Archive of ‘e-learning’ category

free fast broadband in UK

https://www.theguardian.com/education/2021/jan/18/free-fast-broadband-service-launched-in-uk-to-support-home-schooling

Thousands of families struggling with home learning are being offered free high-speed broadband following a partnership between internet provider Hyperoptic and dozens of local authorities across the UK.

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more on netneutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=netneutrality

why turn off webcams

Why Smart Bosses Let Employees Turn Off Their Cameras During Zoom and MS Teams Meetings

The pressure to perform for the camera is draining–and distracts from pursuing meaningful outcomes.

https://www.inc.com/jeff-haden/why-smart-bosses-let-employees-turn-off-their-cameras-during-zoom-ms-teams-meetings.html

https://www.facebook.com/groups/onlinelearningcollective/permalink/738496626781038/

Almost never did everyone feel that everyone else in the meeting was looking at them — or at the very least could be looking at them — at all times.

And then there’s the pressure to respond quickly: A 2014 study showed that delays in replying to a question or prompt as short as 1.2 seconds made other people in a teleconference perceive the responder as less focused.

Great bosses lead and manage by meaningful expectations and meaningful deliverables.

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more on webcam policies in this IMS blog
https://blog.stcloudstate.edu/ims?s=webcam+policy

Mind concept maps

https://www.facebook.com/groups/onlinelearningcollective/permalink/738016123495755/

I’m planning on having students build a concept map throughout the semester. This is my first time doing this without them being able to just do it on paper and hand in random pieces of paper taped together to make it able to grow as much as they need throughout the semester in any direction. A google search for “free concept map generator” reveals that there seem to be about a gazillion options out there. Does anyone have any experience with any that they would recommend using or not? (Trying to avoid the time sink of sifting through the options and/or unnecessarily burdening my students with this decision.) Thanks in advance!

responses/suggestions:

Creately Concept Map Maker: https://creately.com/lp/concept-map-maker/

Padlet: https://padlet.com/

Cmaps: https://cmap.ihmc.us/

Lucid chart: https://www.lucidchart.com/pages/

google draw , Google Jamboard

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more on mind maps in this IMS blog
https://blog.stcloudstate.edu/ims?s=mind+map

college after discruption

https://www.statesmanjournal.com/story/opinion/2020/12/19/guest-opinion-online-education-improve-2021/3947676001/

Online learning is here to stay

Greater focus on equitable access

Employers will partner with universities to develop talent

Increased demand for nondegree credentials 

In 2021, we will see individuals supplement their current or past postsecondary degrees with nondegree credentials and in-demand skills.

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more on microcredentials in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential

US Internet

In 2021, we need to fix America’s internet: We pay twice as much as Europe for high speeds, assuming we can even get them from r/technology

IN 2021, WE NEED TO FIX AMERICA’S INTERNET

We pay twice as much as Europe for high speeds, assuming we can even get them

https://www.theverge.com/22177154/us-internet-speed-maps-competition-availability-fcc

Across the country, the FCC and internet service providers are pretending there’s competition in an unimaginable number of places where it doesn’t actually exist.

As FCC Commissioner Jessica Rosenworcel wrote for The Verge last March, as many as one in three US households doesn’t have broadband internet access, currently defined as just 25Mbps down and 3Mbps up — which feels like the bare minimum for a remote learning family these days.

early 12 million children don’t have a broadband connection at home, the Senate Joint Economic Committee reported in 2017. And the “homework gap” hits harder if you’re poor, of course: only 56 percent of households with incomes under $30,000 had broadband as of last February, according to the Pew Research Center.

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more on netneutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=netneutrality

redefine learning

https://www.edsurge.com/news/2020-12-16-now-is-the-time-to-redefine-learning-not-recreate-traditional-school-online

The vast majority of emergent virtual and hybrid learning models appear to be “stuck at substitution”—that is, they seek to recreate or translate the brick-and-mortar school experience into the cloud without stopping to ask which aspects of those models may not truly serve students in the time of COVID-19 or beyond.

When we say “stuck at substitution,” some readers may recognize the SAMR model of education technology integration. The SAMR framework describes four different levels of technology use, from Substitution to Augmentation, Modification and Redefinition (SAMR). At its most basic level, education technology can be used to simply substitute: to replace traditional methods of teaching and learning with ones that are digitally mediated, but are still based on the same basic structure and pedagogy.

SAMR

 

edtech can be used for augmentation, to bring some other affordance or benefit to the teaching and learning experience—for example, when that worksheet becomes a shared Google Doc that allows for collaboration and increased critical thinking.

