The Navigator game for library instruction
https://www.navigateproject.eu/wp-content/uploads/2021/03/IRCDL-2021-NAVIGATE.pdf
Digital Literacy for St. Cloud State University
https://www.navigateproject.eu/wp-content/uploads/2021/03/IRCDL-2021-NAVIGATE.pdf
This paper gives an overview of the Virtual Showcase as an augmented reality display system for museums. It explains about different hardware prototypes, interaction tools as well as several software techniques to utilize the features of the Virtual Showcase. It also presents two case studies, one from paleontology and one from archeology.
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more on Digital Storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+storytelling
on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality+education
LinkedIn’s 2020 list of skills in most demand includes these soft skills at the very top:
And these hard skills at the very top:
Further steps have been taken independently by universities that are utilizing blockchain technology to disseminate transcripts containing rich detail and documentation not available in the traditional paper document.
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more on blockchain in this IMS blog
https://blog.stcloudstate.edu/ims?s=blockchain
more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential
Studies show improved emotional health among residents who watch VR images
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Will this semester forever alter college? No, but some virtual tools will stick around
Conceiving, planning, designing and developing a genuine online course or program can consume as much as a year of faculty training and collaboration with instructional designers, and often requires student orientation and support and a complex technological infrastructure.
If anything, what people are mistaking now for online education — long class meetings in videoconference rooms, professors in their bathrobes, do-it-yourself tools made of rubber bands and cardboard — appears to be making them less, not more, open to it.
https://www.pcmag.com/news/got-terrible-internet-speeds-the-fcc-wants-to-hear-about-it
The FCC is accepting data via an online form, where you can presumably talk about anything, whether it be slow speeds, lack of providers, data caps, or high costs. The FCC is asking you to describe the problem in three to five sentences, and provide your name, the state where you live, ZIP code, phone number, and any attachments you’d like to include.
The FCC has currently been using its own broadband maps
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more on net neutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=netneutrality
https://onlinelearningconsortium.org/learn/olc-ideate-virtual-events/
https://onlinelearningconsortium.org/consult/olc-quality-scorecard-suite/
Angela Gunder: http://angelagunder.com/
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more on OLC in this IMS blog
https://blog.stcloudstate.edu/ims/2019/04/03/olc-collaborate/
Ming-Chi Kuo says it will weigh less than 150 grams
A weight of 150 grams would make Apple’s headset lighter than the Oculus Quest 2 (503 grams), Microsoft’s HoloLens 2 (645 grams), and the Valve Index (809 grams). It would be lighter than Google’s Daydream View, a fabric VR headset designed to hold your phone, which weighed 220 grams. The headset could even be lighter than your iPhone, given that the standard iPhone 12 weighs 164 grams.
The headset, codenamed “N301,” may also have 8K displays, eye-tracking technology, and more than a dozen cameras to both track your hand movements and capture footage that can be displayed inside the headsetapp
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https://blog.stcloudstate.edu/ims/2021/03/25/tech-cycle-ar-vr/
Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand
we have started a new tech cycle, with the combination of augmented reality, virtual reality, and artificial intelligence.
tech cycle definition:
A tech cycle is usually a 30-35 year-long period that begins with the early commercialization of a group of technologies and ends with the mass adoption and daily use of the technologies by consumers, businesses and organizations.
Predictions For the XR Tech Space
Some predict the rise of AR glasses, leading to the death of smartphones. Others dream of a future where VR replaces the need to go to a physical office, with most meetings taking place in virtual environments. AI will come to life with AI-controlled avatars participating in VR worlds and advising as our own AR advisors and consultants.
We are still in the early innings of this tech cycle, we are looking at the beginning of the adoption of AR, VR, and AI (mass adoption is quite a few years out). This inevitable future has been accelerated by COVID-19, as many have turned to virtual reality and augmented reality as ways to socialize while keeping a social distance.
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https://blog.stcloudstate.edu/ims/2021/03/25/apple-headset/