Embedded Librarianship in Online Courses
Embedded Librarianship in Online Courses
more on embedded librarianship in this iMS blog
Digital Literacy for St. Cloud State University
James Paterson, Aug. 28, 2018
Similar labs are planned for the University of Texas at San Antonio and McMaster University in Canada, according to a blog post from Google, which partnered with the ed-tech company Labster to create the virtual labs. In addition, virtual labs also are available at eight community colleges in California, offering IT and cybersecurity skills instruction.
About half of colleges have space dedicated to VR, with adoption expected to increase as technology costs go down, according to a recent survey by nonprofit consortium Internet2. The survey found that 18% of institutions have “fully deployed” VR and are increasingly making it available to online students, while half are testing or have not yet deployed the technology.
Colleges are using VR for a variety of purposes, from classroom instruction to admissions recruiting to career training.
In addition, because the use of VR is growing in K–12 education, students will expect to use it in college.
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more on virtual reality in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education
Since the Open University was founded in 1984, more than 250,000 students have enrolled in courses. The Open University offers courses of study at the bachelor’s and master’s degree levels in cultural studies, education science, law, management, psychology, science and technology. Five of its master’s degree programs were top-ranked in 2017
4CID ID Model https://edutechwiki.unige.ch/en/4C-ID
http://www.nwlink.com/~donclark/hrd/learning/id/4c_id.html
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more on open education in this IMS blog
https://blog.stcloudstate.edu/ims?s=open+education
Gamification in Learning: 34 Top Tips That Work For the Modern Learner
a tour of the Academy LMS, the world’s #1 gamified learning management system
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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). USER ACCEPTANCE OF INFORMATION TECHNOLOGY: TOWARD A UNIFIED VIEW. MIS Quarterly, 27(3), 425-478.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3daph%26AN%3d10758835%26site%3dehost-live%26scope%3dsite
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proposing a Social Media Adoption Model (SMAM) for the academic community
Social media platforms provide an easy alternative, to the academic community, as compared to official communications such as email and blackboard. my note: this has been established as long as back as in 2006 – https://www.chronicle.com/article/E-Mail-is-for-Old-People/4169. Around the time, when SCSU announced email as the “formal mode of communication).Thus, it is emerging as a new communication and collaboration tool among the academic community in higher education institutions (Roblyer, McDaniel, Webb, Herman, & Witty, 2010). Social media has greatly changed the communication/feedback environment by introducing technologies that have modified the educational perspective of learning and interacting (Prensky, 2001).
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Theory of Reasoned Action : https://en.wikipedia.org/wiki/Theory_of_reasoned_action
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the Theory of Reasoned Action (Fishbein & Ajzen, 1975) and the Technology Acceptance Model (Davis, 1989) have been used to assess individuals’ acceptance and use of technology. According to the Technology Acceptance Model, perceived usefulness and perceived ease are the main determinants of an individual’s behavioral intentions and actual usage (Davis, 1989).
Perceived usefulness, derived from the Technology Acceptance Model (TAM), is the particular level that an individual perceives that they can improve their job performance or create ease in attaining the targeted goals by using an information system. It is also believed to make an individual free from mental pressure (Davis, 1989).
Perceived ease of use can be defined as the level to which an individual believes that using a specific system will make a task easier (Gruzd, Staves, & Wilk, 2012) and will reduce mental exertion (Davis, 1989). Venkatesh (2000) posits this construct as a vital element in determining a user’s behavior toward technology. Though generally, there is consensus on the positive effect of perceived ease of use and perceived usefulness on users’ attitude towards social media, it is not yet clear which one of these is more relevant in explaining users’ attitude towards social media in the academic community (Lowry, 2002). Perceived ease of use is one of the eminent behavioral beliefs affecting the users’ intention toward technology acceptance (Lu et al., 2005). The literature suggests that perceived ease of use of technology develops a positive attitude toward its usage (Davis, 1989).
