Searching for "teach"

Shark Tank grant badge comparison

According to the this Colorado Community College System comprehensive white paper: https://www.cccs.edu/wp-content/uploads/documents/CCCS-Digital-Badging-Taskforce-Whitepaper-11.12.14.pdf

Acclaim, Badger, Badge List, Credly, CSULogics, and Red Critter

Acclaim and Credly merged. CSULogics seems CCCS native; pls advise if I need to contact them nevertheless. Badgr is now with Canvas, but I still think we need to explore the options with other LMS, such as D2L.

Meeting with Pete from Credly: https://zoom.us/recording/share/gh-NPaJf-3No3mRE6lj_Ulq7qFfRjW0GRjUb27YRsX6wIumekTziMw

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https://badgr.com/

contacted April 25, 2019.

From: Hank from Badge List <hank.holiday@badge-list.intercom-mail.com>
Reply-To: Hank from Badge List <hank.holiday@badge-list.intercom-mail.com>
Date: Friday, April 26, 2019 at 4:53 PM
To: Plamen Miltenoff <pmiltenoff@stcloudstate.edu>
Subject: Re: Discuss a setup of microcredentialing system

Hi Plamen! The pricing is is available here: https://www.badgelist.com/pricing

Please look that over and we can help you via email if you have any questions.

Cheers,
– Hank

From: Ben from Badge List <ben.roome@badge-list.intercom-mail.com>
Reply-To: Ben from Badge List <ben.roome@badge-list.intercom-mail.com>
Date: Monday, April 29, 2019 at 5:30 PM
To: Plamen Miltenoff <pmiltenoff@stcloudstate.edu>
Subject: Re: Discuss a setup of microcredentialing system

Hi Plamen,
We’d love to get on a call but unfortunately we can’t spend those time resources on accounts that generate below $4,950 per year. Does your budget meet those requirements? If so we’d be happy to schedule a conversation.

Benfrom Badge List

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https://www.badgelist.com/

email sent March 26.

respond on March 29: https://www.badgelist.com/pricing

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https://www.redcritterteacher.com/

email sent March 26. submission #28545

Zoom meeting https://zoom.us/j/7796063558 with Dan Hoffman on March 26, Tues, 3PM

Zoom meeting recording https://zoom.us/recording/share/gmCYai1IkMUFH3r2x-yxGciY977Beok5fgay5Czja_CwIumekTziMw with Dan Hoffman of April 30, 2019

http://redcritterconnecter.com/pricing

http://redcritterconnecter.com/APIReference.aspx  to make easy integrate. http://redcritterconnecter.com/APIReference.aspx?apiid=14

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Suitable

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https://support.suitable.co/hc/en-us

https://support.suitable.co/hc/en-us/articles/115000780372-Achievements-Badges-

mostly working with undergrads.

the emphasis (strong side) is the streamlining of the different offices and activities on campus

levels of proficiency is very much geared toward undergrads

aspects of gamification, but no peer support credit/badge

U of Pittsburgh – OCC outside the class curriculum
Monclair U (NJ second largest):
U of Wyoming: after level 3, career coach does storytelling appointment.

pilot is $5K and institutional can vary between $10-15K

segmenting capabilities.

Virtual Reality Health Risks

What Researchers Want Teachers to Know About Virtual Reality’s Health Risks

By Jenny Abamu     Feb 16, 2018

https://www.edsurge.com/news/2018-02-16-what-researchers-want-teachers-to-know-about-virtual-reality-s-health-risks

with Google ramping up sales of its Expeditions Kit, and Facebook giving away 500 free Oculus Rift headsets to schools in Arkansas, the number of teachers using VR tools in U.S. classrooms could jump to more than 15 percent by 2021, predicts Futuresource, a market research firm.

A recent study was done by Children and Virtual Reality, a collaboration between researchers, VR companies, universities and health organizations, found that using VR tools could have significant health impacts on children.

What the researchers found in the third phase of the study, published last October, was that usage of VR headsets could impact a child’s vision, balance and spatial awareness

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+health

edtech implementation failures

5 All-Too-Common Ways Edtech Implementations Fail

Chris Liang-Vergara and Kerry Gallagher (Columnist)     Apr 6, 2017

https://www.edsurge.com/news/2017-04-06-5-all-too-common-ways-edtech-implementations-fail

End users are too often removed from the decision-making process during procurement. Educators argue that too many products don’t actually meet the needs of teachers or students. Still others worry that it is too easy to implement new and popular technology without considering whether it is research-based and effective.

Only 33 percent of parents surveyed by the Learning Assembly said their child’s school did an excellent job using technology to tailor instruction.

