future whiteboard
My note: 1. The comments underneath are priceless! 2. my favorite (new) feature: smart phone display (type Doceri)
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more on whiteboards in this IMS blog
https://blog.stcloudstate.edu/ims?s=whiteboards
Digital Literacy for St. Cloud State University
My note: 1. The comments underneath are priceless! 2. my favorite (new) feature: smart phone display (type Doceri)
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more on whiteboards in this IMS blog
https://blog.stcloudstate.edu/ims?s=whiteboards
InFocus Touchscreens Completes Portland State University Collaborative Space
Unity is a cross-platform game engine developed by Unity Technologies,[2] which is primarily used to develop both three-dimensional and two-dimensional video games and simulations for computers, consoles, and mobile devices. First announced only for OS X at Apple’s Worldwide Developers Conference in 2005, it has since been extended to target 27 platforms.[3][4] Six major versions of Unity have been released.
In computing, React (sometimes styled React.js or ReactJS) is a JavaScript library[2] for building user interfaces.
It is maintained by Facebook, Instagram and a community of individual developers and corporations.[3][4][5]
React allows developers to create large web-applications that use data and can change over time without reloading the page. It aims primarily to provide speed, simplicity, and scalability. React processes only user interfaces in applications. This corresponds to View in the Model-View-Controller (MVC) pattern, and can be used in combination with other JavaScript libraries or frameworks in MVC, such as AngularJS.[6]
https://en.wikipedia.org/wiki/React_(JavaScript_library)
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more on Java script in this IMS blog
https://blog.stcloudstate.edu/ims?s=java+script
university administrators want to make sure their courses are up to standards and their students are supported.
A new report from the Learning House and Aslanian Market Research measures the opinions of 1,500 online students regarding everything from course satisfaction to study methods
institutions need to more clearly share the positive outcomes that come with completing degree and certificate programs online.”
online courses would be better if there was more contact and engagement.
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more on online students in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+students
Dear Colleagues,
Software Carpentry (https://software-carpentry.org/about/) is coming to SCSU campus.
Want to learn basic computer programming skills specifically tailored for academia?
Please consider a FREE two-day workshop on either on Python or on R.
Python is a programming language that is simple, easy to learn for beginners and experienced programmers, and emphasizes readability. At the same time, it comes with lots of modules and packages to add to your programs when you need more sophistication. Whether you need to perform data analysis, graphing, or develop a network application, or just want to have a nice calculator that remembers all your formulas and constants, Python can do it with elegance. https://www.python.org/about/
R (RStudio) is a language and environment for statistical computing and graphics. R provides a wide variety of statistical and graphical techniques. R can produce well-designed publication-quality plots, including mathematical symbols and formulae. https://www.r-project.org/about.html
Both software packages are free and operate on MS Windows, MAC/Apple and GNU/Linux OS.
Besides seamless installation on your personal computer, you can access both software in SCSU computer labs or via SCSU AppsAnywhere.
https://appsanywhere.stcloudstate.edu/vpn/index.html
In an effort to accommodate as many faculty as possible, please indicate whether you want Python or R and check your availability using these Doodle polls:
Python
https://doodle.com/poll/fgf7mn5mze9knaps
R
https://doodle.com/poll/mzirw2nc4kfv9whs
Questions? Suggestions? Please do not hesitate to ask:
zliu@stcloudstate.edu
pmiltenoff@stcloudstate.edu
For more information:
https://blog.stcloudstate.edu/imshttps://blog.stcloudstate.edu/ims/2018/02/16/python-or-r-at-scsu/
https://www.facebook.com/InforMediaServices/
https://twitter.com/SCSUtechinstruc?lang=en #SoftwareCarpentry
Part 1: March 7, 2018 | 1:00–2:30 p.m. ET
Part 2: March 14, 2018 | 1:00–2:30 p.m. ET
Part 3: March 21, 2018 | 1:00–2:30 p.m. ET
Faculty need a variety of instructional technology support—instructional design, content development, technology, training, and assessment—to name a few. They don’t want to go to one place for help, find out they’re in the wrong place, and be sent somewhere else—digitally or physically. Staff don’t want to provide help in silos or duplicate what other units are doing.
So, how can academic service providers collaborate to offer the right instructional technology support services, in the right place, at the right time, in the right way? In this course, instructional technologists, instructional designers, librarians, and instructional technology staff will learn to use a tool called the Service Center Canvas that does just that.
During this course, participants will:
NOTE: Participants will be asked to complete assignments in between the course segments that support the learning objectives stated below and will receive feedback and constructive critique from course facilitators on how to improve and shape their work.
Elliot Felix, Founder and CEO, brightspot strategy
Felix founded and leads brightspot, a strategy consultancy that reimagines places, rethinks services, and redesigns organizations on university campuses so that people are better connected to a purpose, information, and each other. Felix is accomplished strategist, facilitator, and sense-maker who has helped transform over 70 colleges and universities.
Adam Griff, Director, brightspot strategy
Adam Griff is a director at brightspot. He helps universities rethink their space, reinvent their service offerings, and redesign their organization to improve the experiences of their faculty, students, and staff, connecting people and processes to create simple and intuitive answers to complex questions. He has led projects with a wide range of higher education institutions including University of Wisconsin–Madison, University of North Carolina at Chapel Hill, and University of California, Berkeley.
. Link VR content to course outcomes. If you want to VR to succeed in your college classroom, you have to look at how 360-degree audio and video adds value. The forensic-science department, for example, is trying to get a close approximation of a crime scene so that students can acclimate to the job environment and take a real-world approach to investigations. Adding VR without adding value will not be effective.
2. Do a proof-of-concept app first. The history reenactment app was a great starting point, as it was a simple-to-film, single-location shoot that didn’t require much editing. You want to start simple to get an early win. They learned valuable lessons during that shoot, such as best camera placement to minimize distractions.
3. Get buy-in at the highest levels. Marketing students in the capstone project are presenting the final apps to the President, Provost, and other administration officials. Once you get buy-in at an administrative level, it’s easier to secure funding for more equipment and more promotion of your work to other departments.
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more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education
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more about physics in this IMS blog
https://blog.stcloudstate.edu/ims?s=physics
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more on VR in education in this IMS blog