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free storage and backup

OneDrive, Dropbox, Google Drive and Box: Which cloud storage service is right for you?

http://www.cnet.com/how-to/onedrive-dropbox-google-drive-and-box-which-cloud-storage-service-is-right-for-you/

February 1, 2016,

and the British version:

Best cloud storage – Dropbox vs Google Drive vs OneDrive: free and paid compared

Google Drive, OneDrive and Dropbox all store your files in the cloud, but which one should you commit to? We run the numbers

http://www.expertreviews.co.uk/software/1404337/best-cloud-storage-dropbox-vs-google-drive-vs-onedrive-free-and-paid-compared

More detailed information, please watch this video

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More on free Cloud storage and backup in this blog:

https://blog.stcloudstate.edu/ims/wp-admin/post.php?post=2102&action=edit

GIS geospatial

http://bootcamp.uspatial.umn.edu/

More on GIS and geospatial in this blog:
https://blog.stcloudstate.edu/ims/2015/02/04/gis-and-geoweb-technologies/

Summary

U-Spatial is pleased to announce the 2016 University of Minnesota Summer Spatial Boot Camp, an intensive, five-day geospatial workshop held on the University of Minnesota, Twin Cities campus from June 6th to 10th, 2016. Over the course of five days, participants will learn the fundamentals of Remote Sensing, GPS, LiDAR, Cartography, and more. Emphasis is on foundational skills in gathering, creating, managing, analyzing, and communicating spatial data. In addition to short courses, guest speakers will present on applications of geospatial tools and techniques.

Prerequisites

Working knowledge of Geographic Information Systems (GIS) is a prerequisite for admission to the workshop. In particular, familiarity with ArcGIS or comparable software packages is required.

Course Fees

The non-refundable participation fee for the entire workshop is $250.

Accommodation

U-Spatial has reserved a block of single-occupancy rooms in an on-campus dormitory at a rate of $46.95/night.

Timeline

Application opens: February 16, 2016

Application deadline: May 9, 2016*

Notification of acceptance: May 16, 2016

Course fee due: May 31, 2016

Workshop begins: June 6, 2016

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Analyzing and Presenting Spatial Data

http://www.dhtraining.org/hilt2016/course/spatial-data/

David McClureDigital Humanities Research Developer, Center for Interdisciplinary Digital ResearchStanford University Libraries

Description
This course will introduce students to a range of techniques for analyzing and presenting spatial data in the humanities. We’ll start with a survey of popular GUI-based tools (Neatline, Google Fusion Tables, CartoDB, QGIS, etc), exploring both their capabilities and their limitations. Motivated by the gaps in existing software, the last part of the course will consist of a basic introduction to web map programming in the browser, making use of popular open-source libraries like Leaflet, d3, and Turf.js. Along the way, we’ll touch on the basic concepts needed to get up and running with front-end software development – HTML, CSS, Javascript, and more. This course is designed for enthusiastic beginners who are looking to learn about new tools and and get started with the basic skills needed to create custom GIS applications. No previous programming experience is required.

flipped classroom resources

More on flipped classroom in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=flipped&submit=Search

what is it?

  • The flipped classroom is a pedagogical model in which the typical lecture and homework elements of a course are reversed.
EDUCAUSE Learning Initiative 7 Things You Should Know About Flipped Classrooms – eli7081.pdf. (n.d.). Retrieved March 23, 2016, from https://net.educause.edu/ir/library/pdf/eli7081.pdf
  • Flipped classroom is an instructional strategy and a type of blended learning that reverses the traditional educational arrangement by delivering instructional content, often online, outside of the classroom.

