Jessica C., One of my favourite things about Portable Apps is that I don’t have to pester the IT folk at work, get approvals, and wait to use the program I want to at work. It’s the best.”
While FSW (http://fcw.com/home.aspx) looks beyond BYOD (Bring Your Own Device) and coins a new abbreviation BYOA (Bring Your Own App) to acknowledge and deal with the mobility of apps as part of data (http://fcw.com/articles/2014/08/25/exec-tech-byoa.aspx), we also would like to join the trending effort to make apps portable:
How Portable Apps Can Make Your Life Easier & Save Resources
As cited in our blog entry of May 29, 2014, one of the most important steps to secure success of your social media presence is the use of images: https://blog.stcloudstate.edu/ims/2014/05/29/social-media-11-tips-for-using-images-on-twitter/ In this blog entry, we share with you a large (53+) sites with free images. Do you know/have you used successfully a site with free images not listed here? Please DO share…
Please have an excellent outline of what “free” means, what is Creative Commons, what is Public Domain + stock sites with images:
The purpose of media literacy education is to help individuals of all ages develop the habits of inquiry and skills of expression that they need to be critical thinkers, effective communicators and active citizens in today’s world.
1. Media Literacy Education requires active inquiry and critical thinking about the messages
we receive and create.
2. Media Literacy Education expands the concept of literacy (i.e., reading and writing) to
include all forms of media.
3. Media Literacy Education builds and reinforces skills for learners of all ages. Like print
literacy, those skills necessitate integrated, interactive, and repeated practice.
4. Media Literacy Education develops informed, reflective and engaged participants essential
for a democratic society.
5. Media Literacy Education recognizes that media are a part of culture and function as
agents of socialization.
6. Media Literacy Education affirms that people use their individual skills,
Within North America, media literacy is seen to consist of a series of communication competencies, including the ability to ACCESS, ANALYZE,EVALUATE, and COMMUNICATE information in a variety of forms, including print and non-print messages.
Media literacy empowers people to be both critical thinkers and creative producers of an increasingly wide range of messages using image, language, and sound. It is the skillful application of literacy skills to media and technology messages.
Social Media as a Teaching and Learning Tool ( trend going up))
Digital Badges (split vote, some of the experts expect to see the us of badges and gamification as soon as in 2014, some think, it will take longer time to adopt)
Open Educational Resources (split vote, while the future of OER is recognized, the initial investment needed, will take time)
Desktop Computers (it is a trend going down; every market shows a decline in the purchase of desktop computers)
iPADs: (trend going up)
ePortfolios (trend going down)
Learning Management Systems, on SCSU campus – D2L (split vote). LMS is useful for flipped classroom, hybrid and online education uses CMS, but gradual consolidation stifles competition
Learning Analytics, Common Core (trend going up)
Game-Based Learning (split vote), but the gaming industry is still not to the point to create engaging educational games
Regarding computer operating systems (OS):
Windows (trend going down)
Apple / Mac OS X (split vote)
iOS (iPhone, iPAD etc) (trend going up)
Android (trend going up)
The materials in these two articles are consistent with other reports as reflected in our IMS blog:
Breivik, P. S. (1998). Student learning in the information age. Phoenix, Ariz.: American Council on Education/Oryx Press. CETL owns it
Breivik, P. S. (2006). Higher education in the Internet age : libraries creating a strategic edge / (Fully updated and rev. ed.). Praeger Publishers,. Located: St. Cloud State University MC Main Collection – Basement Call Number: Z675.U5 B816 2006