Archive of ‘learning’ category

arms movement tracking during video calls

Software can spy on what you type in video calls by tracking your arms

https://www.newscientist.com/article/2258682-software-can-spy-on-what-you-type-in-video-calls-by-tracking-your-arms/

A computer model can work out the words that the person is typing just by tracking the movement of their shoulders and arms in the video stream.
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more on privacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=privacy
More on surveillance in this IMS blog
https://blog.stcloudstate.edu/ims?s=surveillance

 

TRACK model changes

https://www.facebook.com/groups/elearngdeveloping/permalink/10164385188890542/

TRACK model

How have you experienced the teachers move from face to face to online learning?
What is the biggest challenge created by the transition ?
How have you managed the challenge?
What are opportunities for instructors , regarding the transition to online learning ?
What have you done to ensure a smooth transition?
As previously mentioned the core of my arguments centre around the TPACK model. Based on the TPACK I propose that the move to online learning must be supported by the instatement of a Professional Development Program.
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https://educationaltechnology.net/technological-pedagogical-content-knowledge-tpack-framework/
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difference between TRACK model and SAMR model
https://www.schoology.com/blog/tpack-framework-explained


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More on TRACK model and SAMR in this blog
https://blog.stcloudstate.edu/ims?s=track+model

distance learning more work less rigor

Survey: Distance learning creates more work with less rigor

https://www.educationdive.com/news/survey-distance-learning-creates-more-work-with-less-rigor/588097/

  • The sudden transition from in-person learning to remote instruction resulted in more work but with less academic rigor, according to a Cognia survey of more than 74,000 students, teachers and parents conducted between late April and late June. Among students, the report found 80% saying they had more work in the distance learning setting.

The report includes suggestions on tackling problems arising from distance learning, including increasing academic rigor by expanding professional development opportunities, redesigning instruction, and introducing digital learning and content tools.

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more on online education in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education

COLL 150 eportfolio

Intro to e-Portfolio
COLL 150, Gail Ruhland
Thursday, October 29, 2020, 12PM

Short link: http://bit.ly/Weebly4coll150


Who am I, Plamen Miltenoff:
https://web.stcloudstate.edu/pmiltenoff/faculty/

QR code coll 150 weebly
  1. Why are we here:
    1. What is e-portfolio
      1. An electronic porfolio (e-portfolio) is a purposeful collection of sample student work, demonstrations, and artifacts that showcase student’s learning progression, achievement, and evidence of what students can do. The collection can include essays and papers (text-based), blog, multimedia (recordings of demonstrations, interviews, presentations, etc.), graphic.
        https://teaching.berkeley.edu/resources/assessment-and-evaluation/design-assessment/e-portfolio
      2. a personal portfolio tool for storing, organizing, reflecting on, and sharing items that represent your learning. You can include items such as documents, graphics, audio files, videos, presentations, and course work to demonstrate your improvement or mastery in certain areas.
        https://uco.teamdynamix.com/TDClient/1843/Portal/KB/ArticleDet?ID=42294
    2. Why is it important
      1. “more than 4 in 5 employers say an electronic portfolio would be useful to them in ensuring that job applicants have the knowledge and skills they need to succeed in their company or organization.” (Read the entire report online.)
        https://www.clemson.edu/academics/programs/eportfolio/information.html
  1. E-portfolio platforms
    1. LinkedIn: https://www.linkedin.com/
    2. eFolio MN: https://www.efoliomn.com/
    3. BrightSpace D2L e-portfolio: https://uco.teamdynamix.com/TDClient/1843/Portal/KB/ArticleDet?ID=42294
  1. Weebly
    1. What is Weebly: https://www.weebly.com/
      is it a blog platform or web development platform?
    2. Why Weebly:
      it is Internet based (you don’t need to download app) and it is ubiquitously accessible
  2. E-portfolio on Weebly
    1. Edit Website
      https://youtu.be/fcHxEkgs6OE

Weebly main page

  • Create a title
  • Add text
  • Add image
  • Add a divider
  • Add media
  1. Structure of Weebly/eportfolio
    1. examples
      1. https://www.saddleback.edu/ePortfolios/eportfolio-handbook-how-structure-your-eportfolio
      2. https://ucfwritingandrhetoric.wordpress.com/structure/

Hyflex experiment

Our HyFlex Experiment: What’s Worked and What Hasn’t

Armed with a can-do spirit, faculty members leaped into hybrid teaching this fall. The results have been decidedly mixed.

By Kevin Gannon OCTOBER 26, 2020

https://www.chronicle.com/article/our-hyflex-experiment-whats-worked-and-what-hasnt

The flexibility afforded to students by HyFlex courses has been evident this semester, but the style of teaching required has proven more difficult to maintain than anticipated. Moreover, that same flexibility has been the proverbial double-edged sword when it comes to student success.

