http://www.kqed.org/assets/pdf/news/MindShift-GuidetoDigitalGamesandLearning.pdf
http://blogs.kqed.org/mindshift/2014/11/the-mindshift-guide-to-digital-games-and-learning
ey ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
http://www.instituteofplay.org/
Smartphones, tablets, e-readers — today’s students have a variety of mobile technologies at their fingertips. Here’s a look at some mobile-learning resources from Edutopia and around the web.
the problems is, most companies today are run to minimize risk, not maximize freedom and speed
don’t base your venture on a plan, instead base it on a strategic foundation
http://blogs.kqed.org/mindshift/2014/09/8-ways-to-prioritize-learning-when-using-technology-in-the-classroom
“Use technology to nudge students away from looking for confirmation for what they already know. Instead, challenge them — encourage risk and confusion that can’t be solved with a few clicks. Find learning technologies that identify and push against a student’s cognitive gap, that space between what a student knows and doesn’t know.
http://ideas.ted.com/
http://bostinno.streetwise.co/2014/09/24/mit-study-how-do-online-courses-compare-to-traditional-learning/
MIT recently released its final report on what the school’s future will look like, education-wise.
As with any disruptive technology, MOOCs have been viewed with enthusiasm in many quarters and skepticism in some. However, the underlying facts are inarguable: that the rising cost of education, combined with the transformative potential of online teaching and learning technologies, presents a long-term challenge that no university can afford to ignore.
eLearning for the Mobile Generation
http://www.pinterest.com/pin/58054282672001378/
1st International Conference on e-Learning e-Education and Online Training
http://eleot.org/2014/show/home
How To Start Integrating Coding Into Project Based Learning
http://www.edudemic.com/coding-into-project-based-learning/
PBL Tenet #1: Create Real World Connections
Coding Application: Find a solution to a problem by creating an App or Website
PBL Tenet #2: Foster Critical Thinking
Coding application: Coding requires a series of logical steps
PBL Tenet #3: Structured Collaboration
Coding application: Coding creates learning communities
PBL Tenet #4: Student Driven
Coding application: Perseverance and self teaching are important skills learned through coding
PBL Tenet #5: Multifaceted approach
Coding application: A programming language is only one part of an app or website
Main Learning Theories: concept map
http://www.educatorstechnology.com/2014/08/excellent-visual-summarizing-main.html