Jun
2019
Digital Literacy for St. Cloud State University
When the Oculus Go was first released, the educational apps were limited.
many more educational apps flooding the Oculus Experiences market
The Oculus Quest is mainly being marketed as an all-in-one VR gaming system, but I see much potential for classroom lessons.
The Oculus Go delivered a VR view, but the Oculus Quest provides us with interactions.
One major difference between the Quest and the Go is the lack of motion sickness with the new device.
The 6 degrees of freedom (6DoF) provides mobility for the student to walk forward, backward, left, right, jump up and squat down. In other words, they can move around just like they would in real life.
The affordable starting price of $399 for 64 GB is comparable to other classroom devices, such as Chromebooks, laptops and iPads.
between the Quest and the Go is the high cost of the apps. By contrast, the majority of my Oculus Go apps were free.
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more on Oculus in this IMS blog
https://blog.stcloudstate.edu/ims?s=Oculus
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Making the Case for Mindfulness in Your School or District – Free Spirit Publishing Blog https://t.co/Smm4HVneOS
— Roxann Riskin, “Be Curious” (@roxannriskin) May 19, 2019
#arvrinedu Denise, from SC, an AR app that translate sign language into spoken English https://t.co/ejeF8wjE2D
— Denise Wright (@DenisecWright) May 2, 2019
2019 Realities360 Conference and Expo San Jose, USA 25 – 27 June 2019 EXPLORE AR AND VR IN YOUR WORK Augmented and virtual reality technologies are the latest buzz in the training and education sector. 2019 Realities360 Conference and Expo is the event for you to explore this tech, and get started building and implementing your AR/VR strategy. You won’t want to miss it. Learn more: http://elgd.co/r19e-conal SESSIONS TO BUILD YOUR STRATEGY The 2019 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR/VR world. Plus, in several sessions you’ll build the knowledge and skills directly with hands-on learning experiences. Here are some essential sessions you’ll need to attend: Explore the entire lineup: http://elgd.co/r19e-sessions |
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality
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June 7, 9:15 am – 10:45 am, Plamen Miltenoff, St. Cloud State University, MN, USA
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Visuals from the slides available also here:
https://blog.stcloudstate.edu/ims/2018/04/13/instruments-methods-formative-assessment/
April 6, 219, Jim Johnson and Kim Hiel course
https://web.stcloudstate.edu/pmiltenoff/vr_library/virtual_guide.mov
Reception:
The #VR #VirtualReality sessions:
Immersive technology allows students to explore the world firsthand on a molecular level.
Eli Zimmerman
t universities and medical schools, students are already using AR and VR
Originally, AR and VR lesson plans revolved around the virtual field trip.with the HTC Vive, for example, can take a detailed, 3D-rendered journey.
In May 2018, Google announced a partnership with Labster, a virtual lab simulator, to develop immersive high school and college biology and anatomy courses.
by Intel last year, Middle Township High School in New Jersey embraced the idea of using Oculus Rift headsets to examine virtual frogs. In California, a new bill introduced in the state legislature would swap out real animals in schools for virtual replacements to teach biology more humanely.