Insufficient Modeling of Best Practices

A survey from Samsung found that 37 percent of teachers say they would love to use technology but don’t know how, and 76 percent say they would like a professional development day dedicated to technology.

implementations should start with the “why” and then address the “how.” Trainings should first model the best pedagogical approach, and how technology fits into this approach to support a learning objective. How to effectively use and troubleshoot the tool itself is also important, but it’s not the only factor.

How teachers integrate technology into their own teaching practices can have a dramatic impact on the results, even when they’re all using the same edtech tool. Videos that focus on scaling and modeling best practices (produced by places like the Teaching Channel and The Learning Accelerator) can help teachers and schools do this.

Teachers face initiative fatigue: They are constantly being asked to implement new programs, integrate new technologies, and add on layers of responsibility.

take the time to learn from the challenges of other schools, and recruit a coalition of the willing.

Real-World Usability Challenges

Relying on multiple devices (remote, clicker, iPad, computer mouse) to launch or navigate technology can be difficult. Additionally, teachers may start to use a tool, only to realize it is not flexible enough to meet their original needs, fit into the constraints of their particular school or classroom, or allow them to integrate their own content or supplemental resources.

The Right Data to Track Progress

Sometimes tech implementations fail because the products themselves don’t have the right depth of data for teachers or a workable interface. And sometimes they fail when eager IT directors lock down hardware and networks for security purposes in a way that makes the tool far less valuable for instructors.

Podcasts as an Instructional Tool

Teachers Are Turning to Podcasts as an Instructional Tool

Students practice reading, writing, interviewing

By Sasha Jones February 11, 2019

 https://www.edweek.org/ew/articles/2019/02/13/teachers-are-turning-to-podcasts-as-an.html
 Anchor allows users to record and edit podcast episodes, all through an app on their cellphones. The service distributes and uploads episodes to streaming services, such as Spotify and Apple Podcasts, and provides analytics following publication.

“Traditionally, it’s write, write, write, write, write, and if you’re not a strong writer, you may start to think you’re not good at an English class in general.”

Podcasts that require scripts similarly encourage students to explore writing formats that stray from the traditional essay.

“When it’s just my eyes seeing it, it’s one-on-one and I’m the safety net,” Stevens said. “Even when you open it up to their classmates, they realize ‘OK, I’m going to be judged by them,’ and then you open it up to the internet. It’s a big deal.”

Last spring, cinematic arts and broadcast journalism teacher Michael Hernandez introduced his 11th and 12th graders to podcasting to teach them speaking skills that could be necessary for upcoming college or job interview.

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more on podcasts in this IMS blog
https://blog.stcloudstate.edu/ims?s=podcast

zSpace and Labster

https://zspace.com

zSpace is a technology firm based in Sunnyvale, California that combine elements of virtual and augmented reality in a computer. zSpace allows people to interact with simulated objects in virtual environments as if they are real.[1][2][3]

zSpace is known for its progressive developments in human-computer interaction.

https://en.wikipedia.org/wiki/ZSpace_(company)

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https://www.labster.com/

Give your students the chance to learn science in an engaging and effective way with Labster’s virtual labs.

Labster offers students a true-to-life lab experience at a fraction of the cost of a real lab.

You can supplement your teaching with virtual labs to prepare your students for the wet lab, to help them understand difficult concepts, to engage them with your science course, and more.

n our virtual lab simulations, students work through real-life case stories, interact with lab equipment, perform experiments and learn with theory and quiz questions.

Thanks to engaging 3D animations, students can explore life science at the molecular level and look inside the machines they are operating.   https://www.labster.com/why-choose-labster/

Integrates with D2L and the major LMS

a technologically literate graduate

Profile of a technologically literate graduate

By Jorge Valenzuela 1/7/2019

https://www.iste.org/explore/articleDetail?articleid=2329

When school leaders set out to create a profile of their ideal graduate, many trip up on defining technological literacy and subsequently struggle to select the right edtech to get students there.

digital equity and digital citizenship

use your divisionwide or statewide profile of a graduate.

STEP 1: Have a model and unpack it

In my state of Virginia (like many other states), we focus on these four:

  • Content knowledge
  • Workplace skills
  • Community engagement and civic responsibility
  • Career exploration

STEP 2: Tag team with colleagues to plan instruction

In step one we created our graduate profile by brainstorming and identifying both the personal and professional knowledge and skills that our future graduates need. Now it’s time to formulate plans to bring the profile to fruition. To ensure student success, implementation should take place in the classroom and tap the expertise of our colleagues.

Student  success is never due to one teacher, but a collaborative effort.

STEP 3: Identify and leverage the right industry partners

Technological literacy requires students to create authentic products using appropriate edtech, therefore developing technologically literate graduates should not be left entirely to teachers and schools.