Flipped classroom. (2016, March 22). In Wikipedia, the free encyclopedia. Retrieved from https://en.wikipedia.org/w/index.php?title=Flipped_classroom&oldid=711368580

  • In essence, “flipping the classroom” means that students gain first exposure to new material outside of class, usually via reading or lecture videos, and then use class time to do the harder work of assimilating that knowledge, perhaps through problem-solving, discussion, or debates.
Flipping the Classroom | Center for Teaching | Vanderbilt University. (n.d.). Retrieved March 23, 2016, from https://cft.vanderbilt.edu/guides-sub-pages/flipping-the-classroom/

flipped classroom

 

flipped classroom

flipped classroom

The Flipped Class: Overcoming Common Hurdles by Edutopia:
http://www.edutopia.org/blog/flipped-learning-toolkit-common-hurdles-jon-bergmann

platforms like Blackboard and Canvas are playing a bigger role in the flipped learning environment. Other viable options include Google’s Classroom, which “automates” the sharing process but isn’t necessarily an organizational tool.
McCrea, B. (2016). 6 Flipped Learning Technologies To Watch in 2016. THE Journal. Retrieved from https://thejournal.com/articles/2016/03/16/6-flipped-learning-technologies-to-watch-in-2016.aspx

Pros:

  • Helps kids who were absent, stay current.

  • Helps kids who don’t get the lesson the first time in class.

  • Good resource for teacher assistants or student support staff who may not know the curriculum or may not know what to focus on.

  • Can attach Google spreadsheets or other online quizzes to check for comprehension, along with the video link sent to students

Pros and Cons of The Flipped Classroom. (n.d.). Retrieved March 23, 2016, from http://www.teachhub.com/pros-and-cons-flipped-classroom
  • Students have more control
  • It promotes student-centered learning and collaboration
  • Access = easier for parents to see what’s going on
  • It can be more efficient
Acedo, M. (2013, November 27). 10 Pros And Cons Of A Flipped Classroom. Retrieved from http://www.teachthought.com/learning/blended-flipped-learning/10-pros-cons-flipped-classroom/
an example of a positive take:
  • Myth #1 – Proponents of the Flipped Classroom Methodology Dislike Lectures
  • Myth #2 – Flipping Your Class Means Getting Rid of Lecturing
  • Myth #3 – Flipping Your Class Will Mean That Students Will Stop Coming to Class
  • Myth #4 – Flipping Your Class Will Require Lots of Technical Knowledge
  • Myth #5 – Flipping Your Class Will Require Huge Amounts of Time
  • Myth #6 – Students Will Not Like the Flipped Class, and Your Teaching Evaluations Will Suffer
Kim, J. (n.d.). 6 Myths of the Flipped Classroom | Inside Higher Ed. Retrieved March 23, 2016, from https://www.insidehighered.com/blogs/technology-and-learning/6-myths-flipped-classroom

Cons:

  • I have a long way to go in my skill set in making the videos interesting (they, to me anyway, are really boring to watch).
  • I’m not sure how much they (the videos) are being utilized. There are just certain items that are learned better through direct one on one contact.
  • I know as I’m teaching, I get direct feedback from my students by looking at their faces and gauging comprehension. I, as a teacher, don’t get that feedback as I’m designing and creating my videos.”
Pros and Cons of The Flipped Classroom. (n.d.). Retrieved March 23, 2016, from http://www.teachhub.com/pros-and-cons-flipped-classroom
  • It can create or exacerbate a digital divide
  • It relies on preparation and trust
  • Not naturally a test-prep form of learning
  • Time in front of screens–instead of people and places–is increased
Acedo, M. (2013, November 27). 10 Pros And Cons Of A Flipped Classroom. Retrieved from http://www.teachthought.com/learning/blended-flipped-learning/10-pros-cons-flipped-classroom/
an example of negative take:
  • I dislike the idea of giving my students homework.
  • A lecture by video is still a lecture.
  • I want my students to own their learning.
  • My students need to be able to find and critically evaluate their own resources
Wright, S. (2012, October 8). The Flip: End of a Love Affair. Retrieved March 23, 2016, from http://plpnetwork.com/2012/10/08/flip-love-affair/

