Archive of ‘learning’ category

Digital Teacher

10 Lessons For The Digital Teacher

http://www.teachthought.com/teaching/10-lessons-for-the-digital-teacher/
purpose of my curriculum planning

10 Lessons For The Digital Teacher

  • Manage your time
  • Be organized in your teaching
  • Measure success
  • Be purposeful
  • Find a mentor
  • Always be learning
  • Reflect on your teaching
  • Grow a personal learning network
  • Create teaching files
  • Be open

Lessons Learned from Lecturing from Laura A. Pasquini, Ph.D.

Minimum Wage

Life on Minimum Wage – An Economics Lesson

http://www.freetech4teachers.com/2015/09/life-on-minimum-wage-economics-lesson.html?

 TES Marketplace. Click here to download it for free or read on for more information about the activity.

The purpose of Life on Minimum Wage is for students to recognize how difficult it is to save money when your only job(s) pay minimum wage without benefits. To win (prize not yet determined) at Life on Minimum Wage students have to reach five financial goals that they select. To earn money the students have to complete the tasks of their assigned jobs. The students then have to pay required bills before using money for their selected financial goals. As the game progresses students will be issued “surprise” cards which require them to spend money on things like speeding tickets, trips to a health clinic, and increases in rent.

 

World of Classcraft

Game On: Physics Teacher Creates World of Classcraft

http://ww2.kqed.org/mindshift/2013/04/30/game-on-physics-teacher-creates-world-of-classcraft/

World of Classcraft, a not-so-subtle nod to the world’s most popular online role-playing game

n a manner similar to other role-playing games, students assume a class—in this case a Mage, a Warrior, or a Healer—that each boasts specific abilities. Working in teams of roughly six to eight students, Young said each student aspires to gain experience points related to positive classroom interactions, and avoid losing hit points for negative activities.

For example, students get 50 experience points for finding a mistake in class notes; 60 points for answering a classroom question correctly; and 100 experience points for good attitude and participation throughout class.

Alternately, students get -10 hit points for arriving late to class and arguing with the game master (teacher) and -30 points for not fishing homework.

assistance with technology

We, the faculty from InforMedia Services

are willing and able to help faculty,
staff
and students
with their academic endeavors in technology.

We offer one-to-one sessions,
production and
instructional design assistance,
workshops,
instructional sessions
and in-class technology instructions.
you can reach us by email:

ims@stcloudstate.edu
trhergert@stcloudstate.edu
pmiltenoff@stcloudstate.edu

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