Searching for "open source"

WeChat surveillance

https://www.npr.org/2019/08/29/751116338/china-intercepts-wechat-texts-from-u-s-and-abroad-researcher-says

Chinese cyberspace is one of the most surveilled and censored in the world. That includes WeChat. Owned by Tencent, one of China’s biggest companies, the chat-meets-payment app has more than 1 billion monthly users in China and now serves users outside the country, too, although it does not divulge how many. Researchers say its use abroad has extended the global reach of China’s surveillance and censorship methods.

“The intention of keeping people safe by building these systems goes out the window the moment you don’t secure them at all,” says Victor Gevers, co-founder of the nonprofit GDI Foundation, an open-source data security collective.

Every day, Gevers scans the Internet for vulnerabilities to find unsecured databases, and he has exposed a large number of them, particularly linked to China.

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more on WeChat and surveillance in this IMS blog
https://blog.stcloudstate.edu/ims?s=wechat

Gestalt and Visual Communication

Gestalt principles in User Interface design.

How to become a master manipulator of Visual Communication.

Jan 16, 2018 Eleana Gkogka

https://medium.muz.li/gestalt-principles-in-ui-design-6b75a41e9965

Great designers understand the powerful role that psychology plays in visual perception. What happens when someone’s eye meets your design creations?

Gestalt (form, shape in German) is a group of visual perception principles developed by German psychologists in 1920s. It is built on the theory that “an organized whole, is perceived as greater than the sum of its parts”.

four key ideas:

Emergence

People tend to identify elements first in their general outlined form. Our brain recognizes a simple, well-defined object quicker than a detailed one.

Reification

People can recognize objects even when there are parts of them missing. Our brain matches what we see with familiar patterns stored in our memory and fills in the gaps.

Multi-Stability

People will often interpret ambiguous objects in more than one ways. Our brains will bounce back and forth between the alternatives seeking certainty. As a result, one view will become more dominant while the other one will get harder to see.

Invariance

People can recognise simple objects independently of their rotation, scale and translation. Our brain can perceive objects from different perspectives, despite their different appearance.

Proximity

Elements arranged close to each other are perceived as more related than those placed further apart. This way different elements are viewed mainly as a group rather than as individual elements.

the Common Region principle

A good Common Region example would be the card UI pattern; a well defined rectangular space with different bits of information presented as one. Banners and tables are good examples as well.

Similarity

Elements sharing similar visual characteristics are perceived to be more related than those not sharing similar characteristics.

We can use the principle of Similarity in navigation, links, buttons, headings, call to actions and more.

Closure

A group of elements are often perceived to be a single recognisable form or figure. The Closure also occurs when an object is incomplete, or parts of it are not enclosed.

We can use the Closure principle in Iconography, where simplicity helps with communicating meaning, swiftly and clearly.

Symmetry

Symmetrical elements tend to perceived as belonging together regardless of their distance, giving us a feeling of solidity and order.

It’s good to use Symmetry for portfolios, galleries, product displays, listings, navigation, banners, and any content-heavy page.

Continuation

Elements arranged in a line or a soft curve are perceived to be more related than those arranged randomly or in a harsh line.

The linear arrangement of rows and columns are good examples of Continuity. We can use them in menus and sub-menus, lists, product arrangements, carousels, services or process/progress displays.

Common Fate

Elements moving towards the same direction are perceived as more related than those moving in different directions, or not moving at all.

We can use the Common Fate principle in expandable menus, accordions, tool-tips, product sliders, parallax scrolls and swiping indicators.

User Interface Design isn’t all about pretty pixels and sparkly graphics. It’s mainly about communication, performance and convenience.

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more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

5G vs WiFi6

https://www.cnet.com/news/wi-fi-6-will-upgrade-your-workhorse-wireless-network/

Wi-Fi 6, the consumer-friendly new name for the tech standard actually called 802.11ax,

wireless chip designer Qualcomm is betting big on Wi-Fi 6

“Cord cutting is real. What was typically one TV in the average home is now five or six different screens,” Patel said. “There’s a tremendous amount of content sourced through the home that wasn’t before. There’s a congestion problem.”

