Voke VR, a virtual reality (VR) company founded by two former Washington State University (WSU) professors, is working to build Intel-backed immersive tech for live events.
At the core of the platform is Voke’s TrueVR product, which delivers full stereoscopic 3D video that is integrated with augmented content in a 360-degree VR environment. It uses multiple camera angles with zoom capabilities and synchronized DVR, so that viewers can control what they want to watch. Additionally, with TrueVR, content is captured, encoded, synced with scores, metadata and audio and delivered in real time to multiple platforms.
If you listen to management pundits, “collaboration” is all the rage. While the term is a bit fuzzy, what’s usually meant by “collaboration” is 1) plenty of ad-hoc meetings and 2) open-plan offices that increase the likelihood that that such meetings take place.
Rather than improving their own performance, mediocre employees socially isolate top performers, spread nasty rumors about them, and either sabotage, or attempt to steal credit for, the top performers’ work. As the study put it: “Cooperative contexts proved socially disadvantageous for high performers.”
Introduction (5-10 min)
Plamen: http://web.stcloudstate.edu/pmiltenoff/faculty/
students: interests and related information
Group assignment (5-10 min)
Effective communication strategies. List 3-5 and discuss the pros and cons (what makes them effective and are there any impediments, limitations)
Class discussion on effective communication strategies: based on the group work findings, how do you think digital storytelling may be [can it be] an effective communication tool
What is Storytelling? How does it differ from Digital Storytelling?
Rossiter & Garcia (2010) consider “digital stories are short vignettes that combine the art of telling stories with multimedia objects including images, audio, and video” (p. 37)
Is Digital Storytelling more then just storytelling on technology steroids?
What is Digital Storytelling (DS) for school leadership? A bibliographic research reveals a plenitude of research on DS in the classroom, for educators, but not much for educational leaders.
Guajardo, Oliver, Rodrigez, Valcez, Cantu, & Guajardo (2011) view digital storytelling for emerging educational leaders as “as a process for data creation, analysis, and synthesis.”
There is information for corporate leaders or community leaders and DS, but not much for ed leaders.
Let’s create our own understanding of digital storytelling for educational leaders.
Basic definitions, concepts and processes.
Learn about Web 1.0 versus Web 2.0; the Cloud; transliteracy and multiliteracy
Multimodal Literacy refers to meaning-making that occurs through the reading, viewing, understanding, responding to and producing and interacting with multimedia and digital texts. It may include oral and gestural modes of talking, listening and dramatising as well as writing, designing and producing such texts. The processing of modes, such as image, words, sound and movement within texts can occur simultaneously and is often cohesive and synchronous. Sometimes specific modes may dominate.
group work (15-20) min
split in groups of 3: an ed leader, a media specialist (or teacher with technology background) and a teacher (to represent a school committee on community relations)
you have 5 min to research (Internet, access to school resources) and 5-10 min to come up with a strategy for use of digital storytelling for expanding and improving community relationship
Base your strategy on existing examples.
E.g.:
Do the following electronic resources regarding this particular educational institution relay digital story: http://strideacademy.org/ https://www.facebook.com/StrideAcademy/ https://twitter.com/search?q=Stride%20Academy%20Charter%20School&src=tyah https://youtu.be/eekIUqMQ4v0
What do you like?
What would you do differently?
Digital Storytelling for building, expanding, improving community relations – final thoughts
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literature:
Rossiter, M., & Garcia, P. A. (2010). Digital storytelling: A new player on the narrative field.
New Directions For Adult & Continuing Education, 2010(126), 37-48. http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.
com%2flogin.aspx%3fdirect%3dtrue%26db%3daph%26AN%3d51532202%26
site%3dehost-live%26scope%3dsite
Estimated Hours of Learning: 28 Certificate of Completion available upon request
Learning outcomes
After participating in this eCourse, you will:
Gain experience using some of the best apps available and understand how they enable learning
Learn how to evaluate and review mobile apps
Learn how tablets complement laptops, and how their capabilities are creating new learning opportunities
Learn how apps are being used by people with special needs, and where to find additional resources for learning more
Receive guidance for creating your own app guides, offering workshops, and advising colleagues
In this 5-week eCourse, you’ll learn about the most useful apps available on tablet and mobile devices and how they can be applied in your library to create the best learning experiences for your patrons and students.
