Archive of ‘Desire2Learn (D2L)’ category
|Discussion Forums are TOPIC centred.
- discussions are organised into topics by ‘threads’
- anyone in the community can start a thread on a topic of their choosing
- all participants have an equal voice
- posts require someone to reply for a discussion to take place
- you can follow through a thread on a particular topic
|Blogs are AUTHOR centred.
- posts are made by the blog’s author only (may be a group)
- posts are usually opinion pieces and written in the authors voice
- readers can add comments to the author’s post
- organised in reverse chronological order so the most recent posts show on the entry page
- reflect the authors identity in the tone, look and feel and content
|Wikis are CONTENT/DOCUMENT centred.
- wikis are for group authoring
- editable website with a complete version history kept
- aim is to reach a consensus or compromise on the content of the page
- the focus is the content produced, not the individual authors
- usually neutral and objective
- discussion/comment is separated from the wiki content
Please look at our blog entry:
my note: article is written for the corporate world, but there is no reason why not apply in higher ed.
While applying gaming in learning content, we create timed quizzes, mazes and other such learning tools, which award the learner points, badges or other collectibles. The same mechanics are employed to embed gamification in our strategy for delivering content. Gamification provides an added incentive for learning, making the process of learning enjoyable through the excitement of built-in gaming elements.
two strongest components that help gaming to deliver effective learning – healthy competition between peers and asense of achievement.
- Collectible points that can be redeemed
- Discounts on new content
- Expert status
- Special privileges in the portal
- Fame on the Social Circuit: Leading professional networking site ‘LinkedIn’ has a popular gamification element that has worked very well among users.
Our WiZDOM LMS v5.0 is a new-age Learning Management System which has the built-in capabilities of gamification to make sure that the learner feels motivated to complete the e-courses and is able to have fun while doing it! But while employing game-based learning within the LMS, a few points need to be kept in mind:
- Know your audience well
- Provide real benefits
- Keep a close eye
- Keep evolving to make it fun
1. User and Data Access control security policies for the end user
2. Access Through Secured Connection ( TLS/SSL and HTTPS)
3. Network Security
4. Disaster Recovery, Environmental Safeguards and Physical Access Security Policies
5. Third-party Certificates
|Question: Can I add a visiting lecturer, who is not part of MnSCU to my D2L course?
Fill out this form: http://huskynet.stcloudstate.edu/myHuskyNet/supplemental-acct.asp
getting an error message when uploading a recording on MediaSpace that says “Error while uploading: XPath expression exception evaluating result” and then gives you a choice to “Retry” or “Exit”.
From: “Timothy P. VanLoon” <tvanloon@SOUTHEASTMN.EDU>
Date: September 5, 2014 at 9:29:59 AM CDT
To: Desire2Learn Campus Trainers <firstname.lastname@example.org>
Subject: RE: MediaSpace error meaning
Reply-To: “Timothy P. VanLoon” <tvanloon@SOUTHEASTMN.EDU>
Thanks Kathy. I agree it is a great system and seems to be very reliable and I like working with it as it is very user friendly. However, in this last week now I have seen this error message come up twice for faculty and I would like answers and I haven’t gotten any so that is why I sent it out on the listserve today to see if anybody else has seen the error and find out what they know.
We have been using Tegrity for the last 6-8 years and it can be a real pain to work with (as well as very expensive) so I am trying to wean the faculty off of Tegrity on onto MediaSpace, but if word gets out that MediaSpace is throwing them error messages it just make the hill that much steeper for me in this uphill battle to get faculty to try something new.
From: Kathy Grady [mailto:KGrady@nhcc.edu]
Sent: Friday, September 05, 2014 8:24 AM
To: Timothy P. VanLoon; Desire2Learn Campus Trainers
Subject: RE: MediaSpace error meaning
Hi Tim – I have not seen this error – I just tried a couple videos, one an mp4 and the other an mov file and they uploaded and processed just fine. We have several people using MediaSpace with very little issues so I guess when you run into these issues – is to email Todd Digby and turn in a HD ticket as soon as you get notice of the issue.
Even with these strange things that periodically happen – I am thankful for this system, it has been a long time in coming. Please take it from me, who managed media streaming servers locally for five years, it was a royal pain and not an easy service to keep functioning at all times.
Learning Systems & Services Manager
North Hennepin Community College
7411 85th Ave N
Brooklyn Park, Mn 55445
From: Timothy P. VanLoon [mailto:tvanloon@SOUTHEASTMN.EDU]
Sent: Friday, September 5, 2014 7:57 AM
To: Desire2Learn Campus Trainers
Subject: MediaSpace error meaning
Has anyone else experienced getting an error message when uploading a recording on MediaSpace that says “Error while uploading: XPath expression exception evaluating result” and then gives you a choice to “Retry” or “Exit”. Hitting “Retry” seems to do nothing and I have not selected “Exit”. The recording does finish uploading and the message comes up saying it finished uploading and then the recording seems to play normally but the message box does not go away unless you close it out. I would like to know what this message is about and what I am supposed to tell faculty when this happens and will the recording continue to upload properly and playback properly every time. I any pushing hard to get faculty moved over to using MediaSpace and this is a little unsettling when I tell them it is a reliable recording/playback tool and then they get this message and I don’t know what to tell them except wait and it should end up fine.
