Searching for "skills"

Real-World Thinking Skills

5 Ideas for Developing Real-World Thinking Skills

https://www.ascd.org/el/articles/5-ideas-for-developing-real-world-thinking-skills

IDEAS—Inquiry, Design, Evaluation, Argument, and Systems Analysis. Let’s unpack these processes:
  • Inquiry is an investigative process that seeks out understandings and explanations—of observations, outcomes, concepts, and events. The process is driven by thoughtful questions that can be researched and explored in different ways—for example, by analyzing data or documents, generating models, or conducting experiments.
  • Design is an iterative process that results in the development of a new product or process for addressing a need, solving a problem, or improving an existing product/process. It includes clarifying a problem or need, generating possible solutions, testing/evaluating solution options, and developing a plan for implementation.
  • Evaluation involves selecting and applying appropriate criteria for assessing the quality, significance, or merit of something. Evaluation can be used to judge things like products (e.g., the strength of a bridge), outcomes (e.g., the accuracy of a stock market prediction), and processes (e.g., effectiveness of group work).
  • Argumentation is a reasoning process for debating and supporting an idea or position. It involves making a claim and justifying it with reasons and evidence. It can also involve critiquing an argument by challenging its claim or the reasons or evidence given to support it.
  • Systems Analysis is a process for understanding a system’s elements and how they interact. It includes analyzing the various elements in a system and predicting how changes to any part(s) of the system can have both short- and long-term consequences.

Open Skills Management Toolkit (OSMT)

Western Governors University Releases Open-Source Code to Facilitate Universal Skills Language

https://www.wgu.edu/newsroom/press-release/2021/11/wgu-releases-open-source-code-to-facilitate-universal-skills.html

he Open Skills Network (OSN), a community of practice focused on skills-based education and hiring that represents more than 1,200 employers, educational providers, and technology companies,

By launching OSMT as an open-source project, WGU has enabled any educational institution, training program, or employer to freely deploy and use OSMT to translate curriculum, training and development programs, and job profiles into real world skills statements to inform educational program and curriculum design, as well as job role and task definitions.

learner-workers are empowered to use their skills as currency. OSMT has been integrated into Concentric Sky’s Badgr micro-credentialing platform, facilitating the creation of digital credentials that align to Open Skills, creating the building blocks for the shift to skills-based education and hiring.

Gamification to Teach Information Literacy Skills

Laubersheimer, J., Ryan, D., & Champaign, J. (2016). InfoSkills2Go: Using Badges and Gamification to Teach Information Literacy Skills and Concepts to College-Bound High School Students. Journal of Library Administration, 56(8), 924.

https://www.academia.edu/21782837/InfoSkills2Go_Using_Badges_and_Gamification_to_Teach_Information_Literacy_Skills_and_Concepts_to_College_Bound_High_School_Students?email_work_card=title

From online trivia and virtual board games to complex first-person perspective video games and in-person scavenger hunts, libraries are creating games for a variety of purposes, including orientations and instruction (Broussard,2012; Mallon, 2013; Smith & Baker, 2011).

Although the line between gaming and gamification can be blurry, most scholars recognize differences. Games are interactive, involvechallenge, risk, and reward, and have rules and a goal (Pivec, Dziabenko, &Schinnerl, 2003; Becker, 2013). Gamification, on the other hand, utilizes spe-cific gaming elements, often interactivity and rewards, to make an ordinary task more engaging (Prince, 2013). The gamification layer is not the focus of an endeavor, but rather can add enjoyment and a sense of competition toa task. 

Battista (2014) argues that well-executed badges could represent an authentic assessment tool, because they often require the student to tangibly demonstrate a skill, competency, or learning outcome.

Use of the badges helped the team organize the Web site and provided a hierarchy to follow once the steps for earning each badge were created.Each badge consists of three to six tasks. A task can be a tutorial, a video, a game, or a short reading assignment on a given topic. An assessment is given for each task

The fourth and final platform the group considered was BadgeOS fromLearningTimes. BadgeOS requires a WordPress installation BadgeOS was designed to work with Credly (https://credly.com/) and Mozilla Open Badges (http://openbadges.org/) as standard features. 
LearnDash was the most useful plugin for the project beyond BadgeOS. Available for a reasonable fee, LearnDash adds tools and features that give WordPress the ability to be used as a complete learning management system(LMS). 
Available for free under the GNU Public License, BuddyPress(https://buddypress.org/) is another plugin that was capable of integrating with BadgeOS as an extension. The advantage of BuddyPress for the project group was the addition of social media components and functionality to the project Web site.
Go-daddy.com offered comprehensive technical support, easy application instal-lation, and competitively priced hosting packages. A 3-year hosting agree-ment was purchased that included domain registration, unlimited storageand unlimited bandwidth.

compare to

practical application of D2L Brightspace badges for a chemistry course at SCSU
https://blog.stcloudstate.edu/ims/2019/11/06/mastery-of-library-instruction-badge/

Library Instruction Chem 151

Microcredentials skills gap and accessible education

Micro-credentials: The solution to the skills gap and accessible education

By reformatting existing programs into micro-credentials and certificates, you can market these new programs to employers and bring new learners through your doors.

