screen capture on Apple
https://www.facebook.com/techinsider/videos/933813586816998/
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more on screen capture in this IMS blog
https://blog.stcloudstate.edu/ims?s=screen+capture
Digital Literacy for St. Cloud State University
https://www.facebook.com/techinsider/videos/933813586816998/
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more on screen capture in this IMS blog
https://blog.stcloudstate.edu/ims?s=screen+capture
THURSDAY, MAY 24, 2018 | 1:00 PM CENTRAL | 60 MINUTES
$247 PER CONNECTION THROUGH 05/10/18, $297 THEREAFTER
https://www.magnapubs.com/online-seminars/hacking-multimedia-for-effective-learning-14900-1.html
Upon completion of this seminar, you’ll be able to:
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more on multimedia in this IMS blog
https://blog.stcloudstate.edu/ims?s=multimedia
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https://blog.stcloudstate.edu/ims?s=virtual+reality+empathy
++++++ short link http://bit.ly/Craigun2018 short link +++++++
https://guidebook.com/guide/117831/event/18107364/
FACEBOOK LIVE: https://www.facebook.com/InforMediaServices/videos/1514153152028510/
Mark Gill: https://www.facebook.com/SCSUVizLab/
Plamen Miltenoff: http://web.stcloudstate.edu/pmiltenoff/faculty/
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When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system
frenemies
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VR/AR/MR and Video 360
Definitions for VR/AR/MR
https://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/
Gaming and Gamification
The Intersection between IT | faculty | students during the adoption of educational technologies
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more on history in this IMS blog
https://blog.stcloudstate.edu/ims?s=history
http://www.blackboard.com/resources/catalyst-awards
if problems with the link above, try this one:
/bb_exemplary_course_rubric_apr2017.pdf
Course Design
Course Design addresses elements of instructional design. For the purpose of this rubric, course design includes such elements as structure of the course, learning objectives, organization of content, and instructional strategies.
Interaction and Collaboration
Interaction denotes communication between and among learners and instructors, synchronously or asynchronously. Collaboration is a subset of interaction and refers specifically to those activities in which groups are working interdependently toward a shared result. This differs from group activities that can be completed by students working independently of one another and then combining the results, much as one would when assembling a jigsaw puzzle with parts of the puzzle worked out separately then assembled together. A learning community is defined here as the sense of belonging to a group, rather than each student perceiving himself/herself studying independently.
Assessment
Assessment focuses on instructional activities designed to measure progress toward learning outcomes, provide feedback to students and instructors, and/or enable grading or evaluation. This section addresses the quality and type of student assessments within the course.
Learner Support
Learner Support addresses the support resources made available to students taking the course. Such resources may be accessible within or external to the course environment. Learner support resources address a variety of student services.
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more on online teaching in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+teaching
more on rubrics in this IMS blog
https://blog.stcloudstate.edu/ims?s=rubric
https://www.iste.org/standards/for-students#startstandards
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https://blog.stcloudstate.edu/ims/2016/11/22/iste-standards-for-students/
When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system.
Emdin labeled financially-driven education entrepreneurs as “enemies.” And he took on the nonprofit leaders, policymakers and edtech do-gooders he believes have “good intentions but enemy executions,” dubbing them “frenemies.”
http://www.freetech4teachers.com/2018/03/how-to-share-kahoot-challenges-through.html
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more on Kahoot in this IMS blog
https://blog.stcloudstate.edu/ims?s=kahoot
https://www.edsurge.com/news/2017-04-06-5-all-too-common-ways-edtech-implementations-fail
On the surface, adopting technology to support teacher needs or student challenges isn’t terribly complex: define the problem you’re trying to solve, identify the right tools for the job, and implement the tools effectively and with fidelity.
challenges. End users are too often removed from the decision-making process during procurement. Educators argue that too many products don’t actually meet the needs of teachers or students. Still others worry that it is too easy to implement new and popular technology without considering whether it is research-based and effective.
Only 33 percent of parents surveyed by the Learning Assembly said their child’s school did an excellent job using technology to tailor instruction.
Technology is just a tool, not a means in and of itself. Any school or teacher that sets out to use technology for its sake alone, and not in the service of personalizing learning or addressing specific needs, is on a mission to fail.
A survey from Samsung found that 37 percent of teachers say they would love to use technology but don’t know how, and 76 percent say they would like a professional development day dedicated to technology.
ideos that focus on scaling and modeling best practices (produced by places like the Teaching Channel and The Learning Accelerator) can help teachers and schools do this.
Teachers face initiative fatigue: They are constantly being asked to implement new programs, integrate new technologies, and add on layers of responsibility. In one Wisconsin district, nearly half of teachers felt ongoing district initiatives were a “significant area of concern.”
Forward-thinking schools take the time to learn from the challenges of other schools, and recruit a coalition of the willing.
Relying on multiple devices (remote, clicker, iPad, computer mouse) to launch or navigate technology can be difficult. Additionally, teachers may start to use a tool, only to realize it is not flexible enough to meet their original needs, fit into the constraints of their particular school or classroom, or allow them to integrate their own content or supplemental resources.
Lack of useful data, problem definition, weak teacher buy-in, first impressions, and usability challenges all have the potential to torpedo smart technology products.