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Gamification: It’s Easier than You Think!
BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/
this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian. Sean Isles
Gamification versus game based education
Gamification is application of typical elements of game play to unconventional areas
Game based is learning that takes place withing a game simulated environment itself
D2L offers options for gamified education
Leveling / Gating: turn off/on content modules by weekly increments.
Bosses/Challenges – simple quiz at the end of each module (training quizzes, open to take unlimited times)
Celebration of successes – emails from intelligent agents, short funny video, etc.
Intelligent agent send an email not only to student, but to an office, where top scoring students can get a gift.
simulator. used Unity to create the game
Shaun Iles: email@example.com and Brian Gould: firstname.lastname@example.org
Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS
Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.
make discussion interactive through upvote: http://www.reddit.com/r/upvote/
Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.
Librarians and instructional designers mentioned.
His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?
instructions to enable the Respondus license key to automatically update on individual computers when the license is renewed each year. The instructions are attached. Please provide this information to Respondus users and assist them if necessary. Note that this must be done before the new license key/password is issued (July 31) in order to be effective.
Per MnSCU System Office:
D2L COURSE PURGE— Next D2L course purge begins July 1, 2014.
Spring 2012 (ISRS YRTR 20125) D2L courses* will be purged starting July 1, 2014.
D2L campus trainers and campus site administrators (d2L@stcloudstate.edu ) can provide assistance to faculty who would like to export D2L course materials and grade books. As a best practice, it is advisable to export gradebooks and any other pertinent course materials or course data at the end of each semester.
* Courses that are not assigned to an ISRS YRTR semester (developmental courses, ongoing courses) will not be purged.
July 1, 2014 purging will begin on these semester courses: Spring 2012 (ISRS YRTR 20125)
October 1, 2014 purging will begin on these semester courses: Summer 2012 (ISRS YRTR 20131)
February 1, 2015 purging will begin on these semester courses: Fall 2012 (ISRS YRTR 20133)
This purge schedule is based on the recommendation of the former IMS Advisory Council to retain two years of courses.
These are the approximate purge dates. If a purge date falls on a weekend, the purge will begin on the first business day following the purge date.
For questions and issues, please contact d2L@stcloudstate.edu
Please keep in mind that contacting directly Greg Jorgensen, Tom Hergert, Sara Grachek and/or Plamen Miltenoff might slow you down: the fastest way to receive a response is to use d2L@stcloudstate.edu
147 Practical Tips for Teaching Online Groups
44. Teaching in an online environment should be a team effort. You should be
able to call upon technology specialists, instructional designers, and many
others to help you develop and implement your course.
10 technology hallmarks for every campus
1. High-speed wireless broadband.
According to the Center for Digital Education’s recent “2013 Yearbook: Technology Innovation in Education,” over 80 percent of education institutions surveyed said that wireless broadband was their “top priority for IT investment.”
2. 24/7 IT support.
We have 24/7 support for emergencies and much of our staff, just like at a hospital, are on call. That’s not a perk for the campus, it’s a necessity.
3. The cloud.
The cloud can also: acquire and implement the latest software and application updates; streamline enrollment and admissions processes; and turn to subscriptions that are scalable and provide options, says Edudemic.
4. Digital textbooks.
Planning for digital textbooks means not only boosting mobile device capabilities on campus, but helping faculty learn to implement digital resources into their course.
5. 21st Century PD for faculty and admin.
From offering a MOOC on classroom management online solutions, to hosting a PD session on Twitter, campus admin should offer multiple options for PD delivery, just like how faculty should offer students multiple options for learning–there’s no better way to teach something than to model it first!
[Read: “3 pros and 3 cons of MOOCs.”]
7. Online course management system.
From sending in-class emails to checking grades, course management systems, like Blackboard, offer faculty and students a fairly intuitive way to manage courses more efficiently.
8. Big Data…
Future-proofing universities are beginning to deploy storage solutions to help manage the unstructured data in physical, virtual and cloud environments. More modern storage solutions are also open source for a high learning curve but low cost.
precautions can range from scanning existing databases on the university’s servers to determine where personal information is located and then, depending on the database, destroy the personal information or add more digital security; as well as put cybersecurity systems through a series of penetration tests to highlight security shortcomings.
[Read: “University data breach prompts ‘top-to-bottom’ IT review.”]
10. Social media done well.
of the major ways campuses use social media well is by serving up both “cake” and “broccoli,” or balancing the content that is important and good for the school (broccoli) and the content that is fun and delicious (cake). “If you share enough cake, your audience will consume the occasional broccoli,” she advises.