InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'learning' Category

Super Mario gets artificial intelligence

Posted by Plamen Miltenoff on 25th January 2015

Researchers create ‘self-aware’ Super Mario with artificial intelligence

http://mashable.com/2015/01/19/super-mario-artificial-intelligence/

A team of German researchers has used artificial intelligence to create a “self-aware” version of Super Mario who can respond to verbal commands and automatically play his own game.

Artificial Intelligence helps Mario play his own game

Students at the University of Tubingen have used Mario as part of their efforts to find out how the human brain works.

The cognitive modelling unit claim their project has generated “a fully functional program” and “an alive and somewhat intelligent artificial agent”.

http://www.bbc.co.uk/newsbeat/30879456

Can Super Mario Save Artificial Intelligence?

The most popular approaches today focus on Big Data, or mimicking humansthat already know how to do some task. But sheer mimicry breaks down when one gives a machine new tasks, and, as I explained a few weeks ago, Big Data approaches tend to excel at finding correlations without necessarily being able to induce the rules of the game. If Big Data alone is not a powerful enough tool to induce a strategy in a complex but well-defined game like chess, then that’s a problem, since the real world is vastly more open-ended, and considerably more complicated.

http://www.newyorker.com/tech/elements/can-super-mario-save-artificial-intelligence

Posted in Digital literacy, educational technology, gamification, gaming, student-centered learning | No Comments »

laptop selection

Posted by Plamen Miltenoff on 25th January 2015

Looking for a new laptop?

http://www.productchart.com/laptops/

Excellent interactive chart available from Global Network Discovery

Here is a wonderful interactive chart from Global Network Discovery that you can use to compare the affordances of different laptops. The chart compares a wide variety of laptops on criteria that include things such as : memory, storage capacity, screen size, and weight. You can also use the search functionality accompanied with the chart to refine your search by CPU, brand or model. Hovering your cursor over any laptop icon  will display a small box with details pertaining to that product. These details include, besides the specs and features of that laptop, an updated version of its price.
Keep this interactive chart handy  to use next time you want to buy a laptop. If you are looking for the best laptops for teachers, you can check this list instead. You can also use the “more” option in the chart to search for other comparison charts on smartphones, flash drives and SSD drives.
http://www.educatorstechnology.com/2015/01/a-handy-interactive-chart-comparing.html

Posted in instructional technology, mobile learning, technology literacy | 1 Comment »

storytelling in the digital age

Posted by Plamen Miltenoff on 23rd January 2015

Story is a big deal – even in the digital age

https://www.linkedin.com/pulse/story-big-deal-even-digital-age-touseef-mirza

Digital storytelling—baby steps. Communicating through the digital medium, ie, through websites, social media, mobile apps, is a fairly new venture. It’s only been around for 15-20 years at the most (since the dawn of the Internet). So all things considered, we are still in the early stages of exploring and understanding how to communicate effectively in the digital medium.

More on digital and traditional storytelling in this blog:

http://blog.stcloudstate.edu/ims/?s=storytelling

Posted in instructional technology, student-centered learning | No Comments »

AI

Posted by Plamen Miltenoff on 20th January 2015

The Deep Mind of Dennis Hassabis

In the race to recruit the best AI talent, Google scored a coup by getting the team led by a former video game guru and chess prodigy

https://medium.com/backchannel/the-deep-mind-of-demis-hassabis-156112890d8a

the only path to developing really powerful AI would be to use this unstructured information. It’s also called unsupervised learning— you just give it data and it learns by itself what to do with it, what the structure is, what the insights are.

One of the people you work with at Google is Geoff Hinton, a pioneer of neural networks. Has his work been crucial to yours?

Sure. He had this big paper in 2006 that rejuvenated this whole area. And he introduced this idea of deep neural networks—Deep Learning. The other big thing that we have here is reinforcement learning, which we think is equally important. A lot of what Deep Mind has done so far is combining those two promising areas of research together in a really fundamental way. And that’s resulted in the Atari game player, which really is the first demonstration of an agent that goes from pixels to action, as we call it.