At the end of 2020, 80% of U.S. employers said they had more difficulty filling job openings due to skills gaps compared to the year before — and the skills gap isn’t going away anytime soon.

In fact, a recent Gartner survey found that 58% of employees need new skills to successfully do their work.

To start offering micro-credential programs:

  • Identify gaps: You don’t have to start from scratch to create a micro-credentialing program. Instead, take a proactive approach by comparing the skills offered in your existing courses with the abilities and expertise employers are searching for in their job postings and identify any gaps that micro-credentials can fill for organizations. You can then align the skills offered in your current course offerings with organizations’ needs.
  • Create stackable degree programs: You can also make your micro-credentials stackable and build them into a larger qualification (e.g., offer them as degree credits) to entice employees to further their education at your university. This elevates the overall value for learners who may want a degree down the line.

Bank Of America TVR Soft Skills Training

Bank Of America Turns To VR For Soft Skills Training

https://vrscout-com.cdn.ampproject.org/c/s/vrscout.com/news/bank-of-america-turns-to-vr-for-soft-skills-training/amp/

Created by The Academy—Bank of America’s award-winning onboarding, training, and development organization—the program is part of the company’s commitment to providing the most cutting-edge professional development tools to their employees to ensure they are successful in their roles.

400 employees using the Oculus Go. According to the report, 97% of the participants left feeling more confident in their abilities.

In a 2019 article published by the Academy of International Extended Reality (AIXR), research showed that success in your job and your ability to grow in that role was based on 15% hard skills and 85% soft skills.

VR and soft skills

Virtual Reality helps students build skills for the modern workplace

https://www.thevrara.com/blog2/2021/7/6/virtual-reality-helps-students-build-skills-for-the-modern-workplace-bodyswapsvr-ufitrust-southessexcoll-harlowcollege-writtleofficial-sandwellcollege-bridgendcollege

Career Mindset Development is a 15-minute interactive learning simulation designed as part of a Ufi VocTech Trust initiative in collaboration with teachers and careers counsellors from Harlow CollegeWrittle University CollegeSouth Essex CollegeBridgend College, and Sandwell College to give young people guidance and feedback on:

  • Building self-awareness

  • Taking the initiative when talking to people you don’t know

  • Making a positive impact at work

  • Communicating ideas clearly and with confidence.

The simulation was piloted by the colleges between 1 March and 30 April 2021. Highlights of the results can be seen in this infographic.

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more on soft skills in this IMS blog
https://blog.stcloudstate.edu/ims?s=soft+skills

skills, not degrees?

What if we hired for skills, not degrees?

But now some workforce organizations, researchers and regional civic leaders are pushing back — persuading companies to look beyond academic credentials and to instead hire people based on their skills. A growing number of businesses are listening. In the past few years, Apple, Google, IBM and other high-profile companies have stripped the bachelor’s degree requirement from many of their positions.

Chart showing the industries where degree inflation affects the most jobs

10 job skills for 2025

Here Are the Top 10 Job Skills for 2025

he two highest-ranked spots went to skills that didn’t appear at all on WEF’s previous list: 1) analytical thinking and innovation, and 2) active learning and learning strategies. Another skill cluster that didn’t make the previous list debuted at No. 5 — resilience, stress tolerance, and flexibility.

“The pace of technology adoption is expected to remain unabated and may accelerate in some areas,” including the use of robots and artificial intelligence, the report said. Most businesses — 84 percent — plan to accelerate the digitalization of work processes and the use of digital tools, such as video conferencing,

  1. Analytical thinking and innovation
  2. Active learning and learning strategies
  3. Complex problem-solving
  4. Critical thinking and analysis
  5. Resilience, stress tolerance, and flexibility
  6. Creativity, originality, and initiative
  7. Leadership and social influence
  8. Reasoning, problem-solving, and ideation
  9. Emotional intelligence
  10. Technology design and programming

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compare to 2015
https://www.slideshare.net/aidemoreto/gamification-and-byox-in-academic-libraries-low-end-practical-approach

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