Archive of ‘educational technology’ category

VR in education

5 ways virtual reality is being used in education right now

By Meris Stansbury
1. For new research: using a state-of-the-art “haptic” floor of aeronautic metal that vibrates and moves to stimulate the physical world for research on how VR has the potential to change the way users feel and behave. There may also be implications for confronting racism, sexism, and aiding in empathy and humanitarian efforts, says Bailenson.
2. For coding and 3D design: According to Bob Nilsson, director of Vertical Solutions Marketing for Extreme Networking, the University of Maryland, College Park, now offers a class on virtual reality that gives students the opportunity to design their own interactive world, work with 3D audio and experiment with immersive technology through a combination of hands-on learning and case studies. Also, the University of Georgia is offering similar classes where students design and explore applications for VR. Conrad Tucker, an assistant professor of engineering at Pennsylvania State University, has received funding to build a virtual engineering lab where students hold, rotate, and fit together virtual parts as they would with their real hands.

3. For anatomy and dissection: Said one Extreme Networks survey respondent, “Our students have been developing a VR model of a cow’s anatomy for dissection and study. You have the ability to drill down to the circulatory system, brain, muscle, skeleton, etc. Our applied tech program is using VR in conjunction with Autocad for models of projects they design.”

4. For engagement: A whopping 68 percent of survey respondents said the major benefit of using VR in education is to excite students about the subject matter. 39 percent said it’s great for encouraging creativity.

5. For field trips: Google has eliminated restrictions on Expeditions, their VR field trips program. Google Expeditions was cited in the survey as one of the most popular sources of VR content, but with the complaint that it was a restricted program.

use of VR in education

comment:
Thomas S. McDonald ·

Virtual reality may have its place, but until traditional education moves away from their 20th century teaching methodology and replaces it with educationally innovative, 21st century learning methodology, within a blended and flipped learning environment, virtual reality is currently, much ado about nothing.
Unless any new application is educationally innovative and directly and measurably contributes to effective, efficient, consistent, affordable, relevant advanced student success outcomes for ALL students, future innovations must wait for current innovations to be implemented.
This process of appriate choice and appropriate implemention must start at the top and be beta tested for measured student success before its rolled out system wide.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

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Internet pioneer

Internet pioneer dies at 102

https://fcw.com/blogs/fcw-insider/2016/10/beranek-dies-102-darpanet.aspx

Leo Berane, native of Solon, Iowa, passed away Oct. 10 at the age of 10.

The same year that Neil Armstrong first walked on the moon and the Beatles gave their last live performance, the ARPANET was born.

“I never dreamed the internet would come into such widespread use, because the first users of the Arpanet were large mainframe computer owners,” said Beranek in the New York Times interview.

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more on Internet history in this IMS blog:
https://blog.stcloudstate.edu/ims?s=internet+history

interactive tools for the classroom

interactive tools for the classroom https://getkahoot.com/

https://padlet.com/

https://www.tes.com/

http://flippity.net/

https://edpuzzle.com/

 

examples:
my Kahoot example:
https://play.kahoot.it/#/k/aeaf057c-36eb-4b93-bed5-69e9e6d48d07
please share yours; here some guides and directions to create it:
http://www.weareteachers.com/blogs/post/2015/12/01/best-of-teacher-helpline!-12-ways-to-use-kahoot!-in-your-classroom
https://www.youtube.com/watch?v=pFFv6_6was4

my Padlet example:  https://padlet.com/pmiltenoff/2l0s9cn9yghw
pls share yours; here some guides and directions:
http://www.coolcatteacher.com/how-to-use-padlet-fantastic-tool-teaching/
https://padlet.com/fbush/howtousepadlet101

my Blendspace example:
https://www.tes.com/lessons/ERYobfAgoi1kYg/
pls share yours; here some guides and directions:
https://www.tes.com/lessons/B2zzqDAF-gvk1Q/intro-to-blendspace

my Flippity.net example (Google account needed):
http://www.flippity.net/qs.asp?k=1T385tFq_wyGivbxGeoflLquePd2qghpmaPWhJiCTLp4
pls share yours; here some guides and directions:
http://flippity.net/
http://www.flippity.net/QuizShow.asp
Flippity.net: Flashcards Instructions
Flippity.net: Random Name Picker Instructions
How to Create a Quiz Show With Flippity.net – YouTube

my Edpuzzle example (Google classroom compliant) :
https://edpuzzle.com/assignments/580687fe959b16ae749e321e/watch
pls share yours; here some guides and directions

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more on interactivity in education in this IMS blog:

https://blog.stcloudstate.edu/ims?s=interactivity

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benefits of mobile technology

How Teachers Leverage Mobile Technology

https://thejournal.com/Articles/2016/10/11/How-Teachers-Leverage-Mobile-Technology.aspx

