Quantile Measures for Math Added to Kansas Student Assessments
By Dian Schaffhauser 05/27/16
There are two types of Lexile measures: a person’s reading ability and the text’s difficulty. Students who are tested against state standards receive a Lexile reader measure from the Kansas Reading Assessment. Books and other texts receive a Lexile text measure from a MetaMetrics software tool called the Lexile Analyzer, which describes the book’s reading demand or complexity. When used together, the two measures are intended to help match a reader with reading material that is at an appropriate difficulty or will at least help give an idea of how well a reader should comprehend text. The reader should encounter some level of difficulty with the text, but not enough to get frustrated. The Lexile reader measure is used to monitor reader progress.
My note: is this another way / attempt to replace humans as educators? Or it is a supplemental approach to improve students’ reading abilities.
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“There is a long history of people worrying and complaining about new technologies and also putting them up on a pedestal as the answer…
As a society, I think we’re beginning to recognize this imbalance, and we’re in a position to ask questions like “How do we live a more balanced life in the fast world? How do we achieve adequate forms of slow practice?”
David Levy – See more at: http://tricycle.org/trikedaily/mindful-tech/#sthash.9iABezUN.dpuf
more on mindfulness in this IMS blog
more on the contemplative practices, contemplative computing specifically in this IMS blog
Can Research Prove Ties Between Mindfulness and Achievement?
The Flanker test, which helps give researchers a sense of cognitive flexibility
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American schools are teaching our kids how to code all wrong
Idit Harel CEO, Globaloria,
The light and fluffy version of computer science—which is proliferating as a superficial response to the increased need for coders in the workplace—is a phenomenon I refer to as “pop computing.” While calling all policy makers and education leaders to consider “computer science education for all” is a good thing, the coding culture promoted by Code.org and its library of movie-branded coding apps provide quick experiences of drag-and-drop code entertainment.
playing with coding apps as compared to learning to design an app using code. Building an app takes time and requires multi-dimensional learning contexts, pathways and projects.
Computing and computer science is the equivalent of immersing in a thicker study of music—its origins, influences, aesthetics, applications, theories, composition, techniques, variations and meanings. In other words, the actual foundations and experiences that change an individual’s mindset.
As noted by MIT’s Marvin Minsky and Alan Kay, computational innovation and literacy have much in common with music literacy. Just as would-be musicians become proficient by listening improvising and composing, and not just by playing other people’s compositions, so would-be programmers become proficient by designing prototypes and models that work for solving real problems, doing critical thinking and analysis, and creative collaboration—none of which can be accomplished in one hour of coding. In other words, just as a kid playing Guitar Hero wouldn’t be considered a musician, someone playing with coding apps isn’t exactly a coder or computer scientist.
more on coding in this IMS blog:
More on gamification in this IMS blog:
Virtual reality may be the closest to teleportation we will ever have in our lifetime.
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Open Source Textbooks
Presenters: Steve Gilbert, TLT Group and Others
PLANNING MEETING – Flipped Classrooms, Blended Learning, and Integrating Technology
Date: Thursday, May 26, 2016
Time: 3:00 – 4:00 PM ET
Presenters: Steve Gilbert and many more
In this session we will finalize the design of the May 27th & June 24th events. Link to planning document.
Here is a history of our work on this topic:
- During our March 11th FridayLive! event, Irene Knokh helped us explore the flipped classroom. There was interest expressed in building a flipped classroom toolkit.
- On March 17th TLT Members were invited to start this work.
- On March 24th TLT Members met and decided to create a Flipped/Blended Learning Series.
- On March 31st the planning continued and the 3 part series has begun to take shape.
- In April we decided to focus on 2 events.
- On April 27th we finalized the dates (May 27 and June 24th) and began to design the first session.
- On May 5th the design work continued
- On May 11th the design work continued
- On May 19th the design work continued
Special and Gifted Education: Concepts, Methodologies, Tools, and Applications (4 Volumes)
Release Date: April, 2016
Diverse learners with exceptional needs require a specialized curriculum that will help them to develop socially and intellectually in a way that traditional pedagogical practice is unable to fulfill. As educational technologies and theoretical approaches to learning continue to advance, so do the opportunities for exceptional children.
Special and Gifted Education: Concepts, Methodologies, Tools, and Applications is an exhaustive compilation of emerging research, theoretical concepts, and real-world examples of the ways in which the education of special needs and exceptional children is evolving. Emphasizing pedagogical innovation and new ways of looking at contemporary educational practice, this multi-volume reference work is ideal for inclusion in academic libraries for use by pre-service and in-service teachers, graduate-level students, researchers, and educational software designers and developers.
- Attention Deficit Hyperactivity Disorder (ADHD)
- Behavioral Disorders
- Emotional Disorders
- Exceptional Learners
- Learning Disabilities
- Physical Disabilities
- Response to Intervention
- Talented Education
More on gifted education in this IMS blog:
more on special education in this IMS blog: