Archive of ‘learning’ category

Medicine & Mindfulness

Medicine & Mindfulness: How VR Training Is Helping Healthcare Through The Pandemic

https://www.forbes.com/sites/charlestowersclark/2021/02/19/medicine–mindfulness-how-vr-training-is-helping-healthcare-through-the-pandemic/

Virtual Reality (VR) training tools are here to help, ensuring that healthcare professionals can be trained remotely, immersively, and more thoroughly than traditional methods for both front-line medicine and in specialist procedures.

use of wearable contact tracing sensors or VR training tools in the education sector and in an high-pressure medical context

Their VR platform uses personalized prediction software and “gamification and varied content formats to engage users and embed knowledge”, and has been used to “deliver typically labor-intensive training quickly and at scale”

“VR enables medics to immerse themselves in these infrequent scenarios, and can reduce skill fade by 52% and improve learning retention rates by up to 75% (compared to 10% for traditional methods),”

Simulated virtual learning can also ease the psychological burden of notoriously intensive medical training and place more emphasis on wellbeing.

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more on mindfulness in this IMS blog
https://blog.stcloudstate.edu/ims?s=mindfulness

VR apps for Nursing

https://www.linkedin.com/posts/tessschwenka_nurses-escape-on-sidequest-oculus-quest-activity-6793209869592780800-wnwv

two VR Applications, (this is one) that students at the UNL-Computer Science and Engineering built for UNMC College of Nursing-Lincoln on the 5 Stages of the Sepsis Bundle. Nurse’s Escape is now available on the Sidequest Store.

Download it for your Quest and Learn about the 5 stages of the Sepsis Bundle and save the millionaire.

https://sidequestvr.com/app/3848/nurses-escape

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more on VR for Nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+nursing

Writing Plainly

New study says scholarly articles that are hard to read don’t actually make the author sound smarter, and they get cited less. Authors hope their findings will encourage graduate programs to teach students how to write clearly.

The study also offers academics a tutorial and a new bot-driven Clarity Calculator to help improve one’s writing.

“I believe that in public universities, which are funded with taxpayer dollars, the public should be informed in lay language about research and results that are relevant to the public.”

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more on academic writing in this IMS blog
https://blog.stcloudstate.edu/ims?s=academic+writing

gamification and online teaching

Study: Gamification Techniques Can Improve Online Teaching

https://campustechnology.com/articles/2021/04/12/study-gamification-techniques-can-improve-online-teaching.aspx

A new study out of MIT‘s Sloan School of Management explores the use of ideas and tools from the gaming community to improve online teaching and student learning outcomes.

four key elements for maximizing student engagement in online learning:

  • Narrative — a specific storyline or overarching theme. For instance, study co-author Brian Stevens, senior lecturer at the University of Tennessee‘s Haslam College of Business, created a video game theme for his statistics class, incorporating “Boss Battles,” “Speed Runs” and wacky characters to spice up his lectures.
  • Continuous flow of action in sight and sound, even before class starts. For example, Lo uses a countdown timer and upbeat music on his course page about 30 minutes before the start of a synchronous lecture, to build anticipation for class. He also switches tasks and/or scenes every 15 minutes to help maintain students’ attention and interest levels.
  • Opportunities for two-way communication. To help turn students from viewers into participants, Lo uses a combination of the “Raise Hand” function in Zoom, polls, breakout sessions, surveys and the chat window.
  • High production quality. Lo built a home studio with various input devices, professional lighting, a green screen and more to create richer, more engaging presentations for students.

The full study, “The World of EdCraft: Challenges and Opportunities in Synchronous Online Teaching,” is openly available online

serious gamers and gamification experts on that panel. More here on the initiative: https://tinyurl.com/IABOL2021

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

4 Types of Artificial Intelligence

Understanding the 4 Types of Artificial Intelligence (AI)

https://www.linkedin.com/pulse/understanding-4-types-artificial-intelligence-ai-bernard-marr/

Understanding the 4 Types of Artificial intelligence from Bernard Marr

Reactive AI

Examples of reactive AI include:

  • Deep Blue, the chess-playing IBM supercomputer that bested world champion Garry Kasparov
  • Spam filters for our email that keep promotions and phishing attempts out of our inboxes
  • The Netflix recommendation engine

Limited Memory AI

For example, autonomous vehicles use limited memory AI to observe other cars’ speed and direction, helping them “read the road” and adjust as needed. This process for understanding and interpreting incoming data makes them safer on the roads.

Theory of Mind AI

The Kismet robot head, developed by Professor Cynthia Breazeal, could recognize emotional signals on human faces and replicate those emotions on its own face. Humanoid robot Sophia, developed by Hanson Robotics in Hong Kong, can recognize faces and respond to interactions with her own facial expressions.

Self-aware AI

The most advanced type of artificial intelligence is self-aware AI. When machines can be aware of their own emotions, as well as the emotions of others around them, they will have a level of consciousness and intelligence similar to human beings. This type of AI will have desires, needs, and emotions as well.

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more on AI in this IMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence

working remotely

https://www.chronicle.com/article/at-some-colleges-remote-work-could-be-here-to-stay

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Google relaxes remote work plan, will let 20% of employees telecommute

https://www.cnbc.com/2021/05/05/google-relaxes-remote-work-plan-will-let-20percent-of-employees-telecommute.html

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Remote Work nach der Pandemie: Kernaspekte einer Richtlinie für Telearbeit

https://www.lanline.de/it-management/kernaspekte-einer-richtlinie-fuer-telearbeit.253005.html

Future Trends Karl Kapp Instructional Design

On education, instructional design, gaming, and technological possibilities

May 6, 1:00 – 2:20 PM (CDT)

How can we best design learning experiences with technology?  What are the possibilities of gaming and education?

The Future Trends Forum will explore these questions with professor Karl Kapp of Bloomsburg University.

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The Future Trends Forum

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