Collaborative learning is considered as an essential instructional method as it assists in overcoming the communication gap among the academic community (Bernard, Rubalcava, & St-Pierre, 2000). The academic community utilizes various social media platforms with the intention to socialize and communicate with others and to share common interests (Sánchez et al., 2014; Sobaih et al., 2016). The exchange of information through social media platforms help the academic community to develop an easy and effective communication among classmates and colleagues (Kaplan & Haenlein, 2010). Social media platforms can also help in developing communities of practice that may help improve collaboration and communication among members of the community (Sánchez et al., 2014). Evidence from previous work confirms that social media platforms are beneficial to college and university students for education purposes (Forkosh-Baruch & Hershkovitz, 2012). Due to the intrinsic ease of use and usefulness of social media, academics are regularly using information and communication technologies, especially social media, for collaboration with colleagues in one way or the other (Koh & Lim, 2012; Wang, 2010).
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more about social media in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media+education
Scapple
https://www.literatureandlatte.com/scapple/overview
https://mashable.com/2018/06/01/mind-mapping-tool-scapple/
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more on mind mapping in this IMS blog
https://blog.stcloudstate.edu/ims/2014/12/14/mindmapping/
Where | Университет Пловдив https://goo.gl/maps/bLBYXkp5S1S2 and online ( виртуално)
When | Кога: 3. май, 2018, 15 часа | May 3, 2018, 3PM local time (Bulgaria)
Who | Кой: преподаватели и суденти | faculty аnd students
How | Как: използвайте “обратна връзка” за споделяне на вашите идеи | use the following hashtag for backchanneling #BGtechEd
Facebook Live stream: |
Виртуална реалност в учебния процес – теория и практика- 1-1, 1/2 час продължителност
Virtual reality in teaching and learning – theory and hands-on
Уточняване на понятията относно различните видове реалност: виртуална реалност, video 360 ; разширена реалност; смесена реалност. VR/AR/MR in education.
Подход и усвояване на различните видове реалност в образованието. Връзка между трите вида реалност в образованието и конструктивизма като теория на преподаването. Връзка между трите вида реалност в образованието и игровия подход и игрофикацията на образованието. Оценяване на обучението базирано на различните видове реалности.
When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system
Ако учащ се е страхотен на ъгъла на улицата, но се проваля или заспива в клас, тогава нещо е грешно с учебната система
https://blog.stcloudstate.edu/ims/2018/04/17/education-teched-frenemies/
VR can be inexpensive and effective | Виртуална / разширена реалност може да бъде ефикасна и ефективна: https://blog.stcloudstate.edu/ims/2018/04/26/teaching-virtual-reality/
https://www.linkedin.com/groups/2811/2811-6391674579739303939
Definitions for VR/AR/MR | дефиниции на: виртуална реалност; разширена реалност; смесена реалност
https://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/
2 min video from the entrance of your University is viewable through Google Cardboard and your laptops. Study the video and seek answers to the following questions:
****** https://youtu.be/VmOpsrVhEQE ********
– what are the advantages of Video 360 to all other known-to-you media formats?
кои са предимствата на Видео 360 в сравнение с всички други медийни формати, които познавате?
– what would you do better in terms the video footage?
какво бихте заснимали, което да подобри видео материала за преподавателски и учебни цели (например: както друго място бихте избрали)
– how is / can be this medium advantageous to implementing core learning / teaching techniques
как този медиен формат може да се използва за да се подобрят съществуващите условия за успешно преподаване и обучение
#3 from the following blog entry: https://blog.stcloudstate.edu/ims/2018/04/17/practical-about-vr-and-ar-in-schools/ (go beyond storytelling)
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Additional Information | Дoпълнителна литература/информация
per Reuben Wagenius
Cost: $2,730/year, 25 hosts (approximately $110/host)
Recording Capacity is 100GB cloud storage, shared between the 25 accounts, 100 participants per host
Here is the Zoom pricing plan showing the Basic vs. Pro account plans. https://zoom.us/pricing
Happy to set you up with an account (email provided below) as soon as one become available (5/14 or sooner).
I only ask for your assessment on this tool – pros, cons and overall impression.
CMDLN (Central Minnesota Distance Learning Network) is one of the six regions that make up the LNM (Learning Network of Minnesota). The LNM Board is made up of MinnState and the UofM representatives. It is a State of Minnesota Grant funded organization connecting Higher Ed to Higher Ed and Higher Ed to K-12. Developed in 1995 to extend education throughout Minnesota. Core role today is connecting campus to campus with interactive video and audio.
