Archive of ‘learning’ category

Games in the library

Games in the library

bibliography and research

http://scottnicholson.com/pubs/index.html

Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries
Author(s): Scott Nicholson
Source: The Library Quarterly, Vol. 83, No. 4 (October 2013), pp. 341-361
Published by: The University of Chicago Press
Stable URL: http://www.jstor.org/stable/10.1086/671913

demonstrate the different ways in which libraries have used games, toys, and puzzles over the last 150 years through bothcollections and services
p, 342 Defining games –
p. 348 Games as the Subject of Collections\
p. 350A significant shift in academic libraries is a focus on providing services to students. Since agrowing number of academic publications both current issues and back volumes

are ac-cessible online through library subscriptions, the physical space of academic libraries is notneeded for collections of periodicals. The concept of the “learning commons”has become
popular on US campuses in the past decade; it combines traditional library resources and
the availability of library staff members with group work spaces, computer access and assis-
tance, and writing assistance to provide one place where students can get assistance with
course work. In addition, many of these learning commons also include cafes, social spaces,
and other support of the social lives of students, and it is in this role that academic libraries
provide access to collections of games.

p. 357 Another upcoming area of gaming in libraries is gamification. Gamification is the application of game design elements to a nongame setting ðDeterding et al. 2011Þ.

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Nicholson, S. (2013, June). Exploring Gamification Techniques for Classroom Management. Paper Presented at Games+Learning+Society 9.0, Madison, WI

The concept of meaningful gamification is that the primary use of game layers is not to provide
external rewards, but rather to help participants find a deeper connection to the underyling topic

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More on games in education in this blog

https://blog.stcloudstate.edu/ims/?s=games

https://blog.stcloudstate.edu/ims/?s=gaming

https://blog.stcloudstate.edu/ims/?s=gamification

instaGrok: An Education Search Engine

instaGrok: An Education Search Engine for Students

http://www.edudemic.com/instagrok-an-education-search-engine-for-students

instaGrok is a next-generation research engine intended for academic settings to allow students to research any subject and see results in an interactive concept map, or “grok.” The grok features key facts, concepts and their relationships, images, videos, quizzes, and a glossary. Students can pin the information that they want to use to their grok and keep a bibliography or research notes in an integrated journal.

What makes instaGrok indispensable to teachers is its ability to facilitate self-directed learning of several critical skills, including researching and integrating discrete concepts.

My note: App for Android and iOS tablets is NOT available for smartphones and iTouch

http://kiddle.co/

library collection of video games

If you have a video game collection, how does your institution curate and preserve games that are in collections?  Do you have advice for selectors on what kinds of file formats to choose, or what techniques are required to ensure the long term usability of the games?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Simon W. Lee, MLIS

Inquiry Librarian

Lead, Learning Technologies

UCLA College (Powell) Library

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

220 Powell Library Building, Box 951450

Los Angeles, CA, 90095-1450

simonlee83@library.ucla.edu

(310) 825-6726

Signage

There is an informative discussion on the LITA board regarding signage, both hard/software-wise as well as design-wise.

From: Hess, M. Ryan [mailto:MHESS8@depaul.edu]
Sent: Monday, January 05, 2015 6:14 PM
To: lita-l@lists.ala.org
Subject: [lita-l] Re: Digital Signs – Best practices, hints & tips

Hi Christa,

I don’t manage the signs in our library, but had a part in getting them put in place and designing workflows. Along the way, I found some interesting research on the topic:

San Jose Public Library (2009). San Jose Public Library Signage Design Guidelines. Retrieved from http://www.olis.ri.gov/ services/ ce/ presentation/ SJW-SignageDesignGuidelines.pdf

Envirosell (2007). San Jose Public Libraries & Hayward Public Libraries Final Report. Retrieved from http://sjpl.org/sites/all/files/userfiles/svpl-hpl_final_report.pdf

Barclay, D. A., Bustos, T., & Smith, T. (June 01, 2010). Signs of success. College & Research Libraries News, 71(6), 299.

Shooting more from the hip, my opinion on digital signage is that commonly made mistakes with content include:

– multiplied narratives don’t work in most library cases. Keep everything short and on a single slide

– keep the slide visible for at least a minute to give people a chance to read it

– make sure your graphics are appropriately sized for HD screens (keep those images sharp and avoid pixelation)

On a technical note, we use a mix of solutions:

– PPTs on USBs

– We’ve experimented with Google Drive Slideshows too, to help streamline the work
M Ryan Hess
Digital Services Coordinator
DePaul University
JTR 303-C, DePaul University, Lincoln Park Campus, 2350 N Kenmore Ave., Chicago IL 60614
office: 773-325-7829 | cell:  650-224-7279 |  fax: 773-325-2297  | mhess8@depaul.edu

On Dec 22, 2014, at 2:20 PM, Hirst , Edward A. <Edward.Hirst@rowancountync.gov> wrote:

We are using a Plex Media Server feeding 3 Rokus over a wireless connection from a laptop. We use .jpg pictures for our slides. Each Roku is connected to a different folder on the Plex server since our displays are in different parts of the building.

Edward

—–Original Message—–
From: Junior Tidal [mailto:JTidal@CityTech.Cuny.Edu]
Sent: Monday, December 22, 2014 1:10 PM
To: lita-l@lists.ala.org
Subject: [lita-l] Re: Digital Signs – Best practices, hints & tips

Hi Christa,

We used two templates for our digital sign. We were using PowerPoint on a Windows machine.

Librarians would take turns updating the slides to promote databases, workshops, library hours, etc., and we had a stable of maybe a dozen or so slides. We updated the slides whenever we needed to promote specific events, usually a couple of weeks before it took place.

This past summer, we switched to using a Raspberry Pi setup installed with Screenly – https://www.screenlyapp.com/ose.html .

This made it much easier to update the slides, because we couldn’t remotely login into the PC with Powerpoint running. Now, we can connect to the RPi/Screenly, and upload images.

Best,
Junior

Junior Tidal
Assistant Professor
Web Services and Multimedia Librarian
New York City College of Technology, CUNY
300 Jay Street, Rm A434
Brooklyn, NY 11201
718.260.5481

http://library.citytech.cuny.edu
Christa Van Herreweghe <christa@ucitylibrary.org> 12/21/2014 5:12

PM >>>

Hello all:

We are new to digital signs having just installed our first.  Would love to hear about any best practices you have developed.

How many slides do you show? (assuming you are doing slides – if not, would love to hear about your format).

Did you develop a template (or two) and develop a consistent “look”
on all your slides?

Who updates your sign and how often?

Other hints and tips are welcome.

Thanks,

Christa Van Herreweghe
Assistant Director/IT Librarian
University City Public Library
ucitylibrary.org

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