Author Archive
VR and AR for SEL
How AR and VR are Being Used to Teach SEL
By Tina Nazerian May 29, 2018
https://www.edsurge.com/news/2018-05-29-how-ar-and-vr-are-being-used-to-teach-sel
Bailenson contrasts experiencing virtual reality with reading news accounts and watching documentaries.
Caldwell—who used Google Expeditions to deliver a virtual reality experience set in the Holocaust—says that when his students first put on the goggles, they viewed them as a novelty.
Ron Berger, the Chief Academic Officer of EL Education, points to another factor schools should consider. He thinks virtual reality can be a powerful way to introduce kids to situations that require empathy or adopting different perspectives.
keep safety in mindsaving virtual reality for “very special experiences,” keeping it “relatively short” and not getting students dizzy or disoriented. A report Bailenson co-authored for Common Sense Media highlights the research that has—and has not—explored the effects of virtual reality on children. It states that the “potentially negative outcomes of VR include impacts on children’s sensory systems and vision, aggression, and unhealthy amounts of escapism and distraction from the physical world.”
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more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education
on Google Expeditions:
https://blog.stcloudstate.edu/ims/2018/11/13/google-expeditions-higher-ed/
Microcredentials and Digital Badges in Higher Ed
Microcredentials and Digital Badges in Higher Education
November 27 – 29, 2018 Savannah, GA
https://www.academicimpressions.com/microcredentials-and-digital-badges-in-higher-education
Badging programs are rapidly gaining momentum in higher education – join us to learn how to get your badging efforts off the ground.
During this session, you will learn how to ask the right questions and evaluate if badges are a good fit within your unique institutional context, including determining ROI on badging efforts. You’ll also learn how to assess the competencies behind digital badges.
This session will allow for greater understanding of Open Badges standards, the variety of technology software and platforms, and the portability of badges. We will also explore emerging trends in the digital badging space and discuss campus considerations.
During this hour, we will take a closer look at answering key financial questions surrounding badges:
- What does the business model look like behind existing institutional badging initiatives?
- Are these money-makers for an institution? Is there revenue potential?
- Where does funding for these efforts come from?
Badging can be a catalyst for partnerships between higher education and industry. In this session, you will have the opportunity to learn more about strategies for collaborating with industry in the development of badges and how badges align with employer expectations.
Now that we have a better idea of the “why” and “what” of badges, how do we market their value to external and internal stakeholders? You’ll see examples of how other institutions are designing and marketing their badges.
Alongside your peers and our expert instructors, you will have the opportunity to brainstorm ideas, get feedback, ask questions, and get answers.
Most institutions are getting into the badging game, and we’ll talk about the far-reaching considerations in the world of badging. We’ll use this time to engage in forward-thinking and discuss the future of badging and what future trends in badging might be.
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more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentialing
social media for research
Using Social Media for Research – November 16
12:00 – 1:00 p.m.
1314 Social Sciences
Professor Lee-Ann Kastman Breuch (Writing Studies) and Michael Beckstrand (Mixed-Methods Research Associate, LATIS) will discuss how to retrieve, prepare, and analyze social media data for research projects. Using two case studies, Lee-Ann will share examples of a grounded theory analysis of blog, Twitter, and Facebook data. Michael will speak about the technical aspects of retrieving and managing social media data. Pizza will be provided. Learn more and register here.
This event is part of the 2018-19 Research Development Friday Roundtable Series organized by the CLA Research Development Team.
http://camp.dash.umn.edu/data-visualization/
Number of participants: 10
Prerequisites: None
Duration: 2 days
Technologies
Software
- Facepager, version 3.5 (https://github.com/strohne/Facepager)
- HTTrack: https://www.httrack.com/
- Open Refine (http://openrefine.org/download.html)
- Gephi, version 0.9.1 (https://gephi.org/users/download/)
- Altas.ti (For UMN CLA faculty: http://latis.umn.edu/services-and-programs/research-support/data-analysis/connect-to-qualitative-tools)
Online
- Google Docs/TAGS: https://mashe.hawksey.info/2013/02/twitter-archive-tagsv5/
- Voyant Tools: http://www.voyant-tools.org/
- Scraper Chrome extension: https://chrome.google.com/webstore/detail/scraper/mbigbapnjcgaffohmbkdlecaccepngjd?hl=en
Agenda
All workshop sessions will take place 9:00 a.m. – noon, with lab time and office hours 1:30 -3:30 p.m.
Tuesday, August 22
- Introduction to web-scraping
- Introduction to APIs
- Facepager
- Activities
- Work & get help on your own projects
Wed, August 23
- Recap
- Introduction to OpenRefine
- Cleaning social media data with OpenRefine
- Analyzing/Visualizing the social media data
- Atlas.TI
- Voyant
- Gephi
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more on social media for research in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media+research
User Research and Usability (UX) Lab
Positioning UX as a Library Service
University of Toronto Libraries opened a User Research and Usability (UX) Lab in September 2017, the first space of its kind on campus. The UX Lab is open to students, staff, and faculty by appointment or during weekly drop in hours.
