Kahoot game
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more on Kahoot in this IMS blog
https://blog.stcloudstate.edu/ims?s=kahoot
Digital Literacy for St. Cloud State University
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more on Kahoot in this IMS blog
https://blog.stcloudstate.edu/ims?s=kahoot
a few apps below to begin.
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality
Robert Ubell (Columnist) Feb 20, 2019
https://www.edsurge.com/news/2019-02-20-online-learning-s-greatest-hits
dean of web-based distance learning
Neck and neck for the top spot in the LMS academic vendor race are Blackboard—the early entry and once-dominant player—and coming-up quickly from behind, the relatively new contender, Canvas, each serving about 6.5 million students . The LMS market today is valued at $9.2 billion.
Faced with increasingly complex communication technologies—voice, video, multimedia, animation—university faculty, expert in their own disciplines, find themselves technically perplexed, largely unprepared to build digital courses.
instructional designers, long employed by industry, joined online academic teams, working closely with faculty to upload and integrate interactive and engaging content.
nstructional designers, as part of their skillset, turned to digital authoring systems, software introduced to stimulate engagement, encouraging virtual students to interface actively with digital materials, often by tapping at a keyboard or touching the screen as in a video game. Most authoring software also integrates assessment tools, testing learning outcomes.
With authoring software, instructional designers can steer online students through a mixtape of digital content—videos, graphs, weblinks, PDFs, drag-and-drop activities, PowerPoint slides, quizzes, survey tools and so on. Some of the systems also offer video editing, recording and screen downloading options
As with a pinwheel set in motion, insights from many disciplines—artificial intelligence, cognitive science, linguistics, educational psychology and data analytics—have come together to form a relatively new field known as learning science, propelling advances in a new personalized practice—adaptive learning.
Of the top providers, Coursera, the Wall Street-financed company that grew out of the Stanford breakthrough, is the champion with 37 million learners, followed by edX, an MIT-Harvard joint venture, with 18 million. Launched in 2013, XuetangX, the Chinese platform in third place, claims 18 million.
Former Yale President Rick Levin, who served as Coursera’s CEO for a few years, speaking by phone last week, was optimistic about the role MOOCs will play in the digital economy. “The biggest surprise,” Levin argued, “is how strongly MOOCs have been accepted in the corporate world to up-skill employees, especially as the workforce is being transformed by job displacement. It’s the right time for MOOCs to play a major role.”
In virtual education, pedagogy, not technology, drives the metamorphosis from absence to presence, illusion into reality. Skilled online instruction that introduces peer-to-peer learning, virtual teamwork and other pedagogical innovations stimulate active learning. Online learning is not just another edtech product, but an innovative teaching practice. It’s a mistake to think of digital education merely as a device you switch on and off like a garage door.
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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning
OneNote
OneNote is the obvious choice for anyone who is using a Microsoft Surface or other Windows-based tablet. It is also available to use on iPads and on Android tablets. The option to have handwriting converted to text is an outstanding feature.
Google Keep
If you’re a G Suite for Education user, Google Keep. It doesn’t have the handwriting-to-text function that OneNote offers.
Zoho Notebook
Zoho Notebook doesn’t have the name recognition of OneNote or Keep. Zoho Notebook has the most intuitive design or organization options of the three digital notebooks featured here.
The downside to Zoho Notebook is that the handwriting option only appears on the Android and iOS platforms. If the handwriting option worked in the Chrome or Edge web browsers,
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more on screencasting lecturecapture in this iMS blog
https://blog.stcloudstate.edu/ims?s=touch+screen
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more on book creator in this IMS blog
https://blog.stcloudstate.edu/ims?s=book+creator
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more on VR and nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+nursing
We define immersive scholarship as any scholarly work developed through or implemented utilizing technologies including Virtual Reality, Augmented Reality, Mixed Reality, Visualization (i.e., large format displays and visualization walls, GIS, Tableau), and any related hardware, programs or software.
We are seeking survey participants who are employed in an academic library and who currently support immersive scholarship and technologies at their institution.
how your academic library has developed tools, implemented third party hardware/software, and in what barriers you have identified at your institution in supporting immersive scholarship.
Tierney King JULY 29TH, 2019
A Bitmoji, an avatar in which you create yourself, respond to student emails with Bitmojis super-fast if it’s built into the Chrome browser
Although Snapchat can be used to create Bitmojis, Price also suggested using Snapchat to create “Snap stories” for students. “These take longer, and this method focuses on the creation of content,” she says.
Kate Pound, a professor with St. Cloud State U did research in Antarctica: kspound@stcloudstate.edu
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+virtual+reality
FCC changes its rules, puts educational spectrum up for open auction
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more on FCC in this IMS blog
https://blog.stcloudstate.edu/ims?s=FCC