Posted in gaming, information technology, video | No Comments »

Technology Fails To Revolutionize Education

Posted by Plamen Miltenoff on 18th January 2015

Why Technology Fails To Revolutionize Education

http://www.wimp.com/failseducation/

Posted in instructional technology, learning, technology, technology literacy | No Comments »

NOISETRADE vs BANDCAMP vs SOUNDCLOUD

Posted by Plamen Miltenoff on 15th January 2015

Use social media sites for audio with learning goals in mind? No problem, contribute to this blog entry…

NOISETRADE vs BANDCAMP vs SOUNDCLOUD

http://forum.holyculture.net/showthread.php?63700-NOISETRADE-vs-BANDCAMP-vs-SOUNDCLOUD-vs-Whoever

Bandcamp vs. ReverbNation vs. SoundCloud: Part Three

http://doughnutmag.com/tutorials/music-promotion/bandcamp-vs-reverbnation-vs-soundcloud-part-three/

Lessons Learned From Noisetrade: Free and Legal Music Downloads

http://readwrite.com/2012/01/03/lessons-learned-from-noisetrad

 

When it comes to downloading digital music, there is free and then there is legal, but seldom can you have both from the same site, and make money too.

Posted in Digital literacy, educational technology, instructional technology, learning objects, open learning, social media | No Comments »

Games in the library

Posted by Plamen Miltenoff on 13th January 2015

Games in the library

bibliography and research

http://scottnicholson.com/pubs/index.html

Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries
Author(s): Scott Nicholson
Source: The Library Quarterly, Vol. 83, No. 4 (October 2013), pp. 341-361
Published by: The University of Chicago Press
Stable URL: http://www.jstor.org/stable/10.1086/671913

demonstrate the different ways in which libraries have used games, toys, and puzzles over the last 150 years through bothcollections and services
p, 342 Defining games -
p. 348 Games as the Subject of Collections\
p. 350A significant shift in academic libraries is a focus on providing services to students. Since agrowing number of academic publications both current issues and back volumes

are ac-cessible online through library subscriptions, the physical space of academic libraries is notneeded for collections of periodicals. The concept of the “learning commons”has become
popular on US campuses in the past decade; it combines traditional library resources and
the availability of library staff members with group work spaces, computer access and assis-
tance, and writing assistance to provide one place where students can get assistance with
course work. In addition, many of these learning commons also include cafes, social spaces,
and other support of the social lives of students, and it is in this role that academic libraries
provide access to collections of games.

p. 357 Another upcoming area of gaming in libraries is gamification. Gamification is the application of game design elements to a nongame setting ðDeterding et al. 2011Þ.

————————————-

Nicholson, S. (2013, June). Exploring Gamification Techniques for Classroom Management. Paper Presented at Games+Learning+Society 9.0, Madison, WI

The concept of meaningful gamification is that the primary use of game layers is not to provide
external rewards, but rather to help participants find a deeper connection to the underyling topic

——————————-

 

More on games in education in this blog

http://blog.stcloudstate.edu/ims/?s=games

http://blog.stcloudstate.edu/ims/?s=gaming

http://blog.stcloudstate.edu/ims/?s=gamification

Posted in educational technology, gamification, gaming | No Comments »

Mobile Learning

Posted by Plamen Miltenoff on 13th January 2015

Mobile Learning Futures

http://dmlcentral.net/blog/s-craig-watkins/mobile-learning-futures

when Latinos and African Americans go online from home they are most likely doing so via a handheld device.

More on mobile learning in this blog:

http://blog.stcloudstate.edu/ims/?s=mobile+learning

Posted in mobile learning | No Comments »

VSCO Cam

Posted by Plamen Miltenoff on 12th January 2015

How To Use The App That Will Make Your Photos Look So Much Better

http://www.businessinsider.com/how-to-use-vsco-cam-2015-1?op=1#ixzz3OeN3Fss0

VSCO Cam available for mobile devices

VSCO Cam allows users to transform bland photos into gallery-worthy artistic images.

Posted in Digital literacy, information technology, instructional technology, mobile learning, social media, technology, technology literacy | No Comments »

instaGrok: An Education Search Engine

Posted by Plamen Miltenoff on 12th January 2015

instaGrok: An Education Search Engine for Students

http://www.edudemic.com/instagrok-an-education-search-engine-for-students

instaGrok is a next-generation research engine intended for academic settings to allow students to research any subject and see results in an interactive concept map, or “grok.” The grok features key facts, concepts and their relationships, images, videos, quizzes, and a glossary. Students can pin the information that they want to use to their grok and keep a bibliography or research notes in an integrated journal.

What makes instaGrok indispensable to teachers is its ability to facilitate self-directed learning of several critical skills, including researching and integrating discrete concepts.

My note: App for Android and iOS tablets is NOT available for smartphones and iTouch

Posted in Android, Digital literacy, educational technology, information literacy, information technology, iPAD, mobile apps, pedagogy, search, student-centered learning | No Comments »