught with the game several times while at Ithaca College and reflects on her experience here. Watson’s ARG, “Secret Societies of the Avant-garde,” was createdwith a colleague in digital media as a Unity-based game, and is still in development. (Anastasia Salter wrote about this game in February.) Their prototype was deployed this past spring in an upper level modern art course, the game poses for the students a series of the challenges to research and create online exhibitions. (Those interested in developing an ARG might also want to peruse this interesting recent piece from TechCrunch on historical accuracy in games.)

differences between classroom, blended, online and open learning

10 key takeaways about differences between classroom, blended, online and open learning

http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differences-between-classroom-blended-online-and-open-learning/

Tony Bates shares his thoughts on the difference

differences between classroom, blended, online and open learning

Chapter 10 of Tony Bates online open textbook, Teaching in a Digital Age:

– See more at: http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differences-between-classroom-blended-online-and-open-learning/#sthash.MOymkn9F.dpuf

More on F2F, blended/hybrid and online learning in this blog:

http://blog.stcloudstate.edu/ims/?s=blended

http://blog.stcloudstate.edu/ims/?s=hybrid

http://blog.stcloudstate.edu/ims/?s=online+learning

MOOCOW (Massive Open Online Course Or Whatever) to explore John Sener’s book “ The Seven Futures of American Education: Improving Learning & Teaching in a Screen-Captured World.

announcement for conference http://tltgroup.roundtablelive.org/ViewEvent.ashx?eventId=677435

FridayLive!

First Session of MOOCOW

May 17, 2013  2:00-3:00 pm ET – free to all.                 Presenter; John Sener

This MOOCOW (Massive Open Online Course Or Whatever) to explore John Sener’s book “ The Seven Futures of American Education: Improving Learning & Teaching in a Screen-Captured World.”

NOTE:  Login instructions for the session will be sent in the Registration Confirmation Email. Please check your Junk folder as sometimes these emails get trapped there. We will also send an additional login reminder 24 hours prior to the start of the event.

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