Archive of ‘learning’ category
Bloom Digital Taxonomy
https://www.techlearning.com/news/updating-blooms-taxonomy-for-digital-learning
The use of technology has been integrated into the model, creating what is now known as Bloom’s Digital Taxonomy.
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more on Bloom Digital Taxonomy in this IMS blog:
https://blog.stcloudstate.edu/ims?s=bloom+digital+taxonomy
humanities and STEM
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more on humanities in this IMS blog
https://blog.stcloudstate.edu/ims?s=humanities
RealMax Qian AR
RealMax Qian(乾) is the second iteration of the Realmax augmented reality glasses (the first one was the Realmax 100). These augmented reality devices are manufactured by Chinese company Realmax and are characterized by a very wide field of view. While many other AR glasses (like Nreal Light or HoloLens 2) have a Field Of View in the 50° ballpark, RealMax glasses have always had ones above 100°, for a more immersive augmented experience. This makes the RealMax quite unique in this field, considering that the only other headset that is able to offer such a feature is the Project North Star, which anyway is not standalone like this device.
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
campus wide infrastructure for immersive
Cabada, E., Kurt, E., & Ward, D. (2021). Constructing a campus-wide infrastructure for virtual reality. College & Undergraduate Libraries, 0(0), 1–24. https://doi.org/10.1080/10691316.2021.1881680
As an interdisciplinary hub, academic libraries are uniquely positioned to serve the full lifecycle of immersive environment needs, from development through archiving of successful projects. As and informal learning environment that or discipline neutral and high traffic, the academic library can serve as a clearinghouse for experimentation and transmission of best practices across colleges.
2. Where is campus support lagging?
3. What current partnerships exist?
4. What and where is the campus level of interest in VR?
• Guidance on developing VR applications that incorporate domain-specific curricular content
• Support for curricular integration of VR
• Recommendations on 360 capture media and equipment for documenting environments or experiences, such as the GoPro Fusion and Insta360 One X
• Advice on editing workflows, including software for processing and rendering of 360 content
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While many library patrons understand the basic concepts of recording video on a camera, 360 cameras present a large divergence from this process in several primary ways. The first is a 360 camera captures every direction at once, so there is no inherent “focus,” and no side of a scene that is not recorded. This significantly changes how someone might compose a video recording, and also adds complexity to post-production, including how to orient viewers within a scene. The second area of divergence is that many of these devices, especially the high-end versions, are recording each lens to a separate data file or memory card and these ftles need to be combined, or “stitched,” at a later time using software specific to the camera. A final concern is that data ftles for high-resolution 3 D capture can be huge, requiring both large amounts of disk space and high-end processors and graphic cards for detailed editing to occur. For example, the Insta360 Pro 2 has 6 sensors all capable of data recording at 120 Mbps for a grand total of 720 Mbps. This translates into 43.2 gigabytes of data for every minute o
stackable crednetials
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more on microcredentials in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential
blur objects in videos
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more on video edit in this IMS blog
https://blog.stcloudstate.edu/ims?s=video+edit
online board games
How to Create Your Own Online Board Game
https://www.freetech4teachers.com/2020/07/how-to-create-your-own-online-board-game.html
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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming
China hackers
https://soundcloud.com/bloomberg-business/the-big-hack-part-1-read-aloud
https://www.bloomberg.com/news/features/2018-10-04/the-big-hack-how-china-used-a-tiny-chip-to-infiltrate-america-s-top-companies
Nested on the servers’ motherboards, the testers found a tiny microchip, not much bigger than a grain of rice, that wasn’t part of the boards’ original design. Amazon reported the discovery to U.S. authorities, sending a shudder through the intelligence community. Elemental’s servers could be found in Department of Defense data centers, the CIA’s drone operations, and the onboard networks of Navy warships. And Elemental was just one of hundreds of Supermicro customers.
interdiction, consists of manipulating devices as they’re in transit from manufacturer to customer. This approach is favored by U.S. spy agencies, according to documents leaked by former National Security Agency contractor Edward Snowden. The other method involves seeding changes from the very beginning.
In emailed statements, Amazon (which announced its acquisition of Elemental in September 2015), Apple, and Supermicro disputed summaries of Bloomberg Businessweek’s reporting.
The Chinese government didn’t directly address questions about manipulation of Supermicro servers, issuing a statement that read, in part, “Supply chain safety in cyberspace is an issue of common concern, and China is also a victim.” The FBI and the Office of the Director of National Intelligence, representing the CIA and NSA, declined to comment.
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more on hackers in this IMS blog
https://blog.stcloudstate.edu/ims?s=hacker
Online HE about learning
Why online HE should be about learning, not teaching
https://www.universityworldnews.com/post.php?story=20210126142422302
The gate is now wide open
Teachers used to be the gatekeepers to information, to knowledge. The successive inventions of writing and reading, print, the library, and then the World Wide Web, mean that we teachers are no longer the gatekeepers.
Schools, universities and teachers to some extent remain the gatekeepers to knowledge, the definers of what comprises valid knowledge. We do this, of course, through holding the ultimate educational power – the power to assess.
But it is not clear how long we teachers will, or should, hold this power. Increasingly, students, and employers, nations, cultures, many groups in our societies, rightly want a say in defining what is valid knowledge, a valid curriculum.
Knowledge isn’t enough
Each year, vast amounts of new knowledge are produced. Also, each year, vast amounts of current knowledge become wrong, or redundant, or both. Knowledge dies. In some subjects, a significant proportion of what was taught in the first year will have died by the time the students who learned it graduate. So, what is education for?
Machines are doing more and more of the work
The bad news is, we are getting squeezed out of work. The good news is, we are getting squeezed up, into ever more interesting work. We will be able to stay ahead for a long time; because there are always still more difficult and important and exciting things for us to do, increasingly with the support of our increasingly capable machines.
Employers want graduates to be job-ready. They also want graduates to be fluent in the five Cs: Creativity, Communication, Collaboration and Criticality as well as Competence. Not all university education currently develops the first four Cs. Very little university education currently gives high priority to their development. Rarely are they formally assessed.
Changing outcomes, changing pedagogies
The architecture of a university expresses its views about pedagogy. This remains true with the great leap online. The old pedagogic architecture – of teaching as (mainly) telling, of learning as (mainly) listening and reading, of access in and through the library to specified stored knowledge, and of assessment as (mainly) recalling, repeating back what has been learned, perhaps with some application or interpretation – has for the most part been recreated in digital form, with varying degrees of success
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more on online education in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education