Mobile apps are empowering for people of all ages and abilities. Contrary to the popular idea that apps are only useful for “consumption,” the best apps are being used effectively as tools to enable learning and knowledge creation. In this eCourse, Nicole Hennig will show you how to incorporate apps as learning tools at your library.
Readings about security, writing, mobile apps in academia
Your thoughts on the readings (discussion forum)
Optional app review assignment
Week 3 – Reference
The Apps
Dictionaries, encyclopedias
Unit converters, maps, languages
Specialized reference apps
Subscription databases & citations
Readings & Discussion
Readings about jailbreaking, platforms, & mobile web
Apple’s iOS Human Interface Guidelines
Your thoughts on the readings (discussion forum)
Optional app review assignment
Week 4 – Multimedia
The Apps
Art viewing
Art creation
Photography and photo editing
Music listening
Music creation
Video viewing and editing
Readings & Discussion
Readings about technology & children
Your thoughts on the readings (discussion forum)
Optional app review assignment
Week 5 – Accessibility & More
Accessibility features of mobile devices
Readings & Discussion
Readings about assistive technology
Your thoughts on the readings (discussion forum)
Idea generation assignment
Ideas for using apps in library programs & services
Apps that wow
How this eCourse Works
The eCourse begins on June 5, 2017. Your participation will require approximately five to six hours a week, at times that fit your schedule. All activities take place on the website, and you will be expected to:
Read, listen to or view online content
Post to online discussion boards
Complete weekly assignments or activities
Instructor Nicole Hennig will monitor discussion boards regularly during the five-week period, lead group discussions, and will also answer individual questions. All interaction will take place on the eCourse site, which will be available 24 hours a day, 7 days a week. It’s recommended that students log into the site on the first day of class or within a few days for an overview of the content and to begin the first lesson.
It’s really not about Millennials at all. It’s about people: human-to-human interaction, and the underlying issues with running a business that tend to run opposite of personal development.
Companies need to start asking themselves how they can impact every employee’s personal development
If you want to keep your Millennial employees over the long term, you have to be willing to offer them this one thing
Apеster (https://app.apester.com/): can be played asynchronously (yet, restricted in time). Kahoot is a simultaneous game. EdPuzzle also lke Apester can be asynchronous, but like Kahoot requires an account, whereas Apester can be played by anyone.
Apester (https://app.apester.com/) video is NOT working yet. Kahoot has a nice feature for a video intro and video response. Apester (https://app.apester.com/) Embed is working, but link sharing is NOT WORKING.
Both Apester and Kahoot are mobile devices compatible.
1. Blogger – It’s free and easy to set-up. It can be integrated into your Google Apps for Education account which means that you and your students can use the same usernames and passwords that they use in all other Google tools. You can make your blog private (up to 100 members invited by email). The drawback to it is that a lot of school filters flag it as “social media” and block it on those grounds.
1a. Edublogs – Probably the best option for elementary school and middle school use. Blogs and individual blog posts can be made private, password-protected, or public. You can create and manage your students’ accounts. The latest version of Edublogs allows all users to include videos in blog posts. Outstanding customer support.
2. Weebly for Education – It’s free to have up to 40 students in your account. You can manage your students’ accounts. You can have students contribute to a group blog and or let them manage their own individual blogs.
3. SeeSaw.me – SeeSaw was originally launched as a digital portfolio tool. The addition of a blogging component was made in January 2016. The blogging component of SeeSaw allows you to import and display your students’ digital artifacts publicly or privately. There is not much you can do with SeeSaw in terms of customization of layout and color scheme.
4. WordPress.org – If you have the technical accumen or the time to learn it (it’s not that hard), self-hosting a blog that runs on WordPress software will give you the ultimate in control and flexibility. You will be able to create and manage student accounts, have a nearly infinite variety of customizations, and you’ll be able to move your blog from server to server whenever you want to. That said, you will have to pay for hosting (or convince your school to give you server space) and you will be responsible for maintaining security updates and backing-up your blog regularly.
5. Kidblog – Allows you to manage your students’ accounts. Requires you to pay for a subscription in order to get the features that you really want. Those features include embedding videos and other media from third party sites. Powered by WordPress software.
6. WordPress.com – It’s easy to use and is free, but with some serious limitations at the free level. The free version displays advertising on your blog which you cannot control. The free version also doesn’t allow embedding content from many third-party sites.