One of Wi-Fi 6’s biggest advances is OFDMA — orthogonal frequency division multiple access, if you must know — an efficiency-boosting technology purloined from mobile networks. Another is MU MIMO, short for multiple user, multiple input, multiple output. And then there’s 1024 QAM — quadrature amplitude modulation — which bumps up data rates by 30%.

  • Double the range — though Qualcomm has built-in mesh networking technology that’ll let multiple wireless access points cooperate to bathe your house in Wi-Fi radio signals.
  • Triple the speed — useful not just for watching 4K video but also for uploading from our phones.
  • Better reliability — good for avoiding video chats plagued by stuttering.

Qualcomm President Cristiano Amon says Wi-Fi 6 and 5G networks complement each other.
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more on 5G in this IMS blog
https://blog.stcloudstate.edu/ims?s=5g

VR in higher ed

Early Adopters Pioneer Virtual Reality Use in Higher Education

Colleges deliver personalized learning experiences with custom VR content
by Erin Brereton
https://edtechmagazine.com/higher/article/2019/08/early-adopters-pioneer-virtual-reality-use-higher-education

Arizona State University used a grant to obtain 140 Mirage Solo headsets from Lenovo. Just over one third of students have elected to receive one, at no cost, since the program piloted their use in 2018. Alternately, students can view simulations on a computer or a Google Daydream device

A lot of people wear corrective lenses. Designers may need to start thinking about how the devices accommodate glasses.”

For some disciplines and pedagogical objectives, VR experiences may not be readily available, says Dr. Matthew Bramlet, pediatric cardiologist and physician at OSF Children’s Hospital of Illinois, assistant professor of pediatrics at the University of Illinois College of Medicine at Peoria,

my note: Mark Gill, it seems similar to the WYSWYG interface you want to create:
To address that, U of I’s medical college developed its own content. Approximately 40 faculty members have created more than 250 VR lectures. The college provides access to Enduvo, a VR authoring tool Bramlet helped create, and lab space, featuring ceiling-mounted workstations equipped with HTC VIVE headsets powered by a variety of DellHP and other computers.
Martina, do you want to approach them and ask how willing they would be to share their learning objects for our nursing programs?

my note: Martina, do same – approach this program
Alice Butzlaff, an assistant professor with The Valley Foundation School of Nursing at San Jose State University, created original teaching exercises through a program sponsored by eCampus, a university resource that offers design and training assistance to help faculty integrate AR/VR technology, including workshops and demos of its HTC VIVE, Samsung Gear VR and other equipment.

My note: Martina

Reality Check

Keep these factors in mind when designing a campus VR lab.

Connectivity: On-campus and online students may have different considerations in order to stream VR content smoothly, so plan accordingly to ensure everyone has high-quality access.

Staff oversight: A program manager or faculty member can manage access to equipment, particularly if limited headsets are available.

Alternative options: Some users experience vertigo or “VR sickness,” says EDUCAUSE’s D. Christopher Brooks, so instructors should consider other ways they can participate in VR-based projects.

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more on VR in higher ed in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

