Archive of ‘technology’ category
Wearable APP concepts
http://www.wired.com/2014/03/3-insights-wearable-design-smart-concept-epileptics/
https://gigaom.com/2014/01/16/whats-the-killer-app-for-wearables-think-context/
http://www.fastcodesign.com/1664771/wearable-technology-should-be-simpler-here-are-eight-ideas
Apple Watch App Concepts
https://blog.stcloudstate.edu/ims/?s=wearable
http://theultralinx.com/2013/06/22-beautiful-ios-app-concepts-dribbble.html
PR, N. (2014, August 5). Accenture and Philips announce proof of concept app to show how ALS patients could gain greater control of their lives through brain, voice and eye commands. PR Newswire US.
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ABI, R. (0002, April). In-vehicle Wearable Integration to Accelerate Convergence; Global Penetration in New Cars to Exceed 90% by 2019, Says ABI Research. Business Wire (English).
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P.B. (2003). Is THIS the industry’s next killer app?. Solid State Technology, 46(7), 26.
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http://www.earlybirdstrategy.com/customize-google-forms/
Here how to embed a Google form on your site without using the ugly “Google embed” code. This works great for both polls or signup boxes right in a blog post. Yay, let’s beautify the Internet! Here’s how:
1. Create your Google Form
From your Google Drive account, click Create >> Form. Add all the fields and items that you need in your form.
2. Click “View live form”
Clicking that button will take you to a page that previews what your form looks like. The url will look something like this: https://docs.google.com/forms/d/234234k3lj4k3j4kl23j43kl/viewform
3. Right-click anywhere and select “View Page Source”
4. In the code, find the “form action” URL, which end on “formResponse.”
it will look (start and end) like this:
URL google formResponse
5. Copy that URL and paste in the code of your Web page
Beginning several versions ago and continuing through the current version of Dreamweaver, the program dispensed with the old method of applying these sorts of character formatting (which was to use the HTML <font> tag) in favor of using CSS styles. This change happened mostly behind the scenes in Code view, so if you have been using Dreamweaver for quite some time, you may not have even noticed the change. Beginning with Dreamweaver CS4, the program enforces the use of CSS for text styling by requiring you to participate in defining CSS rules for changing fonts, font sizes, and font colors.
http://www.peachpit.com/articles/article.aspx?p=2130937&seqNum=6
My Note: I disagree with the statement in bold above. The difference in terms of text formatting between CS5 and CC reminds me painfully that decisive moment when iMovie changed from its simple layout to the FinalCut Pro layout. I clearly understand the reason why: the software is much more powerful, but the learning curve is also much steeper and does not allow novices (students) to be introduced to web development using Dreamweaver. Surely DW cannot satisfy all its customers, but the move is about to turn off the newbies.
The reason for the change to CSS is important. Pages styled with CSS are much more flexible than pages that use HTML <font> tags, and they can be maintained more easily. For example, when a site is redesigned, every page that uses <font> tags must be individually changed to match the new design. If you have hundreds or thousands of pages in your site, that’s a lot of work. Sites that use CSS to style text only need to change the style sheet document, and the changes automatically ripple through the whole site.
Using Adobe Edge web fonts
http://www.peachpit.com/articles/article.aspx?p=2130937&seqNum=14
Previewing Files and Modifying Existing CSS Layouts Using Adobe Dreamweaver CC
http://www.peachpit.com/articles/article.aspx?p=2044340
The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.
Facebook Oculus
https://www.oculus.com/
Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855
http://techcrunch.com/2014/09/20/oculus-platform/
Microsoft HoloLens
http://www.microsoft.com/microsoft-hololens/en-us
https://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/
Google Glass
http://www.google.com/glass/start/
Pls consider our related IMS blog entries:
https://blog.stcloudstate.edu/ims/?s=wearable
https://blog.stcloudstate.edu/ims/?s=google+glass
https://blog.stcloudstate.edu/ims/?s=oculus
http://www.cnet.com/news/microsoft-hololens-explained-how-it-works-and-why-its-different/
Microsoft’s HoloLens prototype has all the innards of a computer built directly into the headset. That means no cords or even a smartphone required.
Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, Microsoft wants us to imagine a world without screens, where information merely floats in front of you.
http://www.socialmediatoday.com/content/7-powerful-stats-thatll-make-you-better-content-marketing-0
1. 82% of marketers who blog see positive ROI for their inbound marketing
2. 70% of consumers want to get to know a company through articles, rather than ads
3. Content costs 62% less than traditional marketing, and generates 3x as many leads
4. Visual content generates 94% more views than text based posts
5. By 2017, 87% of internet device sales will be smartphones and tablets
6. 69% of marketers cite a lack of time as the biggest challenge when creating content
7. An incredible 27,000,000 pieces of content are shared each day
http://www.wimp.com/failseducation/
How To Use The App That Will Make Your Photos Look So Much Better
http://www.businessinsider.com/how-to-use-vsco-cam-2015-1?op=1#ixzz3OeN3Fss0
VSCO Cam available for mobile devices
VSCO Cam allows users to transform bland photos into gallery-worthy artistic images.
http://www.freetech4teachers.com/2014/11/how-to-create-jeopardy-style-game-in.html
use Flippity
http://www.technologyreview.com/news/532351/virtual-reality-aims-for-the-mobile-phone/
http://techcrunch.com/2014/09/20/oculus-platform/
more at:
https://www.google.com/search?q=marketplace+tech+samsung+virtual+reality&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=fflb