Topics: Assistive and adaptive technologies, Augmented reality, Learning spaces, Mobile learning, Tools
the Universal Design for Learning (UDL) framework, which aims to develop expert learners. In addition to removing barriers and making learning accessible to the widest varied of learners possible, UDL addresses many of the metacognitive and self-efficacy skills associated with becoming an expert learner, including:
Executive functions. These cognitive processes include initiation, goal setting, attention, planning and organization.
Comprehension skills. This skillset encompasses knowledge construction, making connections, developing strategies and monitoring understanding.
Engagement principles. These soft skills include coping, focus, resilience, effort, persistence, self-assessment and reflection.
QR codes
AR apps : two types of AR apps: those for experience and for creation. Experience AR apps, such as Star Walk, are designed to provide the user with an AR experience within a specific content or context. Creation AR apps, such as BlippAR and Aurasma, allow users to create their own AR experiences.
Posters : To support comprehension and metacognitive skills, images related to classroom topics, or posters related to a process could serve as the trigger image.
iBeacons : Beacon technology, such as iBeacon, shares some similarities with QR codes and AR, as it is a way to call up digital content from a specific spot in the physical world. However, unlike QR codes and AR, you do not have to point your device at a code or use a trigger image to call up content with iBeacon. Your device will automatically sync when it is near a beacon, a small device that emits a low-power Bluetooth signal, if you have an iBeacon-enabled app. The beacon then automatically launches digital content, such as a video, audio file or webpage. Beacon technology is well suited for center-based activities, as you can set up the app to trigger instructions for each center, exemplars of what the finished work will look like and/or prompts for the reflection when the center’s activity has been completed.
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More on QR codes in this IMS blog:
The organizers encourage submissions that approach this theme from a variety of perspectives under three major topic tracks:
Education & Workforce Development
Information Technology
Innovation & Entrepreneurship
The aim of the Fifth 21st Century Academic Forum Conference at Harvard is to encourage and facilitate research initiatives that address the future of education, the workforce, and life at large. Our conferences are attended by a global audience of academic researchers, practitioners, policy makers and others interested in addressing important issues affecting education and public policy.
Truth and Power, the final episode of which airs tonight on Pivot. Directed by Brian Knappenberger.
Knappenberger, who directed the feature-length documentary The Internet’s Own Boy, about the late Reddit co-founder Aaron Swartz.
Social Media Has Helped Activists Reclaim the Narrative
it’s not just activists who are benefiting from new technologies. Knappenberger spends nearly half the series carefully explaining the myriad ways governments and corporations use digital tools to surveil social movements. From examining the cell-phone tracking technologies used by law enforcement to uncovering how repressive regimes work with American tech companies to thwart social movements, the series offers up a smart meditation on the threat of digital surveillance on political dissent
It’s a problem Knappenberger illustrates in the “Activists or Terrorists” episode, where he unpacks how “Ag-gag” laws were passed under pressure from corporate lobbying and have made it illegal to film or photograph inside any animal farm without consent of the facility’s owner.
“Prisoners for Sale,” the seventh episode, explores the story of two inmates-turned-journalists who started an independent publication to document systemic failures of the prison industrial complex.
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More on technology and civil disobedience in this IMS blog
The first-ever online social gaming platform for education, PaGamO is based on the principles of classic board games like Risk and Settlers of Catan.
Teachers can create assignments, assessments and homework within the platform. Assignments can be delivered to custom groups of students according to their needs, and the platform provides statistics offering insight into student abilities and areas in need of additional work.
Tropman, E., (2014). In defense of reading quizzes. International Journal of Teaching and Learning in Higher Education, 26 (1), 140-146.
Brame, C. J. and Biel, R., (2015). Test-enhanced learning: The potential for testing to promote greater learning in undergraduate science courses. Cell Biology Education—Life Sciences Education, 14 (Summer), 1-12.
Collaborative quizzing
Quizzing with resources
Quizzing after questioning
Online quizzes completed before class
Around the world, in both developing and developed countries, too many primary and secondary students are falling below proficiency levels. Measuring and monitoring performance and understanding the factors at play in student achievement can help educators create the right conditions and design the most effective interventions for student success.