gamification online learning

Gunawan, F. (2018). GAMIFICATION ANALYSIS AND IMPLEMENTATION IN ONLINE LEARNING. ICIC Express Letters, 12(12), 1195–1204.
https://www.academia.edu/39858461/GAMIFICATION_ANALYSIS_AND_IMPLEMENTATION_IN_ONLINE_LEARNING?auto=download
Khan [14] has introduced the eight-dimensional elearning framework, a detailed self assessment instrument for institutions to evaluate the readiness and the opportunity of their e-learning classes to grow.
institutional, management, technological, pedagogical, ethical, interface design, resource support, and evaluation. Institutional refers to the administrative and academic part of the system. Management refers to the quality control, budget, and scheduling. Technological refers to the infrastructure, hardware, and software. Pedagogical refers to analysis, organization and learning strategies. Ethical refers to ethical, legal, and social and political influences. Interface design refers to the user interface, accessibility, and design content. Resource support refers to career services, journals, and online forums. Finally, the evaluation refers to the assessment of learners and educators.
gamification – definition
Modern gamification term was first introduced by
Nick Pelling in 2002 [15]. Gamification is a concept that implements the game components
into the non-game contents such as education, marketing, administration, or even software
engineering [16]. These components include points, badges, leaderboards, and quests.
Each of them serves the purpose to increase the level of user engagement in the learning
process.
three components of engagement: cognitive, behavioral, and emotional [19].
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more on gamification and online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification+online+learning

networked college

https://www.edsurge.com/news/2018-05-10-longtime-higher-ed-leader-and-former-u-s-congressman-argues-for-a-networked-college

Goldie Blumenstyk, called it the “embedded for-profit university” because there’s all these different for-profits operations within a nonprofit higher-ed institution.

One of the MOOC founders who said five years later, well MOOCs have failed as an educational experiment. And my comment to that was, they never were an educational experiment.

Anya Kamenetz called “DIY U” people cobbling together an education from various sources

And we are in a world of multiple new models. The work I’ve done in the last 20 years in online or technologically enhanced learning suggests that fewer than 10 percent of the people who are learners are able to self-direct—or really more like 4 percent.

 

bluetooth and surveillance

https://www.nytimes.com/interactive/2019/06/14/opinion/bluetooth-wireless-tracking-privacy.html

Recent reports have noted how companies use data gathered from cell towers, ambient Wi-Fi, and GPS. But the location data industry has a much more precise, and unobtrusive, tool: Bluetooth beacons.

Most people aren’t aware they are being watched with beacons, but the “beacosystem” tracks millions of people every day. Beacons are placed at airportsmallssubwaysbusestaxissporting arenasgymshotelshospitalsmusic festivalscinemas and museums, and even on billboards.

Companies like Reveal Mobile collect data from software development kits inside hundreds of frequently used apps. In the United States, another company, inMarket, covers 38 percent of millennial moms and about one-quarter of all smartphones, and tracks 50 million people each month. Other players have similar reach.

What is an S.D.K.?A Software Development Kit is code that’s inserted into an app and enables certain features, like activating your phone’s Bluetooth sensor. Location data companies create S.D.K.s and developers insert them into their apps, creating a conduit for recording and storing your movement data.

Beacons are also being used for smart cities initiatives. The location company Gimbal provided beacons for LinkNYC kiosks that provoked privacy concerns about tracking passers-by. Beacon initiatives have been started in other cities, including Amsterdam (in partnership with Google), London and Norwich.

Familiar tech giants are also players in the beacosystem. In 2015, Facebook began shipping free Facebook Bluetooth beacons to businesses for location marketing inside the Facebook app. Leaked documents show that Facebook worried that users would “freak out” and spread “negative memes” about the program. The company recently removed the Facebook Bluetooth beacons section from their website.

Not to be left out, in 2017, Google introduced Project Beacon and began sending beacons to businesses for use with Google Ads services. Google uses the beacons to send the businesses’ visitors notificationsthat ask them to leave photos and reviews, among other features. And last year, investigators at Quartz found that Google Android can track you using Bluetooth beacons even when you turn Bluetooth off in your phone.

Companies collecting micro-location data defend the practice by arguing that users can opt out of location services. They maintain that consumers embrace targeted ads because they’re more relevant.

You can download an app like Beacon Scanner and scan for beacons when you enter a store. But even if you detect the beacons, you don’t know who is collecting the data.

The Times’s guide on how to stop apps from tracking your location. For Android users, the F-Droid app store hosts free and open- source apps that do not spy on users with hidden trackers.