Research:

Zuber, W. J. (2016). The flipped classroom, a review of the literature. Industrial & Commercial Training, 48(2), 97-103. doi:10.1108/ICT-05-2015-0039 http://www.emeraldinsight.com/doi/full/10.1108/ICT-05-2015-0039

although learning styletheories serve as a justification for different learning activities it does not provide the necessarytheoretical framework as to how the activities need to be structured (Bishop and Verleger, 2013). p. 99

One observation from the literature is there is a lack of consistency of models of the FCM (Davieset al.,2013, p. 565) in addition to a lack of research into student performance, (Findlay-Thompson andMombourquette, 2014, p. 65; Euniceet al., 2013) broader impacts on taking up too much of thestudents’time and studies of broader student demographics. In another literature review of the FCM,Bishop and Verleger concur with the observation that there is a lack of consensus as to the definitionof the method and the theoretical frameworks (Bishop and Verleger, 2013). p. 99

The FCM isheavily reliant on technology and this is an important consideration for all who consideremploying the FCM. p. 101

Flipped Classrooms’ may not have any impact on learning:
https://blog.stcloudstate.edu/ims/2013/10/23/flipped-classrooms-may-not-have-any-impact-on-learning/

Gross, B., Marinari, M., Hoffman, M., DeSimone, K., & Burke, P. (2015). Flipped @ SBU: Student Satisfaction and the College Classroom. Educational Research Quarterly, 39(2), 36-52.
we found that high levels of student engagement and course satisfaction characterised the students in the flipped courses, without any observable reduction in academic performance.

Hotle, S. L., & Garrow, L. A. (2016). Effects of the Traditional and Flipped Classrooms on Undergraduate Student Opinions and Success. Journal Of Professional Issues In Engineering Education & Practice, 142(1), 1-11. doi:10.1061/(ASCE)EI.1943-5541.0000259
It was found that student performance on quizzes was not significantly different across the traditional and flipped classrooms. A key shortcoming noted with the flipped classroom was students’ inability to ask questions during lectures. Students in flipped classrooms were more likely to attend office hours compared to traditional classroom students, but the difference was not statistically significant.

Heyborne, W. H., & Perrett, J. J. (2016). To Flip or Not to Flip? Analysis of a Flipped Classroom Pedagogy in a General Biology Course. Journal Of College Science Teaching, 45(4), 31-37.
Although the outcomes were mixed, regarding the superiority of either pedagogical approach, there does seem to be a trend toward performance gains using the flipped pedagogy. We strongly advocate for a larger multiclass study to further clarify this important pedagogical question.

Tomory, A., & Watson, S. (2015). Flipped Classrooms for Advanced Science Courses. Journal Of Science Education & Technology, 24(6), 875-887. doi:10.1007/s10956-015-9570-8

 

tech lib conference 2016

http://2016libtechconference.sched.org/event/69f9/come-on-down-gaming-in-the-flipped-classroom#

avatar for Angie Cox

Angie Cox

Instruction and Liaison Librarian, University of Northern Iowa
games and gamification. the semantics are important. using the right terms can be crucial in the next several years.

gamification for the enthusiasm. credit course with buffet. the pper-to-peer is very important

gaming types

affordability; east to use; speed to create.

assessment. if you want heavy duty, SPSS kind of assessment, use polldaddy or polleverywhere.
Kahoot only Youtube, does not allow to upload own video or use Kaltura AKA Medispace, text versus multimedia
Kahoot is replacing Voicethread at K12, use the wave

Kahoot allows to share the quizzes and surveys
Kahoot is not about assessment, it is not about drilling knowledge, it is about conversation starter. why do we read an article? there is no shame in wrong answer.

the carrot: when they reach the 1000 points, they can leave the class

Kahoot music can be turned off, how short, the answers are limited like in Twitter

Quizlet

screenshot their final score and reach 80%

gravity is hard, scatter start with. auditory output

drill game

Teach Challenge.

