Pandemic and Graduate Training

What We Learned in the Pandemic About Graduate Training

Three Covid-inspired innovations shed light on what needs to change in graduate education

https://www.chronicle.com/article/what-we-learned-in-the-pandemic-about-graduate-training

  • How we admit students to graduate school. 
  • How we mentor graduate students.
  • How we improve fairness, equity, and inclusion.

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more on grad students in this IMS blog
https://blog.stcloudstate.edu/ims?s=graduate+students

Lighter, Thinner AR/VR Systems

Toward Lighter, Thinner AR/VR Systems

https://www.osa-opn.org/home/articles/volume_32/july_august_2021/features/toward_lighter_thinner_ar_vr_systems/

liquid-crystal polarization holograms (LCPHs)—versatile, cost-effective elements that we believe marry the best that liquid-crystal (LC) photonics and holography have to offer.

a new class of near-eye displays that combines holographic optics and polarization-based optical folding—an approach that could be used to develop future VR sunglasses.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

benefits of gamification

4 Benefits of Gamification in the Online Classroom

1. Combining Learning and Gaming Develops Additional Skills

2. Gamification Dwarfs the Fear of Failure

3. Game-Based Learning Provides Short-Term Rewards

4. Gamifying the Learning Experience Promotes Collaboration and Healthy Competition

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

social media analysis

Social Media Now Has a Past — Can We Learn from Our Mistakes?

https://campustechnology.com/articles/2021/06/14/social-media-now-has-a-past-can-we-learn-from-our-mistakes.aspx

Blogging was supposed to be an extraordinary way for everyone to have a voice. Yet at least in my experience, students have little to no experience with blogs or any kind of “feed” that isn’t generated for them algorithmically.

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more on social media in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media

Dealing with Digital Fatigue

8 Tips for Educators Dealing with Digital Fatigue

https://edtechmagazine.com/higher/article/2021/06/8-tips-educators-dealing-digital-fatigue

Feeling mentally exhausted from videoconferencing? Take these steps to stay sharp.

Tip #1: Create a Dedicated Space for Online Teaching

Tip #2: Be Selective When Trying Online Learning Tools

Tip #3: Calendar Block and Automate to Save Time

Tip #4: Delegate Tasks to Teaching Assistants or Students

Tip #5: To Prevent Burnout, Resist the Urge to Multitask

Tip #6: Turn Off Your Camera From Time to Time

Tip #7: Schedule Time for Self-Care in Education

Tip #8: Cut Yourself Some Slack During Online Teaching

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more on burnout in this IMS blog
https://blog.stcloudstate.edu/ims?s=burnout

VR director and storyteller Charlotte Mikkelborg

Tudors Augmented

https://www.storyfutures.com/showcase/tudors-augmented

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5 thoughts with VR director and storyteller Charlotte Mikkelborg

https://kr-asia.com/5-thoughts-with-vr-director-and-storyteller-charlotte-mikkelborg

There are still a very limited number of VR headsets compared to TVs and mobile phones, even in rich countries.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality

https://blog.stcloudstate.edu/ims?s=augmented+reality+history

 

Ed Tech Adoption during pandemic

How the Pandemic Boosted Ed Tech Adoption

https://campustechnology.com/articles/2021/06/08/how-the-pandemic-boosted-ed-tech-adoption.aspx

CHLOE is an annual survey of chief online officers about the structure and organization of online learning in United States higher education, conducted by Quality Matters and Eduventures Research. The 2021 survey polled representatives from 422 U.S. colleges and universities, drilling down into the impact of the pandemic on the future of online learning.

Full report: https://www.qualitymatters.org/qa-resources/resource-center/articles-resources/CHLOE-6-report-2021

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more on ed tech in this IMS blog
https://blog.stcloudstate.edu/ims?s=educational+technology

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