Yes, CMDLN is paying for the Zoom Host accounts. SCSU is a member of CMDLN (1 of 8) giving them access to this Zoom account. Yes, as long as Zoom is working as well as it has, CMDLN will continue funding.
I do not see Zoom as competition with Adobe Connect, just another tool. Just as Skype or Cisco CMS.
Connect does not connect to the video codec classrooms (30 that CMDLN takes care of).
Adobe Connect does not currently connect to China without issues. We use Zoom for the SCSU-Binhai meetings.
Chosen to pilot upon recommendation from my colleagues in other states that are serving the same needs.
All that to say, Zoom is in a three year pilot for CMDLN members with interactive video needs.
SCSU uses this semester:
PSEL and TSE classes
SW from England
HBS SCSU-Binhai
IM sessions
MTQ student presentations
CMDLN Board Meetings
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more on Zoom in this IMS blog
https://blog.stcloudstate.edu/ims?s=zoom
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more on distance ed theories in this IMS blog:
https://blog.stcloudstate.edu/ims/2018/04/26/distance-education-theories/
online learning is most effective when the perceived pedagogical distance between the instructor and students in the course is minimized with increased interaction; Interaction occurs through learner-instructor communication, learner-learner collaboration, and learner-content engagement. All three levels of interaction have important implications for effective online learning
popular:
https://elearningindustry.com/tips-minimize-transactional-distance-elearning
https://en.wikipedia.org/wiki/Transactional_distance
dissertations:
http://digitalcommons.unl.edu/cehsdiss/51
https://etd.auburn.edu/bitstream/handle/10415/5764/Dissertation_lebeck.pdf
http://faculty.jou.ufl.edu/mleslie/spring96/moore.html
Classes:
https://ci484-learning-technologies.wikispaces.com/Transactional+Distance+Theory
By M. Moore:
Moore, M. (1972). Learner autonomy: The second dimension of independent learning.Convergence, 5, 76-88.
Moore, M. (1973). Toward a theory of independent learning and teaching. Journal of Higher Education, 44, 661-679.
Moore, M. (1993). Theory of transactional distance. In D. Keegan (Ed.), Theoretical principles of distance education (pp.22-38).New York: Routledge.
Moore, M. G. (1989). Editorial: Three types of interaction. The American Journal of Distance Education, 3 (2), 1-6.
Moore, M. G. (2007). The theory of transactional distance. In M. G. Moore (Ed.), Handbook of distance education (2nd ed.), (pp.89-105). Mahwah, NJ: Lawrence Erlbaum Associates.
Moore, M. G., (2013). Handbook of distance education (3rd ed.). New York: Routledge
The Community of Inquiry theoretical framework focuses on the degree of presence in the online learning environment. Presence is vital to student success in online courses. There are three types of presence that must be maintained: 1. Social presence to increase learners’ sense of community in the online environment, 2. Cognitive presence to enable learners to construct meaning from the online experience, and 3. Teaching presence to increase learner perception of the instructor’s ability to provide structure and direction in the online environment
popular:
https://en.wikipedia.org/wiki/Community_of_inquiry
https://edutechwiki.unige.ch/en/Community_of_inquiry_model
https://coi.athabascau.ca/coi-model/
peer reviewed:
https://www.ideals.illinois.edu/bitstream/handle/2142/18714/INTHIG%20369%20INTRO.pdf
https://eric.ed.gov/?id=ED387454
By Garrison:
Garrison, D. R., & Akyol, Z. (2013). The community of inquiry theoretical framework. In M. Moore, Handbook of Distance Education (3 ed.) (pp. 104-119). New York: Routledge.
Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-based
environment: Computer conferencing in higher education. The Internet and Higher Education, 2(2/3), 87-105.
Garrison, D.R. and Arbaugh, J.B. (2007). Researching the Community of Inquiry framework:
Review, issues, and future directions. The Internet and Higher Education 10(3): 157–172 (2007).
Garrison, D. R., & Cleveland-Innes, M. (2005). Facilitating cognitive presence in online learning: Interaction is not enough. American Journal of Distance Education, 19, 133-148.
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more on distance education in this IMS blog
https://blog.stcloudstate.edu/ims?s=distance+education