1st day is Kahoot, second day is Team challange and test

embed across the curriculum

gaming toolkit for campus

 

what to take home: have students facing students from differnt library

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http://sched.co/69f2

Putting it all together: a holistic approach to utilizing your library’s user data for making informed web design decisions 

In the age of Big Data, there is an abundance of free or cheap data sources available to libraries about their users’ behavior across the many components that make up their web presence. Data from vendors, data from Google Analytics or other third-party tracking software, and data from user testing are all things libraries have access to at little or no cost. However, just like many students can become overloaded when they do not know how to navigate the many information sources available to them, many libraries can become overloaded by the continuous stream of data pouring in from these sources. This session will aim to help librarians understand 1) what sorts of data their library already has (or easily could have) access to about how their users use their various web tools, 2) what that data can and cannot tell them, and 3) how to use the datasets they are collecting in a holistic manner to help them make design decisions. The presentation will feature examples from the presenters’ own experience of incorporating user data in decisions related to design the Bethel University Libraries’ web presence.

http://tinyurl.com/jbchapf

data tools: user testing, google analytics, click trakcer vendor data

  1. user testing, free, no visualization, cross-domain, easy to use, requires scripts
    qualitative q/s : why people do what they do and how will users think about your content
    3 versions: variables: options on book search and order/wording of the sections in the articles tab
    Findings: big difference between tabs versus single-page. Lil difference btw single-page options. Take-aways it won’t tell how to fix the problem, how to be empathetic how the user is using the page
    Like to do in the future: FAQ and Chat. Problem: low use. Question how to make it be used (see PPT details)
  2. Crazy Egg – Click Trackers. not a free tool, lowest tier, less $10/m.
    see PPT for details>
    interaction with the pates, clicks and scrollings
  3. scroll analytics
    not easy to use, steep learning curve
    “blob” GAnalytics recognize the three different domains that r clicked through as one.
  4. vendor data: springshare
    chat and FAQ
    Libguides

questions:

is there a dashboard tool that can combine all these tools?
optimal workshop: reframe, but it is more about qualitative data.
how long does it take to build this? about two years in general, but in the last 6 months focused.

artificial-intelligence engine https://www.technologyreview.com/s/600984/an-ai-with-30-years-worth-of-knowledge-finally-goes-to-work/,
Doug Lenat

virtual tours museums

Palace of Versailles

https://www.google.com/culturalinstitute/collection/palace-of-versailles?projectId=art-project

The National Gallery, London

https://www.google.com/culturalinstitute/collection/the-national-gallery-london?projectId=art-project

Smithsonian American Art Museum – Washington – Freer and Sackler Galleries

http://www.ba-bamail.com/content.aspx?emailid=19785

Van Gogh Museum – Amsterdam

https://www.google.com/culturalinstitute/collection/van-gogh-museum?projectId=art-project

Hermitage Museum – St. Petersburg

https://www.google.com/culturalinstitute/collection/the-state-hermitage-museum?projectId=art-project

Museum Kampa – Prague

https://www.google.com/culturalinstitute/collection/museum-kampa?projectId=art-project

National Gallery of Modern Art – New Delhi

https://www.google.com/culturalinstitute/collection/national-gallery-of-modern-art-ngma-new-delhi?hl=uk&projectId=art-project

Alte Nationalgalerie – Berlin

https://www.google.com/culturalinstitute/collection/alte-nationalgalerie-staatliche-museen-zu-berlin?projectId=art-project

The Israel Museum – Jerusalem

https://www.google.com/culturalinstitute/collection/the-israel-museum-jerusalem

Uffizi – Florence

https://www.google.com/culturalinstitute/collection/uffizi-gallery?projectId=art-project&hl=it

Please have also a similar virtual tour for Alhamra in Granada, Spain and The Hofburg and Belvedere Palace created by Plamen Miltenoff in 2002:

 

 

Code for Humanity

Santa Clara U Students Code for Humanity

come up with apps to help two organizations serving the poorest people. Santa Clara University’s Association for Computing Machinery chapter held its third annual hackathon, “Hack for Humanity.”