“Teachers and administrators continue to see the No. 1 benefit of any digital tool, content or resource as enhancing student engagement. While that is interesting, it has limited value. Lots of thing can engage kids — that does not necessarily point to an academic benefit or value proposition on its own. So, I always acknowledge the engagement benefit but look deeper at other benefits that can shed new insights into how the teachers are leveraging these powerful devices to transform education — or to change the trajectory of the learning process for their students.

among the more interesting or meaningful benefits were:

  • Improvement of communications between stakeholders, such as the ability for students to ask question via e-mail. “Stronger communications between students and teachers is a huge benefit
  • Extending learning beyond regular school hours: “Teachers giving that high marks as a real or perceived benefit means that they are also looking for ways to extend learning time beyond the school day but realize that kids need a device to make that a reality.”
  • Student ownership of the learning process: “Students who are using mobile devices in class are empowered/enabled to be in the driver’s seat of their own learning

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more on mobile technology in this blog
https://blog.stcloudstate.edu/ims?s=mobile+technology

3D Printing Project-Based Curriculum

Inside WIT’s 3D Printing Project-Based Curriculum

Who better to learn about incorporating 3D printing into instruction than from an instructor who taught the curriculum?

Join us on October 26th to hear directly from Assistant Professor Steve Chomyszak who used Stratasys 3D Printing Curriculum to teach a “Special Topics” 3D printing course at the Wentworth Institute of Technology.

During this complimentary webcast, you’ll gain valuable insight into the successes and lessons learned, including:

  • Overview of the 14-week project-based 3D printing curriculum
  • How an interactive learning environment impacted and inspired WIT students
  • How the WIT 3D printing lab went from crickets to buzzing
  • How curriculum measured up according to students
  • And so much more!
 

photo sharing and libraries

Photo-sharing Site as Library Tool : A Web-based Survey
peer-reviewed article for Digital Library Perspectives: https://mc.manuscriptcentral.com/dlp

opportunity to user to develop a sense of ownership over the library resources.

Photo-sharing sites  already  have  taken  sharp  inroads  into  the  field  of  teaching-learnin encouraging a shift from teacher-led approach to user centred engagement (Kawka, et al,2012).

Introducing photo-sharing sites and integrating with other social networking sites, libraries are now making their web presence outside the “traditional web platform”. With facility of online  managing  and  sharing  of  digital  images,  photo-sharing  sites  enable  users  to  get remotely connected with others and interact with comment links. Photo-sharing sites that are commonly being used by libraries are Flickr (www.flickr.com), Instagram (instagram.com), Pinterest  (in.pinterest.com),   Photobucket   (photobucket.com),   Picasa   (picasa.google.com), SmugMug (www.smugmug.com), etc (Bradley, 2007; Kroski, 2008; Salomon, 2013).

The results showed that blog and RSS are among the mostly used applications and web 0 applications are associated with overall website quality,  particularly to  the  service  quality.

Stvilia and  Jörgensen  (2010) suggests that  controlled  vocabulary  terms  may  be

37 complemented with those user generated tags which users feel more comfortable with for information The study also reflects a growing interest among the user community to be involved in “social content creation and sharing communities in creating and enhancing the metadata of their photo collections to make the collections more accessible and visible”.

page 7-8.
2.1 Steps to increase accessibility to photo-sharing sites
a)  Improve visibility: To make photo-sharing sites of the library easily visible, a direct link to library homepage is essential

p. 9
2.2 Purposes of using photo-sharing sites
a)   Organising library tour
b) Community building
c)   Tool for digitisation
d) Grabbing the users at their own place
e)   Integrating  Feeds  with  other  application
f)   Displaying new arrivals : Newly added books
g)   Sharing news & events and publicize library activities
h)   Archives of exhibits
i) Portal for academic and research activity:   Photo-sharing sites may serve as platform tofoster teaching learning activity, particularly for those who may use these image resource sites for academic purpose
j)  Experimentation : Being a relatively new approach to users service, these tools may be introduced on experimental basis to examine their proper utilisation before final implementation
k) Miscellaneous :  Public  library  can  reach  out  to  the  community  physically,  offer service to  the  traditionally  underserved,  homebound  or  people  with  disability, implement programmes  to  include  marginalised  section  of  the  community  and showcase its mobile outreach efforts in photo-sharing sites.