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More on surveillance in this IMS Blog
https://blog.stcloudstate.edu/ims?s=surveillance

proctoring and online learning

https://www.edsurge.com/news/2017-04-19-online-courses-shouldn-t-use-remote-proctoring-tools-here-s-why

when the option between taking a course online or in-person is provided, studies show students are more likely to stay in college.

Since the early days of online instruction, the response of many new instructors has been to figure out how to transfer elements of their face-to-face class into the online format. In response, education technology companies have been quick to create products that attempt to replicate in-person teaching. Some examples include learning management systems, lecture capture tools, and early online meeting systems.

online proctoring systems, such as ProctorU or Proctorio, replicate a practice that isn’t effective in-person. Exams are only good for a few things: managing faculty workload and assessing low level skill and content knowledge. What they aren’t good at is demonstrating student learning or mastery of a topic. As authors Rena Palloff and Keith Pratt discuss in their book “Assessing the Online Learner: Resources and Strategies for Faculty,” online exams typically measure skills that require memorization of facts, whereas learning objectives are often written around one’s ability to create, evaluate and analyze course material.

Authentic assessments, rather than multiple choice or other online exams, is one alternative that could be explored. For example, in a chemistry course, students could make a video themselves doing a set problems and explain the process. This would allow instructors to better understand students’ thinking and identify areas that they are struggling in. Another example could be in a psychology course, where students could curate and evaluate a set of resources on a given topic to demonstrate their ability to find, and critically analyze online information. (see Bryan Alexander‘s take on video assignments here: https://blog.stcloudstate.edu/ims?s=bryan+alexander+video+assignments

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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning

more on proctoring in this IMS blog
https://blog.stcloudstate.edu/ims?s=proctor

ICT information and communication technology literacy

The Role of Librarians in Supporting ICT Literacy

May 9, 2019,

https://er.educause.edu/blogs/2019/5/the-role-of-librarians-in-supporting-ict-literacy

Academic librarians increasingly provide guidance to faculty and students for the integration of digital information into the learning experience.

TPACK: Technological Pedagogical Content Knowledge

Many librarians have shied away from ICT literacy, concerned that they may be asked how to format a digital document or show students how to create a formula in a spreadsheet. These technical skills focus more on a specific tool than on the underlying nature of information.

librarians have begun to use an embedded model as a way to deepen their connection with instructors and offer more systematic collection development and instruction. That is, librarians focus more on their partnerships with course instructors than on a separate library entity.

If TPACK is applied to instruction within a course, theoretically several people could be contributing this knowledge to the course. A good exercise is for librarians to map their knowledge onto TPACK.

Large dotted line circle labelled Contexts. Inside large circle are three smaller circles overlapping to create a Venn diagram. Pink Circle: Technological Knowledge (TK). Blue Circle: Content Knowledge (CK). Yellow Circle: Pedagogical Knowledge (PK). Pink/Blue overlap: Technological Content Knowledge (TCK). Blue/Yellow Overlap: Pedagogical Content Knowledge (PCK). Yellow/Pink Overlap: Technological Pedagogical Knowledge (TPK). Center where all 3 overlap: Technological Pedagogical Content Knowledge (TPACK).

ICT reflects the learner side of a course. However, ICT literacy can be difficult to integrate because it does not constitute a core element of any academic domain. Whereas many academic disciplines deal with key resources in their field, such as vocabulary, critical thinking, and research methodologies, they tend not to address issues of information seeking or collaboration strategies, let alone technological tools for organizing and managing information.

Instructional design for online education provides an optimal opportunity for librarians to fully collaborate with instructors.

The outcomes can include identifying the level of ICT literacy needed to achieve those learning outcomes, a task that typically requires collaboration between the librarian and the program’s faculty member. Librarians can also help faculty identify appropriate resources that students need to build their knowledge and skills. As education administrators encourage faculty to use open educational resources (OERs) to save students money, librarians can facilitate locating and evaluating relevant resources. These OERs not only include digital textbooks but also learning objects such as simulations, case studies, tutorials, and videos.

