Archive of ‘VR’ category

Spatial metaverse platform NFTs

Spatial to focus on becoming a metaverse platform for cultural events and announces $25M in new funding

https://www.auganix.org/spatial-to-focus-on-becoming-a-metaverse-platform-for-cultural-events-and-announces-25m-in-new-funding/

https://www.auganix.org/wp-content/uploads/2021/12/Spatial-Relaunch-Urban-Sky-Studios-Three-Logos-V2.mp4

Spatial, the former augmented and virtual reality (AR/VR) collaboration platform, has today announced a significant company evolution to become the metaverse for cultural events such as NFT exhibitions, brand experiences, and conferences, whether on web, mobile, or VR.

LaTurbo Avedon Is Way Ahead of the Metaverse

LaTurbo Avedon Is Way Ahead of the Metaverse

https://www-wired-com.cdn.ampproject.org/c/s/www.wired.com/story/laturbo-avedon-digital-art/amp

The artist, who only exists online, was working in digital spaces long before anyone talked about NFTs.

The deal with Avedon is this: They don’t exist offline, simply describing themselves as “from the internet.” They are a digitally native creature, building art across online worlds like Second Life, Fortnite, and Star Citizen, and showing said art in prestigious galleries across the United States and Europe.

There’s no separating the art from the artist, because the artist is the art project, a sprightly-looking, nonbinary virtual being untethered from a human body. You could call them a high-art version of avatar influencers like Lil Miquela, although the most apt characterization might be a cross between the Japanese hologram pop idol Hatsune Miku and the pseudonymous British street artist Banksy—the performance of persona is part of the project. Like the ethereal Hatsune Miku, Avedon is visually represented by an avatar. But while it’s out in the open that Miku is a software-fueled collaboration between teams of humans,

immersive for autistic students

Newbutt, N., Schmidt, M. M., Riva, G., & Schmidt, C. (2020). The possibility and importance of immersive technologies during COVID-19 for autistic people. Journal of Enabling Technologies, 14(3), 187–199. https://doi.org/10.1108/JET-07-2020-0028
#lowend #mmersive approach for students with #autism
The authors also pursue low-end vs hi-end approach in the adoption of immersive technologies:
here my annotations in hypothes.is
https://hyp.is/go?url=https%3A%2F%2Fwww.emerald.com%2Finsight%2Fcontent%2Fdoi%2F10.1108%2FJET-07-2020-0028%2Ffull%2Fhtml&group=__world__
or if you don’t use it, link to the article
https://www.emerald.com/insight/content/doi/10.1108/JET-07-2020-0028/full/html
it also follows the same venue of mindful use of immersive, which Gill, Mark C and i tried to pursue several years ago
As described and developed by Riva and Wiederhold (2020) we suggest that the use of a low-cost spherical, video-based virtual reality mindfulness intervention could reduce the psychological burden of COVID-19 for autistic people, alongside a developed package of at-home educational and support materials to empower families/caregivers delivered via an online eLearning platform to support effective implementation.

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