Aug
2015
Digital Literacy for St. Cloud State University
According to a study by Cisco:
Pizza Hut’s “Danger of Self Sticks PSA” which has been viewed nearly 4 million times on YouTube as well as Vooza’s “Startup Class” video
http://www.socialmediaexaminer.com/video-storytelling/
There are a lot of interesting ways to integrate storytelling into your social videos. In addition to those featured above, here are some other stories that are well suited for video:
http://www.freetech4teachers.com/2015/05/seven-steps-for-creating-videos-in-your.html
On page 76 of Invent To Learn Stager and Martinez write, “The movie can be done without a storyboard or script, the 3D object may not be the most precisely planned out, but the point is to create something that can be shared and talked about.”
game-based learning seems to be a misnomer, as the learning is not based on games, but enhanced by them. Commercial games are repurposed and modified to support curricular goals, as opposed to driving them. Of course, learning can and should also be based on games, as they are valid texts that can be studied in and of themselves, but it is important to see video games as elastic tools whose potential uses exceed their intended purpose.
My note: game-enhanced learning can be safely classified under “gamification”:
Gamification is defined as the process of applying game mechanics and game thinking to the real world to solve problems and engage users (Phetteplace & Felker, 2014, p. 19; Becker, 2013, p. 199; Kapp, 2012).
More on the issue of gaming and gamification (including coding) in Scandinavian countries:
Applications to download:
http://www.wondershare.com/convert-video-audio/free-video-converter-windows8.html
Online:
no SWF
Thursday, February 19, 2015
Northrop — Best Buy Theater
Video game demos: 3-4:15pm
Discussion: 4:15-5:30pm
Join us for a discussion about the structural inequalities and prejudices present within the video games culture and industry from a variety of viewpoints. We will explore the ways underrepresented genders and races historically have been treated in technological sectors and how they are specifically manifested in video game culture. We will hear from scholars, students, and members of the broader community in the Twin Cities. Before the event, participate in a social exhibition of games made by students and local developers. Light refreshments will be provided.
http://ias.umn.edu/2015/02/19/games/
—
Amy Elizabeth Neeser
Research Services & Plant Sciences Librarian
Experts@Minnesota Communications Lead
University of Minnesota
85 Magrath Library
1984 Buford Ave | Saint Paul, MN 55108
(612) 624-7899
http://www.socialmediaexaminer.com/create-social-videos-smartphone/
Do you want to create videos without having costly equipment?
Instagram allows you to post videos 3 to 15 seconds in length.
Vine lets you publish videos up to 6 seconds long.
YouTube offers the ability to upload almost any video regardless of length or quality.
stop motion, time-lapse and standard video
My note: Time-Lapse Video is available on the new “Camera” feature of iPAD and iTouch
If you have a video game collection, how does your institution curate and preserve games that are in collections? Do you have advice for selectors on what kinds of file formats to choose, or what techniques are required to ensure the long term usability of the games?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Simon W. Lee, MLIS
Inquiry Librarian
Lead, Learning Technologies
UCLA College (Powell) Library
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
220 Powell Library Building, Box 951450
Los Angeles, CA, 90095-1450
(310) 825-6726
Traffic Share (Mobile Phone Operating System) | ||
Operating System | Share of Traffic | Share of Revenue |
Android |
57.64% |
41.77% |
iOS |
30.2 |
51.20 |
Other |
6.37 |
5.91 |
Symbian |
4.37 |
0.47 |
BlackBerry |
1.20 |
0.49 |
Windows |
0.22 |
0.12 |
Source: Opera Mediaworks, October 2014 |
Social Networking is still the most popular category in mobile advertising, accounting for about 1 in 5 ad impressions. At the same time, Music, Video and Media sites and apps drive the most revenue, with 23%