Redefinition means thinking beyond existing paradigms and schedules that are built for an on-campus experience. It is the opportunity to imagine entirely new ways of teaching and learning—for example, attendance policies that emphasize engagement versus seat time, blended learning models that leverage technology for anywhere, anytime learning, and instructional design that allows increased student choice and participation.

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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning

computer assisted learning and student development

The Effect of Computer-Assisted Learning on Students’ Long-Term Development

https://www.nber.org/papers/w28180

the effect of computer-assisted learning on students’ long-term development. We explore the implementation of the “largest ed-tech intervention in the world to date,” which connected China’s best teachers to more than 100 million rural students through satellite internet. We find evidence that exposure to the program improved students’ academic achievement, labor performance, and computer usage.

 

remote learning after the pandemic

https://www.edweek.org/leadership/remote-learning-will-keep-a-strong-foothold-even-after-the-pandemic-survey-finds/2020/12

Remote Learning Will Keep a Strong Foothold Even After the Pandemic, Survey Finds

The survey, conducted between Sept. 15 and Nov. 11, included seven questions that covered areas such as staffing challenges, professional development, and approaches to the 2020-21 school year.
The survey was sent to leaders in 317 regular public-school districts and charter management organizations, who are part of RAND’s district panel. The response rate was 84 percent.

Twenty percent of district and charter management organizations said in a new survey that they had started or were planning a virtual school or fully remote option this academic year and expected those options would remain after the pandemic. Another 10 percent said the same about hybrid or blended learning, while 7 percent said some lesser version of remote learning will continue when the pandemic is in the rearview mirror.

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more on the iGeneration  Generation Z, Generation Y Generation Alpha in this IMS blog
https://blog.stcloudstate.edu/ims?s=generation

