Archive of ‘distributive learning’ category

Netlix and HBO on VR

Netflix and HBO launch virtual reality apps on Google Play

Jacob Siegal  http://bgr.com/2016/12/12/netflix-hbo-vr-android-apps/

The content itself isn’t VR, just the digital venue.
Along with these three apps, Google has also brought NextVR to Daydream, which is the only app of the bunch that actually offers 360-degree, 3D video. With Netflix VR, HBO VR, NextVR, Hulu VR and Google Play Movies & TV, Daydream has suddenly become the undisputed leader of VR video.
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More on on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr

Credly Badges on Canvas

Credly Badges Now Available Through Canvas

By Rhea Kelly 01/09/17

https://campustechnology.com/articles/2017/01/09/credly-badges-now-available-through-canvas.aspx

Students can now earn digital badges when they complete modules in Canvas, thanks to a new partnership between Credly and the learning management system from Instructure.

“Digital badges are a powerful and employer-friendly complement to grades and other information traditionally found on a college transcript,” said Brenda Perea, instructional design project manager at Colorado Community College System, which deployed an early pilot of Credly Learning Edition for Canvas.

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more on badges in this IMS blog
https://blog.stcloudstate.edu/ims?s=badges

synchronous vs asynchronous

From the The EDUCAUSE Blended and Online Learning Constituent Group Listserv <BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU>

Can you recommend a peer-reviewed research article that addresses the learning outcomes/learning effectiveness of asynchronous vs. synchronous teaching approaches in online courses?

We have a program that has required weekly synchronous sessions (held via Bb Collaborate) that support the otherwise asynchronous courses in the program. The department is considering making that requirement optional to accommodate worldwide learners, but there are faculty who are concerned about the impact to the learning and transfer of knowledge to the students.

Any research that addresses the differences in these teaching modalities when it comes to learning outcomes?

Thanks in advance,     Kristen     Kristen Brown     Assistant Director, Online Learning     Delphi Center for Teaching and Learning

I am happy to share my own dissertation research which specifically focused on this topic as well. Please email me and I will share. andy.black@nurs.utah.edu
My note: I emailed Andy and will attach his dissertation to this blog, if interest

final-dissertation-andy-black-asynchronous-synchronous

On Behalf Of Henri Moser
Sent: Friday, January 06, 2017 8:35 AM

Here is a link to my dissertation which centered on synchronous academic support for online graduate students.Best,Henri

http://dune.une.edu/theses/56/

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more on synchronous online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=synchronous

instructional design librarian

Conversations With Blended Librarians: The Evolving Instructional Design Librarian now available

Published on

Joelle Pitts is an Instructional Design Librarian and Associate Professor at Kansas State University Libraries. She is responsible for the creation and maintenance of web-based learning objects and environments aimed at improving the information literacy of the Kansas State University community. She leads the New Literacies Alliance, an inter-institutional information literacy consortium. Her research interests include distance education and e-learning theory and design, library user experience (UX), as well as the design and implementation of games-based learning environments.

The view the recorded session visit http://blendedlibrarian.learningtimes.net/

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more on blended librarian in this IMS blog
https://blog.stcloudstate.edu/ims?s=blended+librarian

cartoons humor learning

Creating Cartoons to Spark Engagement, Learning

http://www.toondoo.com/

my note:
Avoid using infographics for purposes, which toodoo can serve.
Infographics are for about visualization of stats, not just visualization.
#FindTheRightTool
By Vicki E. Phillips
As instructors, we are constantly looking for new ways to capture our students’ attention and increase their participation in our classes, especially in the online modalities. We spend countless hours crafting weekly announcements for classes and then inevitably receive multiple emails from our students asking the very same questions that we so carefully and completely answered in those very same announcements! The question remains, how do we get them to read our posts?
It was precisely that problem I was trying to solve when I came across several articles touting the benefits of comics in higher education classrooms. I knew I couldn’t create an entire comic book, but I wondered if I could create a content-related cartoon that would not only capture students’ attention and maybe make them laugh, but also interest them enough that they would read the entire announcement or post. In doing so, I would be freed from responding to dozens of emails asking the same questions outlined in the announcements and students could focus on the homework.
A quick Internet search led me to a plethora of free “click and drag” cartoon making software applications to try. I started posting my own cartoons on characters, themes, etc. on the weekly literature we were studying in my upper division American and Contemporary World Literature classes, as well as to offer reminders or a few words of encouragement. Here’s an example of one I posted during week 7 of the semester when students can become discouraged with their assignment load: http://www.toondoo.com/cartoon/10115361
After a positive response, I decided to provide my online students the opportunity to try their hand at cartoon creation. I created a rubric and a set of instructions for an easy to use, free program that I had used, and I opened up the “cartoon challenge” to the students. The results were nothing short of amazing—what intrigued me the most was the time and effort they took with their cartoons. Not only did they create cartoons on the story we were reading, but they also wrote additional posts explaining their ideas for the creation, discussing why they chose a particular scene, and identifying those elements pertinent to the points they were making. These posts tended to receive many more substantial comments from their peers than the traditional discussion board posts, indicating they were being read more.
When students in my face-to-face course heard about the cartoons, they asked to try this approach as well. Their cartoons, shared in class via the overhead projector, led to some of the most engaging and interesting discussions I have ever had in the residential literature classes as students explained how they came up with the elements they chose, and why they picked a certain scene from the reading. The positive student feedback has been instrumental in my continuing to offer this option in both my online and face-to-face classes.
How does one get started in making these cartoons? The good news is you do not have to be an artist to make a cartoon! There are free programs with templates, clip art, and all the elements you would need to click and drag into place all those wonderful ideas you have simmering in your brain. My favorite to use is ToonDoo, available at http://toondoo.com. I like it because there are literally hundreds of elements, a search bar, and it lets me customize what I want to say in the dialog bubbles. It is very user friendly, even for those of us with limited artistic ability.
The whole experience has been overwhelmingly positive for me, and judging from the feedback received, for the students as well. It has also reminded me of one of my teaching goals, which is to incorporate more activities which would fall under assimilating and creating aspects of Bloom’s Taxonomy (Bloom’s Revised Taxonomy, 2001). If that is your goal as well, then try inserting a cartoon in those weekly announcements and ask for feedback from your students—I think you’ll be pleasantly surprised!
References:
Armstrong, Patricia (n.d.) Bloom’s Taxonomy, Vanderbilt University, Center for Teaching. Retrieved from https://cft.vanderbilt.edu/guides-sub-pages/blooms-taxonomy/#2001
Pappas, Christopher (2014) The 5 Best Free Cartoon Making Programs for Teachers. Retrieved from: https://elearningindustry.com/the-5-best-free-cartoon-making-tools-for-teachers
Vicki E. Phillips is an assistant professor of English and Literature at Rasmussen College, Ocala, Fla.

