InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'learning' Category

Posted by Plamen Miltenoff on 4th April 2015

Gregory, S. (2015). Virtual World, Varsity Sport. Time, 185(12), 44.

http://time.com/3759634/virtual-world-varsity-sport/

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dmih%26AN%3d101753558%26site%3deds-live%26scope%3dsite

Much like the way athletic-gear companies such as Nike and Adidas infiltrated traditional scholastic sports, video-game companies are helping underwrite the college gaming explosion. Riot Games, creator of League of Legends, is offering $360,000 in total scholarship money toplayers who make this year’s collegiate Final Four, more than tripling last year’s prize

My note: recommendation to LRS gaming committee. Can Eric be the LRS rep who can seek collecting an adhoc SCSU team? as per http://blog.stcloudstate.edu/ims/2015/03/19/recommendations-for-games-and-gaming-at-lrs/
I
f we to meet Dennis, Jim and/or Susantha, as recommended by Mark Vargas, the conversation needs to go that direction. Matt Barton definitely will be interested.
If we to consider the second and third higher level (how to gamify the educational process) or the educational methodology of gaming, I think we have to prepare the argument at LRS (as recommended by someone with a terminal degree in education or at least strong interest in pedagogy).

More on gaming at IMS blog
http://blog.stcloudstate.edu/ims/?s=gaming

more on gamification at IMS blog
http://blog.stcloudstate.edu/ims/?s=gamification

 

Posted in gamification, gaming | 1 Comment »

ALA Gamification

Posted by Plamen Miltenoff on 3rd April 2015

ALA’s GameRT is looking to organize preconferences at next year’s Midwinter and Annual ALA conferences. Last year at Annual we had Dr. Scott Nicholson run a preconference called Using Meaningful Gamification to Motivate Library Users. It was a great success and people enjoyed it a lot!

What we’re interested in hearing from you is what sorts of topics you’d like to see covered at a preconference. Once we get those ideas we’ll be able to find people capable of creating preconferences that you’ll find interesting and educational! So please, let us know any ideas that you have!

Please reply with your ideas offlist by emailing me at thematthewmurray@gmail.com

Apologies if this is too off topic, but I thought some of you might be able to provide some good suggestions.

-Matthew

Posted in gamification, gaming | No Comments »

Mooc and Flipped Classrooms

Posted by Plamen Miltenoff on 1st April 2015

For a Better Flip, Try MOOCs

http://campustechnology.com/articles/2015/04/01/for-a-better-flip-try-moocs.aspx

by “MOOC-ifying” the large course, she was able to offer more in-class activities and standardize the student experience across sections.

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big data and education

Posted by Plamen Miltenoff on 30th March 2015

Big Data is Finally Coming to Education Here’s What We’ve Learned So Far

http://www.edukwest.com/big-data-education/

Long lectures don’t work.

The best predictor of future course behavior is past course behavior.

Data from MOOCs suggest that one way to boost completion rates is to increase engagement early in the course.

Even in online courses, offline support is essential.

 

More IMS blog entries on Big Data:

http://blog.stcloudstate.edu/ims/?s=big+data

Posted in educational technology, teaching, technology literacy | No Comments »

MOOC in Europe

Posted by Plamen Miltenoff on 30th March 2015

Institutional MOOC strategies in Europe

Status report based on a mapping survey conducted in October-December 2014

Institutional_MOOC_strategies_in_Europe (link to the PDF doc)

Darco Jansen
Programme manager EADTU
Coordinator OpenupEd, HOME and SCORE 2020
Robert Schuwer Expert Open Education Professor
OER, Fontys University of Applied Sciences, Eindhoven, Netherlands EADTU,February 2015 ISBN
978-90-79730-15-5
nstitutional profile in their MOOC offering compared between that of US survey (US 2013 and U S 2014) and this survey (EU 2014) .

nstitutional profile in their MOOC offering compared between that of US survey (US 2013
and U
S 2014) and this survey (EU 2014)
.

p. 11 What is a MOOC?

It is important to note that MOOCs remain relatively poorly defined. MOOCs can be seen as a term or word related to the scalability of open and online education. Some even argue that it is a political
instrument and as such a concept that should be broadly defined.
MOOCs are “online courses designed for large numbers of participants, that can be accessed by anyone anywhere as long as they have an internet connection, are open to everyone without entry qualifications, and offer a full/complete course experience online for free”.
More on MOOC in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=mooc

Posted in e-learning, mooc | No Comments »

coding w MineCraft

Posted by Plamen Miltenoff on 25th March 2015

How Kids Are Learning to Code While Playing Minecraft

http://blogs.kqed.org/mindshift/2014/08/how-kids-are-learning-to-code-while-playing-minecraft/

New MineCraft Mod Teaches you Code as You Play

http://www.wired.com/2014/08/learntomod/

 

Posted in gamification, gaming | No Comments »

Web applications index

Posted by Plamen Miltenoff on 24th March 2015

http://www.go2web20.net/

Posted in Digital literacy, information technology, mobile apps, mobile learning, online learning, technology, technology literacy | No Comments »

education reform Finland

Posted by Plamen Miltenoff on 24th March 2015

Finland schools: Subjects scrapped and replaced with ‘topics’ as country reforms its education system

http://www.independent.co.uk/news/world/europe/finland-schools-subjects-are-out-and-topics-are-in-as-country-reforms-its-education-system-10123911.html

Programme for International Student Assessment (PISA) rankings https://nces.ed.gov/surveys/pisa/

Subject-specific lessons – an hour of history in the morning, an hour of geography in the afternoon – are already being phased out for 16-year-olds in the city’s upper schools. They are being replaced by what the Finns call “phenomenon” teaching – or teaching by topic. For instance, a teenager studying a vocational course might take “cafeteria services” lessons, which would include elements of maths, languages (to help serve foreign customers), writing skills and communication skills.

The reforms reflect growing calls in the UK – not least from the Confederation of British Industry and Labour’s Shadow Education Secretary Tristram Hunt – for education to  promote character, resilience and communication skills, rather than just pushing children through “exam factories”. (http://www.theguardian.com/education/2015/mar/20/labour-calls-time-on-exam-factory-approach-to-schooling)
(My Note/Question: so UK is ready to scrap what US pushes even harder with the STEM idea?)

More on education in Finland and its education in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=finland

Posted in educational technology, learning, student-centered learning | No Comments »

video games Norway

Posted by Plamen Miltenoff on 23rd March 2015

Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School

http://blogs.kqed.org/mindshift/2014/07/literature-ethics-physics-its-all-in-video-games-at-this-norwegian-school/

game-based learning seems to be a misnomer, as the learning is not based on games, but enhanced by them. Commercial games are repurposed and modified to support curricular goals, as opposed to driving them. Of course, learning can and should also be based on games, as they are valid texts that can be studied in and of themselves, but it is important to see video games as elastic tools whose potential uses exceed their intended purpose.

My note: game-enhanced learning can be safely classified under “gamification”:

Gamification is defined as the process of applying game mechanics and game thinking to the real world to solve problems and engage users (Phetteplace & Felker, 2014, p. 19; Becker, 2013, p. 199; Kapp, 2012).

More on the issue of gaming and gamification (including coding) in Scandinavian countries:

http://blog.stcloudstate.edu/ims/?s=finland

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Emerging EdTech

Posted by Plamen Miltenoff on 22nd March 2015

Emerging Technologies in Education

https://www.pinterest.com/pin/453456256206780716
Emerging Technologies in Education

Posted in educational technology, gaming, learning analytics | No Comments »