The 24-hour event brought together participants from area colleges studying not just computer science or engineering but also business, biotech, communications and graphic design. Students worked individually or in teams of four to develop applications for either of two recipients.

One is Catholic Charities, where coders were encouraged to improve one of its many services and programs for “very low income people.” For example, the students could come up with apps for improving the organization’s existing job skills training, immigration test training or nutrition information programs.

The other is VillageTech, a company that has created Looma, a low-power, affordable portable computer and projector box for classroom use in schools in developing countries. There, the hackers are supposed to come up with apps for use by students in Nepal, such as creating a content management and navigation system, to build an on-screen keyboard, to add to the maps available for Looma, to improve the speech capability, to create a tool for managing the webcam and related functions.

live Kahoot Skype between schools

A live Skype connection between two schools, one in Plovdiv, Bulgaria and one in London, U.K. enables students to compete on Kahoot:

3rd graders play Kahoot using their mobile phones (BYOD).

The opportunity to compete against students from another country brings enormous enthusiasm in the entire session.

Gamifying the educational experience is the other part, which brings enthusiasm.

Bloom Digital Taxonomy

Bloom’s Digital Taxonomy Cheat Sheet for Teachers

http://www.educatorstechnology.com/2016/02/blooms-digital-taxonomy-cheat-sheet-for-teachers.html

Resources for Bloom’s Digital Taxonomy
iPad Apps Android Apps Web Tools
Creating
Evaluating
Analyzing
Applying
Understanding
Remembering

Follow the discussion on the LinkedIn ISTE discussion group:

https://www.linkedin.com/groups/2811/2811-6107212405878566913

Similar visual representation in this IMS blog entry:

Bloom’s Wheel With Technology

survey for mobiles

https://smaudience.surveymonkey.com/webinar-google-mobile-surveys.html

Join Mario Callegaro, Senior Survey Research Scientist at Google UK, and one of own survey research scientists, Sarah Cho, on February 24 at 10 am PT / 1 pm ET for our webinar, Market research surveys gone mobile: Optimizing for better results.

Mario Callegaro

Senior Survey Research Scientist

Quantitative Marketing Team, Google UK

 

Sarah Cho

Survey Research Scientist

SurveyMonkey

.My notes from the Webinar.

Surveys uncover the WHY. Big Data,

why mobile matters. tablet and smart phone penetration: around 60-80% in Europe. According to Pew In the US, 68% smartphone and 45% tablet

faster reaction but longer questionnaire completion time on smartphones = device effects

survey design device vs. survey take device – mismatch. When there is a mismatch, questions are asked.
5 strategies to handle mobile phone respondents: 1. do nothing
surveym0nkey: do all surveys have to be mobile optimized? no, so make sure you think about the context in which you are sending out

2. discourage the use of mobile phones for answering 3. optimize the web questionnaire for mobile browsers 4. mobile app

design considerations for multiple devices surveys. two “actors”: survey designer and survey platform

confounds when interpreting findings across devices: use homogeneous population (e.g students)

difference between mouse vs fingers as input devices

what about tablets: as long as flash is not used, tablet is very much the same as laptop/desktop. phablets (iPhone growth of the screen)

mobile survey design tips (Sarah)

multiple choice: ok to use, but keep wording short, format response vertically instead of horizontally.

open-ended q type: hard to type (but no word on voice recognition???)

logo

multimedia: images, clarity, video, avoid (bandwidth constrains), use Youtube, so every device can play it, versus Flash, Java Script etc

testing and length: as usual

URL: as short as possible. consider QR code

growth of survey taking on mobile devices

growth of survey taking on mobile devices

 

 

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