page 12-13
Before  going  to  integrate  photo-sharing  site,  a  library  should  set  the  strategic  objectives i.e., what purposes are to be served. “Purpose can provide clarity of vision when creating policies or  guidelines”  (Garofalo,  2013,  p.28).  The above discussedrange  of  purposes  may  help  librarians  to  develop  better  understanding  to  makeinformed  selection  of  photo-sharing  utility and  the  nature  of  images  to  be  posted through it. Goal setting should precede consideration of views of a sizeable section of all library stakeholders to know beforehand what they expect from the library.
•    Once the purposes are outlined, a library should formulate policy/ guideline for photo-sharing practices, based on user requirement, staff resource, available time component and technological support base. Policy offers a clear guideline for the users and staff to decide the kind of images to be posted.   A guideline is indeed essential for the optimum use of photo-sharing site. It also delineates the roles and responsibilities of the staff concerned and ensures regular monitoring of the posts. Policy may highlight fair use guidelines and allow re-use of images within the scope of copy-right.
•    A best way to start is integrating an app, involving simple design with fewer images and let users be familiarized with the system. During the course of development more and more apps may be added, with more images to be posted to serve variety of purposes, depending on the institutional resource and user demand.
•    Accessibility to photo-sharing site largely depends on its visibility to the audience. Icon  of  photo-sharing  utility  prominently  located  on  website  will  increase  the presentation of its visual identity. Library may set links to photo-sharing sites at home page or at drilled-down page.
•    Being  an  emerging  technology,  photo-sharing  site  needs  adequate  exposure  for optimum usage. Annotations associated to photo-sharing site will give an idea about the online tool and will guide users to better harness the application.
•    Photo-sharing sites allow images to be organised in a variety of way. Categorising image resources under various topical headings at one location will improve resource identification and frees one from extensive searching.
•    Regular posting of engaging images to photo-sharing site from the library and follow- up will attract users to tag and share images and strengthen community involvement with active user participation.
•    “Social and informal photographs” of library staff will make them more approachable and strengthen patron-staff relationship.
•    Library should seek user comments and suggestions to improve current photo-sharing application  and  to  incorporate  fresh  element  to  library  service  provision.  User feedback may be considered as a tool to evaluate the effectiveness of existing photo- sharing practices.
•    To  popularise  the  effort,  usual  promotional  media  like  physical  and  online  signs/ displays  apart,   library  may  use   social   media  marketing  platforms   like   blogs, Facebook, Twitter, etc., and increase awareness of photo-sharing tools.
•    Imparting technology training may develop necessary knowledge; improve skill, and change the attitude and mindset of library professionals to handle issues related to using this web-based powered-tools and repurpose existing accessibility settings.
•    To provide quick link to photo-sharing site from anywhere in the web, a library may use add-ons / plug-ins to embed image sharing tools.
•    Photo-sharing site may be implemented to satisfy multiple approach options of users. A section  of  users  use  photo-sharing site  to have  a glimpse  of  the  newly arrived documents, highlights of catalogue, rare books, etc.   Some others may use it to find images of historical importance with context. New users may find it attractive to pay

 

educational game on IT ‐ security

IP‐Please, design and development of an educational game on IT‐security
Peter Mozelius, Charlotte Lesley and Ola Olsson
Department of Computer and Systems Sciences, Stockholm University, Sweden

https://www.researchgate.net/publication/308947931_IP-Please_design_and_development_of_an_educational_game_on_IT-security
Abstract:
Game‐based learning is a research field with rich discussions on the use of games in educational contexts. Many of the educational games that exist today focus on subjects such
as Language learning, Mathematics and History, and fewer on subjects in Computer Science
and IT‐security. Dissemination of information about IT‐security is important in today’s digital
society not at least in the industry. As an example many firewalls today are misconfigured
leading to decreased security at the same time as it is hard to motivate students or employees to read long detailed and tedious PDF‐files with security information. Might
things like firewall configuration instead be learnt by an educational game and how to design
a learning game that could be used in university courses on IT‐security?

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more on gaming and gamification in this blog:

https://blog.stcloudstate.edu/ims?s=gaming
https://blog.stcloudstate.edu/ims?s=gamification

bibliography on Arduino use in education

Bibliography on Arduino use in education:

peer-reviewed
http://scsu.mn/2e8mdNh – permanent link to the SCSU online database search (Arduino + Education)

Almeida Cavalcante, M. (2013). Novas tecnologias no estudo de ondas sonoras. Caderno Brasileiro De Ensino De Física, 30(3), 579-613.

Almeida Cavalcante, M., Tavares Rodrigues, T. T., & Andrea Bueno, D. (2013). CONTROLE REMOTO: PRINCIPIO DE FUNCIONAMENTO (parte 1 de 2). Caderno Brasileiro De Ensino De Física, 30(3), 554-565.

Atkin, K. (2016). Construction of a simple low-cost teslameter and its use with arduino and MakerPlot software. Physics Education, 51(2), 1-1.

Galeriu, C., Edwards, S., & Esper, G. (2014). An arduino investigation of simple harmonic motion. Physics Teacher, 52(3), 157-159.

