We’ve Got Game – Strategies for Building Gamification into Your Blended Classroom
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How blended learning will change teaching
http://dailygenius.com/blended-learning-will-change-teaching/
Like the other responders, I am concerned with the “sustainable higher pay” part on the bottom of the infographic, otherwise, well outlined.
Blended Learning: Resource Roundup
http://www.edutopia.org/blended-learning-resources
4 Tips for Getting to Know the Blended Instructional Model
http://www.edutopia.org/blog/getting-to-know-blended-learning-victor-small
Tip #1: Kids Aren’t as Tech Savvy as You Think
Tip #2: Be Wary of Online Textbooks and Online Classes
Tip #3: PowerPoint is for Planning Lessons, Not Delivering Lectures
Tip #4: Get Your Students to Communicate with Each Other
E-learning missing pieces
http://www.designelearn.com/news/elearnings-missing-pieces-infographic/
Four Essential Principles of Blended Learning
http://blogs.kqed.org/mindshift/2013/08/four-essential-principles-of-blended-learning/
1. EVERY SCHOOL NEEDS A VISION.
2. ONE SIZE DOES NOT FIT ALL.
3. DON’T LET SOFTWARE DICTATE LEARNING GOALS.
4. SUPPORT TEACHERS AND INCLUDE THEM IN DECISION-MAKING PROCESS.
Need assistance with restructuring your F2F course to hybrid and online one? Please consider us:
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Blended Learning Course Design: A Boot Camp for Instructors
http://bit.ly/12V6NzN
Madison, WI
July 29 – 30, 2013
This intensive two-day workshop offers one-to-one instruction and consultation from top innovators in blended learning. It’s a hands-on, working workshop. You bring a syllabus, exams, other course materials, and a computer. You leave with an action plan for a blended course that will keep you on the cutting edge of pedagogy.
Through this process, you will:
– Take one of your existing face-to-face courses and convert it into a blended format
– Feel comfortable and confident with the technology so that IT becomes an aid rather than a barrier to communicating with your students
– Learn the most pedagogically effective ways to blend instructional technology, course content, and course activities to promote interaction of students with each other, the instructor, and the content
You will finish with an understanding of how to balance what happens before class, what happens in class, and what happens after class. You will learn how to organize your own Learning Management System (LMS), and you will be exposed to the very best technology tools to support student learning.
Topics explored during this event include course design principles, pedagogical considerations, technology how-to’s, and student engagement strategies.
LEARN MORE AT http://bit.ly/12V6NzN
Enquiries: support@magnapubs.com
https://www.edsurge.com/news/2022-03-28-can-personalized-learning-be-scaled-to-ease-teacher-burdens-and-close-achievement-gaps
McGraw Hill Plus, a new tool, Focusing first on math and then expanding to ELA and science, its objective is to make personalized learning scalable.
Smith: The modern classroom sits at the intersection of blended learning, competency-based learning and personalized learning.
reimagine instructional time and use technology to scale personalized learning.
First, pulling data into one place is the key fundamental driver that will change the teacher workflow. Second, we need to manipulate that data into some advanced data visualization tools, so it’s easy for teachers to understand and use. Third, we need to be able to visualize student performance and take action on it.
Using these data analytics, we can drive personalized learning based on student performance. And the last thing is the automation of teacher workflow.
eachers get data visualization from different sources, such as an adaptive software solution like our ALEKS program, our Redbird Mathematics, or our recently acquired Achieve3000 Literacy.
https://yalemaquette.com/The-Verb-Collective
The Verb Collective is a toolkit for creating interactions and experiences in Unity. We employed a strategy of reducing code into very basic commands, such as “to look.” Each verb can be triggered by another verb or can be active on start, and each verb can act as a trigger for an array of other verbs. Our goal was to create a system inspired by the exploration of concrete experiences as a way to open the technology to users less interested in a specific outcome, such as a game, and more interested in exploring the material properties of the worlds they create. In doing so, we hope to bring in a more diverse set of makers that challenge existing notions or expectations of these media.
https://ccam.yale.edu/projects/blended-reality-0
https://nercomp.org/wp-content/uploads/2020/05/nercomp-verb-collective.pdf