Archive of ‘educational technology’ category

students and technology

2015 Student and Faculty Technology Research Studies

https://library.educause.edu/resources/2015/8/2015-student-and-faculty-technology-research-studies

Report: https://library.educause.edu/~/media/files/library/2015/8/ers1510ss.pdf?la=en

Infographic: ECAR_2015

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Study of Students and Information Technology, 2014

https://library.educause.edu/resources/2014/10/2014-student-and-faculty-technology-research-studies

report: https://library.educause.edu/~/media/files/library/2014/10/ers1406.pdf

Infographic: ECAR_2014

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Higher Ed: EDUCAUSE Releases ECAR Study of Undergraduate Students and Information Technology 2013

http://www.infodocket.com/2013/09/16/higher-ed-educause-releases-ecar-study-of-undergraduate-students-and-information-technology-2013/

Direct to Full Text Report (49 pages; PDF)

students and technology 2013

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ECAR 2011

students and technology 2011

download from MediaSpace

How to download videocapture from MediaSpace (AKA Kaltura)

screen recording

screen recording

  • Open the file you want to download in the player, by clicking on the file
  • Click on the scroll down menu “Actions” and and choose “Edit”
actions_edit

actions_edit

  • Click on the scroll down menu “Actions” and and choose “Edit”
  • Click “Downloads”
downloads

downloads

  • 1. Select HiDef MP4 file, 2. Click “download” and 3. click on “Download Media”
save

save

  •  save your file to a location of your choice

Detachable Devices

Report: Detachable Devices To Drive Tablet Growth Through 2020

https://campustechnology.com/articles/2016/03/10/report-detachable-devices-to-drive-tablet-growth-through-2020.aspx

By Joshua Bolkan,  03/10/16

Detachable tablets will nearly quadruple, as a share of the tablet market, from 8 percent to 30 percent in 2020, according to a new forecast from International Data Corp. (IDC).

Android detachables will account for 18.2 percent of the devices sold this year, according to IDC’s prediction, improving to 23.1 percent in 2020.

iOS market share among detachables will fall from 28.5 percent this year to 22.4 percent in 2020.

wearables

Report: Wearables To Top 10 Million Shipments in 2016

By Joshua Bolkan 03/21/16

Global sales of wearable devices will exceed 10 million this year, up 32.8 percent over 2015, according to a new forecast from International Data Corp. (IDC). That total will more than double by the end of the forecast period, 2020, to hit 237.1 million shipments if the company’s prediction holds true.

“Watch and wristband shipments will reach a combined total of 100 million shipments in 2016, up from 72.2 million in 2015,” according to a news release. “Other form factors, such as clothing, eyewear, and hearables, are expected to reach 9.8 million units in 2016 and will more than double their share by 2020. This will open the door for new experiences, use cases, and applications going forward.

digital badges in education

Digital Badges in Education: Trends, Issues, and Cases.

https://www.routledge.com/products/9781138857605

In recent years, digital badging systems have become a credible means through which learners can establish portfolios and articulate knowledge and skills for both academic and professional settings. Digital Badges in Education provides the first comprehensive overview of this emerging tool. A digital badge is an online-based visual representation that uses detailed metadata to signify learners’ specific achievements and credentials in a variety of subjects across K-12 classrooms, higher education, and workplace learning. Focusing on learning design, assessment, and concrete cases in various contexts, this book explores the necessary components of badging systems, their functions and value, and the possible problems they face. These twenty-five chapters illustrate a range of successful applications of digital badges to address a broad spectrum of learning challenges and to help readers formulate solutions during the development of their digital badges learning projects.

digital badges

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Badges and Leaderboards: Professional Developments for Teachers in K12

digital badges

http://www.shakeuplearning.com/blog/more-ideas-for-badges-in-professional-learning/

Why should I bother earning badges?

http://www.connectededucators.org/cem-digital-badges-faq/

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Canvas Badges:

https://canvas.instructure.com/courses/904071

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Edmodo Badges:

http://www.helloliteracy.com/2012/09/technologically-speaking-currently.html

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issues to consider:

digital badges: issues to consider

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More on badges and gaming in education in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=badges&submit=Search

ransomware

Adobe issues emergency update to Flash after ransomware attacks

http://www.reuters.com/article/us-adobe-systems-cyber-ransomware-idUSKCN0X502K

Ransomware

https://en.wikipedia.org/wiki/Ransomware

Ransomware is a type of malware that restricts access to the infected computer system in some way, and demands that the user pay a ransom to the malware operators to remove the restriction. Some forms of ransomware systematically encrypt files on the system’s hard drive, which become difficult or impossible to decrypt without paying the ransom for the encryption key, while some may simply lock the system and display messages intended to coax the user into paying. Ransomware typically propagates as a trojan, whose payload is disguised as a seemingly legitimate file.

Beware the Rise of Ransomware

Kim Boatman

http://us.norton.com/yoursecurityresource/detail.jsp?aid=rise_in_ransomware

FAA on drones

FAA panel says small drones could operate in populated areas

https://fcw.com/articles/2016/04/07/drones-cities-rockwell.aspx

By Mark Rockwell Apr 07, 2016

The final report the Micro UAS Aviation Rulemaking Committee submitted to the Federal Aviation Administration recommends dividing popular small-drone technology into four categories based on size and allowing some to be operated in populated areas.

more on drones in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=drones&submit=Search

Google Glass versus Microsoft HoloLens

Here’s one thing Google and Microsoft agree on (and they’re right)

http://www.businessinsider.com/google-and-microsoft-embrace-ar-over-vr-2016-4

Virtual reality, like the new Facebook Oculus and HTC Vive, completely immerse you inside a computer generated world. It’s like being inside a 360-degree video game, or movie, or computer-generated simulation.

according to a report in The Information today, Google’s long-term bet is on augmented reality. The company is making not one but several follow-ups to Glass, and has a project called “Tango” that aims to outfit smartphones with computerized “eyes” that can map a 3D space.

More on augmented reality in this IMS blog

https://blog.stcloudstate.edu/ims/?s=augmented&submit=Search

Immersive Education

Immersive Italy and 6th European Immersive Education Summit Host and Dates Announced

http://immersiveeducation.org/news/2016/02/03/immersive-italy-and-6th-european-immersive-education-summit-host-and-dates-announced

The Immersive Education Initiative today announced that Università degli Studi di Padova (the University of Padua) is the official host of the 6th European Immersive Education Summit (EiED 2016). The prestigious academic and technical conference will run in parallel with the inaugural IMMERSIVE ITALY “general public” conference from June 21 through June 23.

More on immersive practices in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=immersive&submit=Search

GEO show

GEO Show: Virtual Expeditions

https://plus.google.com/+GeoBrandon/posts/6Bs6gWWTR5j?pid=6248212149980968850&oid=105747542929703678418

http://learnaroundtheworld.com/geoshow/?_ga=1.98930270.112281183.1459956177

More on the use of GIS technologies in education in this blog:

https://blog.stcloudstate.edu/ims/?s=gis&submit=Search

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