Galeriu, C., Letson, C., & Esper, G. (2015). An arduino investigation of the RC circuit. Physics Teacher, 53(5), 285-288.

Grinias, J. P., Whitfield, J. T., Guetschow, E. D., & Kennedy, R. T. (2016). An inexpensive, open-source USB arduino data acquisition device for chemical instrumentation. Journal of Chemical Education, 93(7), 1316-1319.

Kuan, W., Tseng, C., Chen, S., & Wong, C. (2016). Development of a computer-assisted instrumentation curriculum for physics students: Using LabVIEW and arduino platform. Journal of Science Education and Technology, 25(3), 427-438.

Kubínová, Š., & Šlégr, J. (2015). Physics demonstrations with the arduino board. Physics Education, 50(4), 472-474.

Kubínová, Š., & Šlégr, J. (2015). ChemDuino: Adapting arduino for low-cost chemical measurements in lecture and laboratory. Journal of Chemical Education, 92(10), 1751-1753.

Kubínova´, S., & S?le´gr, J. (2015). ChemDuino: Adapting arduino for low-cost chemical measurements in lecture and laboratory. Journal of Chemical Education, 92(10), 1751-1753.

López-Rodríguez, F. M., & Cuesta, F. (2016). Andruino-A1: Low-cost educational mobile robot based on android and arduino. Journal of Intelligent & Robotic Systems, 81(1), 63-76.

McClain, R. L. (2014). Construction of a photometer as an instructional tool for electronics and instrumentation. Journal of Chemical Education, 91(5), 747-750.

Musik, P. (2010). Development of computer-based experiment in physics for charging and discharging of a capacitor. Annual International Conference on Computer Science Education: Innovation & Technology, , I111-I116.

Pagliuca, G., Arduino, L. S., Barca, L., & Burani, C. (2008). Fully transparent orthography, yet lexical reading aloud: The lexicality effect in italian. Language and Cognitive Processes, 23(3), 422-433.

Park, S., Kim, W., & Seo, S. (2015). Development of the educational arduino module using the helium gas airship. Modern Physics Letters B, 29(6), -1.

Pereira, A. M., Santos, A. C. F., & Amorim, H. S. (2016). Estatística de contagem com a plataforma arduino. Caderno Brasileiro De Ensino De Física, 38(4), 1-8.

Sulpizio, S., Arduino, L. S., Paizi, D., & Burani, C. (2013). Stress assignment in reading italian polysyllabic pseudowords. Journal of Experimental Psychology: Learning, Memory, and Cognition, 39(1), 51-68.

Teikari, P., Najjar, R. P., Malkki, H., Knoblauch, K., Dumortier, D., Gronfier, C., et al. (2012). An inexpensive arduino-based LED stimulator system for vision research. Journal of Neuroscience Methods, 211(2), 227-236.

Walzik, M. P., Vollmar, V., Lachnit, T., Dietz, H., Haug, S., Bachmann, H., et al. (2015). A portable low-cost long-term live-cell imaging platform for biomedical research and education. Biosensors & Bioelectronics, 64, 639-649.

Zachariadou, K., Yiasemides, K., & Trougkakos, N. (2012). A low-cost computer-controlled arduino-based educational laboratory system for teaching the fundamentals of photovoltaic cells. European Journal of Physics, 33(6), 1599-1610.

Zubrycki, I., & Granosik, G. (2014). Introducing modern robotics with ros and arduino, including case studies. Journal of Automation, Mobile Robotics & Intelligent Systems, 8(1), 69-75.

Пионкевич, В. А. (2016). ИНСТРУМЕНТЫ ДЛЯ ОБУЧЕНИЯ СОВРЕМЕННЫМ СРЕДСТВАМ ЦИФРОВЫХ СИСТЕМ АВТОМАТИЧЕСКОГО УПРАВЛЕНИЯ НЕТРАДИЦИОННЫМИ ИСТОЧНИКАМИ ЭЛЕКТРИЧЕСКОЙ ЭНЕРГИИ НА ОСНОВЕ МИКРОКОНТРОЛЛЕРОВ. Bulletin of Irkutsk State Technical University / Vestnik of Irkutsk State Technical University, (6), 136-145.

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popular literature:

http://playground.arduino.cc/Projects/Ideas

http://www.instructables.com/id/20-Unbelievable-Arduino-Projects/

http://makezine.com/2015/03/28/20-projects-celebrate-arduino-day/

https://www.quora.com/What-would-be-a-good-idea-for-an-Arduino-innovative-project

https://www.element14.com/community/groups/arduino/blog/2014/06/06/10-awesome-arduino-projects

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more on Arduino in this IMS blog

https://blog.stcloudstate.edu/ims?s=arduino

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