HyFlex courses are hard to build, and even harder to teach.
Designing effective online courses is hard work and differs significantly from in-person teaching. HyFlex courses essentially braid the two together. Moreover, the braiding is even more complicated because the online strand is further divided into synchronous and asynchronous paths.
What seems clear is that institutions using the HyFlex model need to find more and different ways to support faculty members than before. Hire work-study students to wrangle Zoom? Improve the integration and workflow of these various tools? At the very least, we have to acknowledge the significant burden now on classroom instructors, a burden for which very few of us were prepared.

HyFlex’s origin story matters. HyFlex courses were initially developed for graduate students in an educational-technology program.
we needed more in the way of introducing students to HyFlex — more clearly and specifically outlining how the courses work and how to navigate them most successfully.

HyFlex works better for some types of classes than others. It’s no coincidence that faculty members who are finding HyFlex a difficult fit are those whose classes are either completely or mostly discussion-based, perhaps even student-led.

We need to help students learn to become online learners. 

Faculty members cannot hide from structural racism and economic inequality any more, because our students were never able to in the first place.

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more on hyflex in this IMS blog
https://blog.stcloudstate.edu/ims?s=hyflex

XR Future Trends

virtual, augmented, mixed, and extended reality, with the help of  brand research.  On Thursday, October 29th, from 2-3 pm EDT, we’ll be joined by Jonathon Richter, Maya Georgieva, and Emory Craig, leaders of the Immersive Learning Research Network’s State of XR and Immersive Learning report.

To RSVP ahead of time, or to jump straight in at 2 pm ET this Thursday, click here:

https://shindig.com/login/event/soxr2020  

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More on XR and Bryan Alexander in this IMS blog
https://blog.stcloudstate.edu/ims?s=xr+bryan+alexander

JSON and Structured Data

Introduction to JSON and Structured Data

Dates: November 2nd through 29th, 2020
Instructor: Robert Chavez
Credits: 1.5 CEUs or 15 PDHs
Price: $175

https://libraryjuiceacademy.com/shop/course/161-introduction-json-structured-data/

JSON is a semi-structured data format for encoding data and is a popular language for data sharing and interchange – as such it is considered a good alternative to XML. This materials in this course will cover all the core JSON syntax and data structures as well as:
– structured data as a concept
– core data structuring approaches
– the differences between XML and JSON
– when to use XML, when to use JSON

JSON itself is the language of JSON Schema and JSON-LD. We will also study core JSON Schema, a language that allows annotation and validation of JSON documents, and have an introduction to JSON-LD. JSON-LD is covered in greater depth in a follow-up course, JSON-LD Fundamentals. Both courses are follow-ups to our Certificate in XML and RDF-Based Systems.
https://libraryjuiceacademy.com/shop/course/171-json-ld-fundamentals/
https://libraryjuiceacademy.com/certificate/xml-and-rdf-based-systems/

Robert Chavez holds a PhD in Classical Studies from Indiana University. From 1994-1999 he worked in the Library Electronic Text Resource Service at Indiana University Bloomington as an electronic text specialist. From 1999-2007 Robert worked at Tufts University at the Perseus Project and the Digital Collections and Archives as a programmer, digital humanist, and institutional repository program manager. He currently works for the New England Journal of Medicine as Content Applications Architect.

Course Structure
This is an online class that is taught asynchronously, meaning that participants do the work on their own time as their schedules allow. The class does not meet together at any particular times, although the instructor may set up optional synchronous chat sessions. Instruction includes readings and assignments in one-week segments. Class participation is in an online forum environment.

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more on JSON in this IMS blog
https://blog.stcloudstate.edu/ims?s=json

burnout w Brene Brown

Brené with Emily and Amelia Nagoski on Burnout and How to Complete the Stress Cycle

https://brenebrown.com/podcast/brene-with-emily-and-amelia-nagoski-on-burnout-and-how-to-complete-the-stress-cycle/

Staff Burn‐Out

First published: Winter 1974

https://spssi.onlinelibrary.wiley.com/doi/abs/10.1111/j.1540-4560.1974.tb00706.x

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more on burnout in this IMS blog
https://blog.stcloudstate.edu/ims?s=burnout

Gaming and Gamification in K12

Achievement Unlocked_ Understanding the Future of Gamification in Education.docx

https://www.academia.edu/38551388/Achievement_Unlocked_Understanding_the_Future_of_Gamification_in_Education_docx

how gamification elements may be applied to a typical Science, Technology, Engineering and Mathematics (STEM) class to support engagement, discuss the limitations of gamification in the classroom and finally provide a perspective on the future of gamification in education

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