iLRN 2021
More on Virbela in this IMS blog
https://blog.stcloudstate.edu/ims?s=virbela
Digital Literacy for St. Cloud State University
More on Virbela in this IMS blog
https://blog.stcloudstate.edu/ims?s=virbela
Higher Ed Learning Collective
https://www.facebook.com/groups/onlinelearningcollective/permalink/711959409434760/
https://blog.stcloudstate.edu/ims/2018/10/17/vr-ar-learning-materials/
Augmented reality superimposes a digital layer on the world around us, often activated by scanning a trigger image or via GPS (think Pokemon Go!). Virtual reality takes users away from the real world, fully immersing students in a digital experience that replaces reality. Mixed reality takes augmented a step further by allowing the digital and real worlds to interact and the digital components to change based on the user’s environment.
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more on Metavere in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse
Real-time technology like Epic Games’ Unreal Engine has emerged as a successful tool and resource to implement this type of teaching and learning.
Storytelling is a major component of so many professions.
use digital portfolios and our critique process by viewing a StoryMap I made using Geographic Information Systems (GIS)
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more on Unreal Engine in this IMS blog
https://blog.stcloudstate.edu/ims?s=unreal+engine
Identifying Badges that Add Value to Your Institution
11:30 a.m. – 12:30 p.m.
Our faculty will establish a shared terminology, discuss the benefits and challenges of various badges, and explain how each type can advance the goals of your institution and best serve students. You will share your purposes for pursuing a badging initiative, identify the types of badges that could add the most value to your institution, and set goals for the conference.
Designing Quality Alternative Credentials
2:30 – 3:15 p.m.
What goes into developing, designing, assessing, and maintaining quality microcredentials? In this session, you will learn about:
Funding and Monetizing Badges
11:00 a.m. – 12:00 p.m.
Many institutions are looking into badging as a potential revenue stream during lean times. During this hour, you will learn strategies for monetization. We will also look at various fee-based and tuition-based funding models to financially operationalize microcredentialing.
Marketing and Branding
1:30 – 2:15 p.m.
How do you articulate the value proposition of badges to internal and external stakeholders? During this session you will learn how to brand and market your microcredentials. You will study badge images and stacking considerations that will help you create the best design for your circumstances.
Jeff currently serves as a program manager for digital credentials initiatives at IMS Global Learning Consortium. Jeff leads projects and programs related to digital badges, comprehensive learner records, and the interoperability of learning technologies. Jeff is also co-chair of the EDUCAUSE Microcredentials and Badges Constituent Group.
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More on microcredentials in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentials
“Trying to debunk misinformation after it has spread is like shutting the barn door after the horse has bolted. By pre-bunking, we aim to stop the spread of fake news in the first place,” said Dr Sander van der Linden, Director of the Cambridge Social Decision-Making lab and senior author of the new study.Game combats political misinformation by letting players undermine democracy: A short online game in which players are recruited as a “Chief Disinformation Officer” and use tactics like trolling to sabotage elections in a peaceful town has shown to reduce susceptibility to political misinformation from r/science
The free-to-play Harmony Square is released to the public today, along with a study on its effectiveness published in the Harvard Misinformation Review
It has been created by University of Cambridge psychologists with support from the US Department of State’s Global Engagement Center and Department of Homeland Security Cybersecurity and Infrastructure Security Agency (CISA).
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more on disinformation in this IMS blog
https://blog.stcloudstate.edu/ims?s=disinformation
Mary Nunaley
Karl Kapp The Gamification of Learning and Instruction
Kevin Werbach, Dan Hunter How Game Thinking Can Revolutionize Your Business
Yu-Kai Chou gamification design. Octalysis. https://www.gish.com/
8 core drives:
Meaning
Accomplishment
Empowerment
Ownership
Social Influence. social media, instagram influencers
Scarcity: scarcity with homework deadlines, coupons at the store
Unpredictability and curiosity. scavenger hunt in courses. careful when teaching.
Avoidance
The Octalysis Framework for Gamification & Behavioral Design
https://www.d2l.com/resources/webinars/
motivation
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https://yukaichou.com/octalysis-tool/
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https://island.octalysisprime.com/
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https://yukaichou.com/
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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification
https://www.facebook.com/groups/onlinelearningcollective/permalink/694538971176804/
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more on gaming in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming
virtual, augmented, mixed, and extended reality, with the help of brand research. On Thursday, October 29th, from 2-3 pm EDT, we’ll be joined by Jonathon Richter, Maya Georgieva, and Emory Craig, leaders of the Immersive Learning Research Network’s State of XR and Immersive Learning report.
To RSVP ahead of time, or to jump straight in at 2 pm ET this Thursday, click here:
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More on XR and Bryan Alexander in this IMS blog
https://blog.stcloudstate.edu/ims?s=xr+bryan+alexander
how gamification elements may be applied to a typical Science, Technology, Engineering and Mathematics (STEM) class to support engagement, discuss the limitations of gamification in the classroom and finally provide a perspective on the future of gamification in education