iLRN 2021

CALL FOR PAPERS AND PROPOSALS
iLRN 2021: 7th International Conference of the Immersive Learning Research Network
May 17 to June 10, 2021, on iLRN Virtual Campus, powered by Virbela
… and across the Metaverse!
Technically co-sponsored by the IEEE Education Society,
with proceedings to be submitted for inclusion in IEEE Xplore(r)
Conference theme: “TRANSCEND: Accelerating Learner Engagement in XR across Time, Place, and Imagination”
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Conference website: https://nam02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fimmersivelrn.org%2Filrn2021%2F&data=04%7C01%7Cpmiltenoff%40STCLOUDSTATE.EDU%7C24d0f76661804eca489508d8a66c7801%7C5011c7c60ab446ab9ef4fae74a921a7f%7C0%7C0%7C637442332084340933%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=6d614jJWaou4vQMNioW4ZGdiHIm2mCD5uRqaZ276VVw%3D&reserved=0
PDF version of this CFP available at: https://nam02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fbit.ly%2F3qnFYRu&data=04%7C01%7Cpmiltenoff%40STCLOUDSTATE.EDU%7C24d0f76661804eca489508d8a66c7801%7C5011c7c60ab446ab9ef4fae74a921a7f%7C0%7C0%7C637442332084340933%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=Ksq0YFtUxHI9EM0%2Fa7OyYTeb7ObhOy3JdVquCRvvH54%3D&reserved=0
The 7th International Conference of the Immersive Learning Research Network (iLRN 2021) will be an innovative and interactive virtual gathering for a strengthening global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning–from K-12 through higher education to work-based, informal, and lifelong learning contexts.
Following the success of iLRN 2020, our first fully online and in-VR conference, this year’s conference will once again be based on the iLRN Virtual Campus, powered by VirBELA, but with a range of activities taking place on various other XR simulation, gaming, and other platforms. Scholars and professionals working from informal and formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they may share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.
Note: Last year’s iLRN conference drew over 3,600 attendees from across the globe, making the scheduling of sessions a challenge. This year’s conference activities will be spread over a four-week period so as to give attendees more opportunities to participate at times that are conducive to their local time zones.
##### TOPIC AREAS #####
XR and immersive learning in/for:
Serious Games • 3D Collaboration • eSports • AI & Machine Learning • Robotics • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Higher Ed & Workforce STEM  • Museums & Libraries • Informal Learning • Community & Civic Engagement  • Special Education • Geosciences • Data Visualization and Analytics • Assessment & Evaluation
##### SUBMISSION STREAMS & CATEGORIES #####
ACADEMIC STREAM (Refereed paper published in proceedings):
– Full (6-8 pages) paper for oral presentation
– Short paper (4-5 pages) for oral presentation
– Work-in-progress paper (2-3 pages) for poster presentation
– Doctoral colloquium paper (2-3 pages)
PRACTITIONER STREAM (Refereed paper published in proceedings):
– Oral presentation
– Poster presentation
– Guided virtual adventures
– Immersive learning project showcase
NONTRADITIONAL SESSION STREAM (1-2 page extended abstract describing session published in proceedings):
– Workshop
– Special session
– Panel session
##### SESSION TYPES & SESSION FORMATS #####
– Oral Presentation: Pre-recorded video + 60-minute live in-world discussion with
others presenting on similar/related topics (groupings of presenters into sessions determined by Program Committee)
– Poster Presentation: Live poster session in 3D virtual exhibition hall; pre-recorded video optional
– Doctoral Colloquium: 60-minute live in-world discussion with other doctoral researchers; pre-recorded video optional
– Guided Virtual Adventures: 60-minute small-group guided tours of to various social and collaborative XR/immersive environments and platforms
– Immersive Learning Project Showcase: WebXR space to assemble a collection of virtual artifacts, accessible to attendees throughout the conference
– Workshop: 1- or 2-hour live hands-on session
– Special Session: 30- or 60-minute live interactive session held in world; may optionally be linked to one or more papers
– Panel Session: 60-minute live in-world discussion with a self-formed group of 3-5 panelists (including a lead panelist who serves as a moderator)
Please see the conference website for templates and guidelines.
##### PROGRAM TRACKS #####
Papers and proposals may be submitted to one of 10 program tracks, the first nine of which correspond to the iLRN Houses of application, and the tenth of which is intended for papers making knowledge contributions to the learning sciences, computer science, and/or game studies that are not linked to any particular application area:
Track 1. Assessment and Evaluation (A&E)
Track 2. Early Childhood Development & Learning (ECDL)
Track 3. Galleries, Libraries, Archives, & Museums (GLAM)
Track 4. Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
Track 5. K-12 STEM Education
Track 6. Language, Culture, & Heritage (LCH)
Track 7. Medical & Healthcare Education (MHE)
Track 8. Nature & Environmental Sciences (NES)
Track 9. Workforce Development & Industry Training (WDIT)
Track 10. Basic Research and Theory in Immersive Learning (not linked to any particular application area)
##### PAPER/PROPOSAL SUBMISSION & REVIEW #####
Papers for the Academic Stream and extended-abstract proposals for the Nontraditional Session Stream must be prepared in standard IEEE double-column US Letter format using Microsoft Word or LaTeX, and will be accepted only via the online submission system, accessible via the conference website (from which guidelines and templates are also available).
Proposals for the Practitioner Stream are to be submitted via an online form, also accessible from the conference website.
A blind peer-review process will be used to evaluate all submissions.
##### IMPORTANT DATES #####
– Main round submission deadline – all submission types welcome: 2021-01-15
– Notification of review outcomes from main submission round: 2021-04-01
– Late round submission deadline – Work-in-progress papers, practitioner presentations, and nontraditional sessions only: 2021-04-08
– Camera-ready papers for proceedings due – Full and short papers: 2021-04-15
– Presenter registration deadline – Full and short papers (also deadline for early-bird registration rates): 2021-04-15
– Notification of review outcomes from late submission round: 2021-04-19
– Camera-ready work-in-progress papers and nontraditional session extended abstracts for proceedings due; final practitioner abstracts for conference program due: 2021-05-03
– Presenter registration deadline – Work-in-progress papers, practitioner presentations, and nontraditional sessions: 2021-05-03
– Deadline for uploading presentation materials (videos, slides for oral presentations, posters for poster presentations): 2021-05-10
– Conference opening: 2021-05-17
– Conference closing: 2021-06-10
*Full and short papers can only be submitted in the main round.
##### PUBLICATION & INDEXING #####
All accepted and registered papers in the Academic Stream that are presented at iLRN 2021 and all extended abstracts describing the Nontraditional Sessions presented at the conference will be published in the conference proceedings and submitted to the IEEE Xplore(r) digital library.
Content loaded into Xplore is made available by IEEE to its abstracting and indexing partners, including Elsevier (Scopus, EiCompendex), Clarivate Analytics (CPCI–part of Web of Science) and others, for potential inclusion in their respective databases. In addition, the authors of selected papers may be invited to submit revised and expanded versions of their papers for possible publication in the IEEE Transactions on Learning Technologies (2019 JCR Impact Factor: 2.714), the Journal of Universal Computer Science (2019 JCR Impact Factor: 0.91), or another Scopus and/or Web of Science-indexed journal, subject to the relevant journal’s regular editorial and peer-review policies and procedures.
##### CONTACT #####
Inquiries regarding the iLRN 2020 conference should be directed to the Conference Secretariat at conference@immersivelrn.org.
General inquiries about iLRN may be sent to info@immersivelrn.org.

More on Virbela in this IMS blog
https://blog.stcloudstate.edu/ims?s=virbela

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