Reading online text differs from reading print both physically and cognitively. For example, students scroll down rather than turn online pages. And online text often includes hyperlinks, which can lead to deeper coverage—as well as distraction or loss of continuity of thought. Also, most online text does not allow for marginalia that can help students reflect on the content. Teachers and students often do not realize that these differences can impact learning and retention. To address this issue, librarians can suggest resources to include in the course that provide guidance on reading online.

My note – why specialist like Tom Hergert and the entire IMS is crucial for the SCSU library and librarians and how neglecting the IMS role hurts the SCSU library
Similarly, other types of media need to be evaluated, comprehended, and interpreted in light of their critical features or “grammar.” For example, camera angles can suggest a person’s status (as in looking up to someone), music can set the metaphorical tone of a movie, and color choices can be associated with specific genres (e.g., pastels for romances or children’s literature, dark hues for thrillers). Librarians can explain these media literacy concepts to students (and even faculty) or at least suggest including resources that describe these features

My note – on years-long repetition of the disconnect between SCSU ATT, SCSU library and IMS
instructors need to make sure that students have the technical skills to produce these products. Although librarians might understand how media impacts the representation of knowledge, they aren’t necessarily technology specialists. However, instructors and librarians can collaborate with technology specialists to provide that expertise. While librarians can locate online resources—general ones such as Lynda.com or tool-specific guidance—technology specialists can quickly identify digital resources that teach technical skills (my note: in this case IMS). My note: we do not have IDs, another years-long reminder to middle and upper management. Many instructors and librarians have not had formal courses on instructional design, so collaborations can provide an authentic means to gain competency in this process.

My note: Tom and I for years have tried to make aware SCSU about this combo –
Instructors likely have high content knowledge (CK) and satisfactory technological content knowledge (TCK) and technological knowledge (TK) for personal use. But even though newer instructors acquire pedagogical knowledge (PK), pedagogical content knowledge (PCK), and technological pedagogical knowledge (TPK) early in their careers, veteran instructors may not have received this training. The same limitations can apply to librarians, but technology has become more central in their professional lives. Librarians usually have strong one-to-one instruction skills (an aspect of PK), but until recently they were less likely to have instructional design knowledge. ICT literacy constitutes part of their CK, at least for newly minted professionals. Instructional designers are strong in TK, PK, and TPK, and the level of their CK (and TCK and TPK) will depend on their academic background. And technology specialists have the corner on TK and TCK (and hopefully TPK if they are working in educational settings), but they may not have deep knowledge about ICT literacy.

Therefore, an ideal team for ICT literacy integration consists of the instructor, the librarian, the instructional designer, and the technology specialist. Each member can contribute expertise and cross-train the teammates. Eventually, the instructor can carry the load of ICT literacy, with the benefit of specific just-in-time support from the librarian and instructional designer.

My note: I have been working for more then six years as embedded librarian in the doctoral cohort and had made aware the current library administrator (without any response) about my work, as well as providing lengthy bibliography (e.g. https://blog.stcloudstate.edu/ims/2017/08/24/embedded-librarian-qualifications/ and have had meeting with the current SOE administrator and the library administrator (without any response).
I also have delivered discussions to other institutions (https://blog.stcloudstate.edu/ims/2018/04/12/embedded-librarian-and-gamification-in-libraries/)
Librarians should seriously consider TPACK as a way to embed themselves into the classroom to incorporate information and ICT literacy.

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more about academic library in this IMS blog
https://blog.stcloudstate.edu/ims?s=academic+library

more on SAMR and TRACK models in this IMS blog
https://blog.stcloudstate.edu/ims/2018/05/17/transform-education-digital-tools/

https://blog.stcloudstate.edu/ims/2015/07/29/mn-esummit-2015/

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