Archive of ‘technology literacy’ category

Interactive 3D learn and work

https://www.edsurge.com/news/2021-04-06-how-interactive-3d-is-transforming-the-way-we-learn-and-work

EdSurge recently talked with Linda Sellheim, Education Lead at Epic Games

Interactive 3D is the ability to interact with the digital world the same way you do with the real world. These experiences can take many forms, from dynamic web-based content to immersive VR, AR or MR experiences. You know those realistic simulations of storms you see on the Weather Channel? That’s interactive 3D.

Burning Glass to identify the types of 3D skills needed in the workplace. They found that jobs requiring real-time 3D skills are growing 601 percent faster than the job market overall, and pay 57 percent above the average advertised salary

Imagine building a history museum in Unreal Engine and having students populate the displays. That’s what some classes are doing.

this blog post that includes the new Creator’s Field Guide to Emerging Careers in Interactive 3D.

all educators to check out resources such as Unreal Engine’s Secondary Education Lesson Plans and Games For Change.

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more on 3D in this IMS blog
https://blog.stcloudstate.edu/ims?s=3D

New York State require ISPs to offer $15 broadband

New York State just passed a law requiring ISPs to offer $15 broadband from r/technology

https://www.theverge.com/2021/4/16/22388184/new-york-affordable-internet-cost-low-income-price-cap-bill

Earlier in 2021, a bipartisan group of senators called on the FCC to redefine broadband as 100 Mbps down and 100 Mbps up, as that would better reflect how people actually use their internet.

Still, paying $15 a month for 25 Mbps down is a heckuva lot better than paying $50 a month for those same speeds. Better yet, for those living in urban areas such as New York City, where the internet tends to be much faster, the same bill caps the price of broadband up to 200 Mbps at just $20 a month.

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more on netneutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=netneutrality

Google Earth

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

virtual tools to remain

Will this semester forever alter college? No, but some virtual tools will stick around

Conceiving, planning, designing and developing a genuine online course or program can consume as much as a year of faculty training and collaboration with instructional designers, and often requires student orientation and support and a complex technological infrastructure.

If anything, what people are mistaking now for online education — long class meetings in videoconference rooms, professors in their bathrobes, do-it-yourself tools made of rubber bands and cardboard — appears to be making them less, not more, open to it.

Terrible Internet speed?

https://www.pcmag.com/news/got-terrible-internet-speeds-the-fcc-wants-to-hear-about-it

The FCC is accepting data via an online form, where you can presumably talk about anything, whether it be slow speeds, lack of providers, data caps, or high costs. The FCC is asking you to describe the problem in three to five sentences, and provide your name, the state where you live, ZIP code, phone number, and any attachments you’d like to include.

The FCC has currently been using its own broadband maps

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more on net neutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=netneutrality

Tech Cycle AR VR

Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand

Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand

we have started a new tech cycle, with the combination of augmented realityvirtual reality, and artificial intelligence.

tech cycle definition:
A tech cycle is usually a 30-35 year-long period that begins with the early commercialization of a group of technologies and ends with the mass adoption and daily use of the technologies by consumers, businesses and organizations.

Predictions For the XR Tech Space
Some predict the rise of AR glasses, leading to the death of smartphones. Others dream of a future where VR replaces the need to go to a physical office, with most meetings taking place in virtual environments. AI will come to life with AI-controlled avatars participating in VR worlds and advising as our own AR advisors and consultants.

We are still in the early innings of this tech cycle, we are looking at the beginning of the adoption of AR, VR, and AI (mass adoption is quite a few years out). This inevitable future has been accelerated by COVID-19, as many have turned to virtual reality and augmented reality as ways to socialize while keeping a social distance.

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https://blog.stcloudstate.edu/ims/2021/03/25/apple-headset/

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