In this 90-minute webinar, our presenter will discuss:
- The rationale behind building a physical usability lab and why a physical space isn’t always needed (or recommended)
- Experience with community building efforts
- How to raise awareness of UX as a service to staff and the University community at large
- The evolution of the lab’s services
- Next steps
Presenter: Lisa Gayhart, User Experience Librarian, University of Toronto Libraries
Thursday November 15, 2018, 1:00 – 2:30 pm Central Time
View details and Register here
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more on usability in this IMS blog
https://blog.stcloudstate.edu/ims?s=usability
superintendents share surprises about their roles
Lessons in Leadership: 4 superintendents share the biggest surprises about their roles
Roger Riddell Nov. 13, 2018
Navigating politics and learning to let go of past responsibilities were among the most unexpected aspects of their positions
Richard Carranza — Chancellor, New York City Department of Education
I’ve been principal in two different schools in two different states, so my heart’s really in the classroom, in the schools themselves. But it’s important that if anybody’s going to become a superintendent, you realize that you also have a good array of political issues that you’re going to have to deal with, [from] elected officials [and] individuals that are not elected but have considerable political clout and could affect the initiatives or agenda that you have.
Suzanne Lacey — Superintendent, Talladega County Schools
a thing I struggled with the most was just letting go of the jobs that I had done before.
Glenn Robbins — Superintendent, Tabernacle Township School District
“No one ever made a difference by being like everyone else.” An organization is either run by visionaries or operators. Which are you?
Leadership is a privilege. Serve others each day with a positive attitude. How strong are your relationships with not only your board of education and administrative team, but also the teachers association? Relationships and communication are first. Everything else comes second.
Stay true to the district’s goals and values. Remember to embrace the infinite game, and not chase the external finite game. Focus within, not external. Coach, mentor, support and challenge. Be the leader that creates more leaders, not produces more soldiers.
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more on EDAD in this IMS blog
https://blog.stcloudstate.edu/ims?s=edad
Google Expeditions Higher Ed
VR packs a powerful punch in learning
Tech-enriched teaching can make all the difference
https://www.ecampusnews.com/2018/11/08/vr-packs-a-powerful-punch-in-learning/
Google Expeditions can be a fairly inexpensive way to present content. Students who have smartphones (Android or iOS) can download the Google Cardboard app and Google Expeditions for free. VR glasses can improve the experience but are not required.
Ideas for using VR in class
- Do you teach biology? Take them on a tour of a virus or a cell.
- Are you a professor in the arts? Visit street art around the world or the Royal Shakespeare Company.
- Are you a guidance or career counselor? Bring your students to Berklee College of Music or meet a robotics engineer or female firefighter in NYC.
- Astronomy professor? Send your students on the Juno mission to Jupiter or to experience the aurora borealis.
- Professors of education can build lessons with your students so they can teach elementary students about animal camouflage or take children on a tour of the Aztec and Mayan pyramids.
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more on Google Expeditions in this IMS blog
https://blog.stcloudstate.edu/ims?s=google+expeditions
POD conference 2018 Portland OR
2018 POD Network Conference
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more on POD conferences in this IMS blog
https://blog.stcloudstate.edu/ims?s=POD+conference
VR training workers
I explored the inside of a human nose and it convinced me that the real business in VR isn’t gaming, it’s all about training workers
Rosalie Chan
- On Thursday, virtual reality company HTC VIVE announced its new headset called the Vive Focus, which is aimed at enterprises.
- It can be used for business collaboration, training and education, such as teaching medical students about sleep apnea, showing car designers how to fix and prototype a car, and conducting remote meetings in a 3D virtual space.
Although virtual reality is typically associated with consumers, such as for video gaming, the technology is increasingly being adopted for use in professional settings. VR and augmented reality are projected to grow to $162 billion by 2020, and more products are targeting enterprise use.
What makes this hardware significant is that it’s much simpler and more portable for customers to use, says Dan O’Brien, General Manager of the Americas at HTC VIVE (My note: so he said…). Other VR headsets that only developers may use might involve expensive hardware and require users to stay in one place.
VIVE Sync. This can be used to help employees collaborate with each other in a virtual space, especially when they work remotely. Each employee’s avatar can share ideas, show presentations, import images, show videos and more all in a 3D virtual space (My note: Second Life tried this; and failed; Do you have any NEW ideas, Dan?).
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
New Directions in Instructional Design
ELI Online Focus Session
New Directions in Instructional Design: Keeping Pace in a Time of Rapid Change
April 19 & 20, 2017 | Noon–3:30 p.m. (ET)
- What new organizational models and practices do instructional design teams need to adopt?
- How can instructional designers best make use of the increasing amount of learning data that is available?
- What kinds of evidence-based practices make the most sense for instructional designers?
- What are some professional development approaches that provide structure for instructional designers to share their mutual areas of expertise, while focusing on key areas of professional growth?
- Learning technologists and instructional designers
- Campus teaching and learning center directors and staff
- Faculty members and instructors
- Senior teaching and learning administrators (e.g., deans, provost office staff)
- Librarians
- Presentation Sessions: Sessions designed to provide an overview of specific topic areas and successful emerging approaches related to the focus session theme immediately followed by opportunities to interact one-on-one with session presenters.
- Project Rounds: A series of institutional cases/examples presented in a sequential, fast-paced format exploring a single project, emerging technology, or campus initiative. Project rounds will be followed by an opportunity for separate discussion with each of the presenters.
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more on ID in this IMS post
https://blog.stcloudstate.edu/ims?s=instructional+design