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cartoons for historians and history teaching / learning:
http://www.historycomics.net/

http://www.readingwithpictures.org/

http://www.freetech4teachers.com/2016/10/10-ideas-for-using-comics-in-your.html

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more on effective presentations in this IMS blog
https://blog.stcloudstate.edu/ims?s=presentations

more on create infographics in this IMS blog:
https://blog.stcloudstate.edu/ims/2014/04/09/infographics-how-to-create-them/

digital innovation liberal arts

The Secret to Digital Innovation in the Liberal Arts

Small liberal arts colleges looking to innovate with technology in education are finding strength in numbers.

By David Raths 12/12/16

https://campustechnology.com/Articles/2016/12/12/The-Secret-to-Digital-Innovation-in-the-Liberal-Arts.aspx

During a Dec. 8 Future Trends Forum video chat hosted by futurist Bryan Alexander, several liberal arts technology leaders spoke about their efforts to define their colleges’ approach to digital innovation.

As an example of a more promising liberal arts partnership, Eshleman pointed to LACOL, the Liberal Arts Consortium for Online Learning. LACOL’s nine member institutions comprise Amherst, Bryn Mawr, Carleton, Haverford, Pomona, Swarthmore, Vassar, Washington and Lee and Williams. LACOL is an effort to create an experimental framework that supports project work across the nine campuses. There are interesting experiments happening on each campus, and LACOL provides opportunities to use a digital network to take those to a new level, said Elizabeth Evans, LACOL’s director, who joined Eshleman on the Future Trends Forum virtual stage to describe the consortium’s setup.

This involves a multi-campus team of faculty and instructional designers, all organized around a central project, which has its ups and downs, she added.

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She is starting to work with Davidson’s Center for Interdisciplinary Studies and an entrepreneurship initiative to foster projects that are “bottom-up from students, faculty and staff who want to experiment with models of innovation.”

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She said she has learned to keep the focus off of technology initially. She asks faculty members to think about what have they wanted to do around student learning and why. “It is about that first, and technology second,” she stressed, adding that she has moved away from quantitative evaluation of projects and more toward storytelling.

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more on digital innovation in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+innovation

change in learning

Bonk, C. J. (2016). What is the state of e-learning?: Reflections on 30 ways learning is changing. Journal of Open, Flexible and Distance Learning, 20(2), 6-20. Journal of Open, Flexible and Distance Learning. Retrieved from https://www.academia.edu/30032706/Bonk_C._J._2016_._What_is_the_state_of_e-learning_Reflections_on_30_ways_learning_is_changing._Journal_of_Open_Flexible_and_Distance_Learning_20_2_6-20
Mega trend 1 Learner engagement
new opportunities for fostering greater learner involvement and concerted effort in the learning process
Change #1: Learning is more mobile
Change #2: Learning is more visual
Change #3: Learning is more touch-sensored
Change #4: Learning is more game-based
Change #5: Learning is more immersive
Change #6: Learning is more collaborative
Change #7: Learning is more social
Change #8: Learning is more digital and resource-rich
Change #9: Learning is more adventurous
Change #10: Learning is more hands-on
Mega Trend 2 Pervasive access
our ability to increasingly access learning anyway and anytime.

Change #11: Learning is more online
Change #12: Learning is more video-based
Change #13: Learning is more global
Change #14: Learning is more immediate
Change #15: Learning is more direct from experts
Change #16: Learning is more synchronous
Change #17: Learning is more open
Change #18: Learning is more free
Change #19: Learning is more informal
Change #20: Learning is ubiquitous
Mega Trend #3: Customisation
Change #21: Learning is more blended
Change #22: Learning is more self-directed
Change #23: Learning is more competency-based
Change #24: Learning is more on demand
Change #25: Learning is more massive
Change #26: Learning is more modular
Change #27: Learning is more communal
Change #28: Learning is more modifiable
Change #29: Learning is more flipped
Change #30: Learning is more personal

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