Archive of ‘learning’ category

Gamification, personalization and continued education

Gamification, personalization and continued education are trending in edtech

Textbooks on Pay-as-You-Go Basis

New Model Lets Students Rent Textbooks on Pay-as-You-Go Basis

By Michael Hart 04/12/16

https://campustechnology.com/articles/2016/04/12/new-model-lets-students-rent-textbooks-on-pay-as-you-go-basis.aspx

Once students register with iFlipd, they can rent digital textbooks for as little as a week. Once they finish using a book, they can move it back into the digital catalogue, making it available to other students. There is a loyalty program that gives points toward free rentals.

iFlipd is also integrated with Datalogics and its interactive Active Textbook e-book system so that students have sharing capabilities. They can share notes on the texts through the platform and access notes made by previous users of the same textbooks. The note-sharing platform allows for highlighting, annotations, audio, video and search.

students and technology

2015 Student and Faculty Technology Research Studies

https://library.educause.edu/resources/2015/8/2015-student-and-faculty-technology-research-studies

Report: https://library.educause.edu/~/media/files/library/2015/8/ers1510ss.pdf?la=en

Infographic: ECAR_2015

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Study of Students and Information Technology, 2014

https://library.educause.edu/resources/2014/10/2014-student-and-faculty-technology-research-studies

report: https://library.educause.edu/~/media/files/library/2014/10/ers1406.pdf

Infographic: ECAR_2014

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Higher Ed: EDUCAUSE Releases ECAR Study of Undergraduate Students and Information Technology 2013

http://www.infodocket.com/2013/09/16/higher-ed-educause-releases-ecar-study-of-undergraduate-students-and-information-technology-2013/

Direct to Full Text Report (49 pages; PDF)

students and technology 2013

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ECAR 2011

students and technology 2011

download from MediaSpace

How to download videocapture from MediaSpace (AKA Kaltura)

screen recording

screen recording

  • Open the file you want to download in the player, by clicking on the file
  • Click on the scroll down menu “Actions” and and choose “Edit”
actions_edit

actions_edit

  • Click on the scroll down menu “Actions” and and choose “Edit”
  • Click “Downloads”
downloads

downloads

  • 1. Select HiDef MP4 file, 2. Click “download” and 3. click on “Download Media”
save

save

  •  save your file to a location of your choice

Detachable Devices

Report: Detachable Devices To Drive Tablet Growth Through 2020

https://campustechnology.com/articles/2016/03/10/report-detachable-devices-to-drive-tablet-growth-through-2020.aspx

By Joshua Bolkan,  03/10/16

Detachable tablets will nearly quadruple, as a share of the tablet market, from 8 percent to 30 percent in 2020, according to a new forecast from International Data Corp. (IDC).

Android detachables will account for 18.2 percent of the devices sold this year, according to IDC’s prediction, improving to 23.1 percent in 2020.

iOS market share among detachables will fall from 28.5 percent this year to 22.4 percent in 2020.

wearables

Report: Wearables To Top 10 Million Shipments in 2016

By Joshua Bolkan 03/21/16

Global sales of wearable devices will exceed 10 million this year, up 32.8 percent over 2015, according to a new forecast from International Data Corp. (IDC). That total will more than double by the end of the forecast period, 2020, to hit 237.1 million shipments if the company’s prediction holds true.

“Watch and wristband shipments will reach a combined total of 100 million shipments in 2016, up from 72.2 million in 2015,” according to a news release. “Other form factors, such as clothing, eyewear, and hearables, are expected to reach 9.8 million units in 2016 and will more than double their share by 2020. This will open the door for new experiences, use cases, and applications going forward.

basic academic research

Opinion: How basic academic research leads to innovation

rethinking intelligence

Rethinking Intelligence: How Does Imagination Measure Up?

http://ww2.kqed.org/mindshift/2016/04/11/rethinking-intelligence-how-does-imagination-measure-up

Dr. Scott Barry Kaufman When he was young, Kaufman had central auditory processing disorder, which made it hard for him to process verbal information in real time. He was asked to repeat third grade because he was considered a “slow” learner.