Soliciting the help of our industry and business partners is so crucial to this process

Step 4: Create career pathways in schools

schools create systemic K-12 career pathways — or pipelines — for their students and give teachers ample time and space to plan and work together to maximize the learning aligned to well-developed graduate profiles.

Mark Prensky on new education plan

To RSVP ahead of time, or to jump straight in at 2 pm EDT this Thursday, click here:
https://shindig.com/login/event/ftf-prensky

On Thursday, February 21st, from 2-3 pm EST, we’ll be joined by Marc Prensky, creator of “Civilization-level Alternative Education.”

Coiner of the term “Digital Native” and author of seven books and over 100 essays, Marc has spoken in over 40 countries, and his writings have been translated into a dozen languages.  He currently promotes a new civilization-level alternative in global education, championing an emerging new “Real-World-Impact Education” paradigm that more directly benefits students and the world in which they live.

Previously in his career Marc taught French, mathematics and music and headed an alternative school in New York City, worked as a consultant at the Boston Consulting Group (and was its first Product Development Director), and founded and ran a computer game company. Marc holds an MBA degree from Harvard, with distinction, and a Master of Arts in Teaching degree from Yale.

his new education plan would work in practice.  What would it take to get there from here?

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more on Future Trends in this IMS blog
https://blog.stcloudstate.edu/ims?s=future+trends

game based learning

How Game-Based Learning Empowers Students for the Future

https://www.edsurge.com/news/2019-01-22-its-2019-so-why-do-21st-century-skills-still-matter

educators’ guide to game-based learning, packed with resources for gaming gurus and greenhorns alike.

How are schools and districts preparing students for future opportunities? What is the impact of game-based learning?

It’s 2019. So Why Do 21st-Century Skills Still Matter?

By Suzie Boss     Jan 22, 2019

21st-century trends such as makerspaces, flipped learning, genius hour, gamification, and more.

EdLeader21, a national network of Battelle for Kids.has developed a toolkit to guide districts and independent schools in developing their own “portrait of a graduate” as a visioning exercise. In some communities, global citizenship rises to the top of the wish list of desired outcomes. Others emphasize entrepreneurship, civic engagement, or traits like persistence or self-management.

ISTE Standards for Students highlight digital citizenship and computational thinking as key skills that will enable students to thrive as empowered learners. The U.S. Department of Education describes a globally competent student as one who can investigate the world, weigh perspectives, communicate effectively with diverse audiences, and take action.

Frameworks provide mental models, but “don’t usually help educators know what to do differently,” argues technology leadership expert Scott McLeod in his latest book, Harnessing Technology for Deeper Learning. He and co-author Julie Graber outline deliberate shifts that help teachers redesign traditional lessons to emphasize goals such as critical thinking, authenticity, and conceptual understanding.

1. Wondering how to teach and assess 21st-century competencies? The Buck Institute for Education offers a wide range of resources, including the book, PBL for 21st Century Success: Teaching Critical Thinking, Collaboration, Communication, and Creativity (Boss, 2013), and downloadable rubrics for each of the 4Cs.

2. For more strategies about harnessing technology for deeper learning,listen to the EdSurge podcast featuring edtech expert and author Scott McLeod.

3. Eager to see 21st-century learning in action? Getting Smart offers suggestions for using school visits as a springboard for professional learning, including a list of recommended sites. Bob Pearlman, a leader in 21st century learning, offers more recommendations.

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more on game- based learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=game+based

AR with Metaverse Studio

https://studio.gometa.io/landing

If you want to create AR, but don’t know Unity….

Thousands of people, from kids to teachers to big brands, are creating all kinds of Augmented Reality Experiences (games, interactive stories, educational curriculum, scavenger hunts, RPGs and much more!)

Here’s a quick overview video to help get you started

Check out our YouTube channel for more tutorials

Follow us on Twitter and read our blog where we feature amazing things created by people just like you.

Please send us all your questions, big or small. We’re here to help 🙂

If you have any questions you can respond to this email, or use the blue help chat button located at the bottom-left of the Metaverse Studio.

All the best,
Dmitry Shapiro
CEO
Metaverse

AI in the classroom

How Much Artificial Intelligence Should There Be in the Classroom?

By Betsy Corcoran and Jeffrey R. Young     Jan 23, 2019

https://www.edsurge.com/news/2019-01-23-how-much-artificial-intelligence-should-there-be-in-the-classroom

We can build robot teachers, or even robot teaching assistants. But should we?

the Chinese government has declared a national goal of surpassing the U.S. in AI technology by the year 2030, so there is almost a Sputnik-like push for the tech going on right now in China. At the same time, China is also facing a shortage of qualified teachers in many rural areas, and there’s a huge demand for high-quality language teachers and tutors throughout the country.

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more on AI in this IMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence

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