Kaufman thinks the traditional IQ test does a good job of measuring general cognitive ability, but says it misses all the ways that ability interacts with engagement. An individual’s goals within the learning classroom and excitement about a topic affect how he or she pursues learning, none of which is captured on IQ tests. Worse, those tests are often used to filter people in or out of special programs.

FOUR PRACTICES TO CULTIVATE CHILDREN’S CREATIVITY

  1. allowing more solitary reflective time in kids’ schedules. Whether it’s the constant demands on attention at school or in after-school activities, there often isn’t enough time in a child’s day when she can switch off the executive functioning network and tap into the imagination network.
  2. “We support obsessive passion, but not harmonious passion,” Kaufman said. He defines harmonious passion as a core part of people’s identity that makes them feel good about themselves. Harmonious passion is characterized by flexible engagement, where a child can abandon the pursuit if it isn’t paying dividends.
  3. give young kids a diverse set of experiences in order to increase the chances of inspiration. “Lots of things add meaning to our lives,” he said.
  4. educators, parents, and policymakers need to reset their mindsets around student ability. “Kids who think differently are not appreciated in our school system at all

it’s even worth measuring imagination, but Kaufman believes that measurement is important so researchers can see how changing behavior affects creative achievement. But he hopes the measurements are never used as another sorting mechanism.

My note: Kaufman makes a new call for an old trend. The futility of testing is raging across the United States K12 system. Higher education is turned into the last several decades (similarly to the United States health care system) into a cash cow. When the goal is profit, then good education goes down the drain. Cultivating children’s creativity cannot happen, when the foremost goals to make more money, which inevitably entails spending less cash (not only on teacher’s salaries).

 

digital badges in education

Digital Badges in Education: Trends, Issues, and Cases.

https://www.routledge.com/products/9781138857605

In recent years, digital badging systems have become a credible means through which learners can establish portfolios and articulate knowledge and skills for both academic and professional settings. Digital Badges in Education provides the first comprehensive overview of this emerging tool. A digital badge is an online-based visual representation that uses detailed metadata to signify learners’ specific achievements and credentials in a variety of subjects across K-12 classrooms, higher education, and workplace learning. Focusing on learning design, assessment, and concrete cases in various contexts, this book explores the necessary components of badging systems, their functions and value, and the possible problems they face. These twenty-five chapters illustrate a range of successful applications of digital badges to address a broad spectrum of learning challenges and to help readers formulate solutions during the development of their digital badges learning projects.

digital badges

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Badges and Leaderboards: Professional Developments for Teachers in K12

digital badges

http://www.shakeuplearning.com/blog/more-ideas-for-badges-in-professional-learning/

Why should I bother earning badges?

http://www.connectededucators.org/cem-digital-badges-faq/

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Canvas Badges:

https://canvas.instructure.com/courses/904071

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Edmodo Badges:

http://www.helloliteracy.com/2012/09/technologically-speaking-currently.html

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issues to consider:

digital badges: issues to consider

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More on badges and gaming in education in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=badges&submit=Search

ransomware

Adobe issues emergency update to Flash after ransomware attacks

http://www.reuters.com/article/us-adobe-systems-cyber-ransomware-idUSKCN0X502K

Ransomware

https://en.wikipedia.org/wiki/Ransomware

Ransomware is a type of malware that restricts access to the infected computer system in some way, and demands that the user pay a ransom to the malware operators to remove the restriction. Some forms of ransomware systematically encrypt files on the system’s hard drive, which become difficult or impossible to decrypt without paying the ransom for the encryption key, while some may simply lock the system and display messages intended to coax the user into paying. Ransomware typically propagates as a trojan, whose payload is disguised as a seemingly legitimate file.

Beware the Rise of Ransomware

Kim Boatman

http://us.norton.com/yoursecurityresource/detail.jsp?aid=rise_in_ransomware

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