mental health and academic success

Addressing mental health issues critical to boosting academic success

,Aug. 8, 2018 https://www.educationdive.com/news/addressing-mental-health-issues-critical-to-boosting-academic-success/529381/,

It is estimated that 13% to 20% of children living in the United States has experienced a mental health disorder in the last year. According to the National Alliance of Mental Illness, one in five adolescents between 13 and 18 years old has or will have a serious mental illness, and suicide is the third leading cause of death for youth aged 10 to 24.

A nationwide shortage of school psychologists and counselors disproportionately affects these students as well, as they often attend more crowded, under-resourced schools, though they have the greatest need.

Some districts and universities are working to train staff to identify and, in some cases, assist students with mental illness on campus. Teachers21, a nonprofit subsidiary of William James College, a graduate college of psychology in Newton, Massachusetts, is working with classroom, school and district leaders and other school staff to build mental health treatment into their pedagogy. Trauma-informed teaching has become a popular concept, feeding into the idea of restorative justice

Most of these efforts — and a focus on social-emotional learning in general — are concentrated in elementary schools, and by the time a student reaches middle school, the emphasis begins to fizzle out. And by the time a student gets onto a college campus, efforts are all but non-existent, said Williams James President Nicholas Covino, who is a practicing psychologist.

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Report calls for national strategy to help schools prevent suicide, substance abuse

https://www.educationdive.com/news/report-calls-for-national-strategy-to-help-schools-prevent-suicide-substan/529915/

Aug. 13, 2018

  • The Trust for America’s Health and the Well Being Trust created a joint policy paper that calls for a national strategy to improve childhood resilience and school responses to crises involving suicide, drugs and alcohol, District Administration reports.
  • The issue is relevant to schools, where students spend about half their year, because suicide is now the third leading cause of death in children ages 10 to 14, and more than 1 million middle school and high school age students have a substance abuse disorder, the authors note.
  • The policy paper details four main areas of concern that need to be addressed on the school level: the need to partner with community-based organizations, such as Communities that Care; the need to improve school climate through such programs as Positive Behavioral Interventions and Supports (PBIS); the need for proactive screening for mental health risk factors and potential substance abuse; and increased staffing of mental health workers and training of teachers.

dysmorphia and fisticuffs

‘Snapchat dysmorphia’ is a disturbing new phenomenon where people want to look more like their filtered selfies

Selfish selfie-takers cause Trevi fountain fisticuffs

Eight-person fight ensues after tourists battle for best spot in front of Roman monument

https://www.theguardian.com/world/2018/aug/10/selfish-selfie-takers-spark-trevi-fountain-fisticuffs

Two tourists’ quest for a perfect selfie has caused a brawl at Rome’s Trevi fountain.

Last year, Rome pledged to crack down on bad behaviour involving the city’s fountains, imposing fines of up to €240 (£215) for people caught snacking or camping on the fountains’ pedestals, dipping their feet in the water or going for a swim.

Residents are particularly irked by tourists who try to recreate the scene from Federico Fellini’s film La Dolce Vita, in which the late Swedish actor Anita Ekberg wades into the fountain.

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more on SM in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media

Fortnite is good for children

No, Fortnite Isn’t Rotting Kids’ Brains. It May Even Be Good for Them

The popular video game holds promise, but adults should keep on top of kids’ online behaviors

By Kurt Dean Squire & Matthew Gaydos August 8, 2018
https://www.edweek.org/ew/articles/2018/08/08/no-fortnite-isnt-rotting-kids-brains-it.html
Playing video-game shooters, we now know, is not a major contributor to youth violence. Granted, kids’ enthusiasm for Fortnite can be a little much, but we are old enough to remember Garbage Pail kids and have played Pokémon.
Fortnite is, in many respects, a classic “third place”—a place that is neither home nor school, but where kids can socialize and play beyond the watchful eyes of parents or teachers. These are places where kids learn to negotiate conflict, become independent, and explore what kind of person they want to be. They are important experiences that we too often design out of our kids’ lives through structured activities and all of the shuffling back and forth we do in today’s busy world.
we’ve seen that one of the best things educators can do is bystander training.

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more on Fortnite in this IMS blog
https://blog.stcloudstate.edu/ims?s=fortnite

metaliterate learning

Metaliterate Learning for the Post-Truth World to be Published this Fall!

definition:

Metaliteracy is a pedagogical model for ensuring that learners successfully participate in collaborative information environments, including social media and online communities.

Metaliteracy supports reflective learning through metacognitive thinking, the ethical production of new knowledge, the critical consumption of information, and the responsible sharing of verifiable content across media platforms. Through metaliteracy, learners are envisioned as teachers in collaborative social spaces. This book examines the newest version of the Metaliteracy Goals and Learning Objectives, including the four domains of metaliterate learning.

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more on metaliteraices in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaliteracies

remember better through VR

Research: People Remember Information Better Through VR

By Rhea Kelly 06/14/18

https://thejournal.com/articles/2018/06/14/study-people-remember-information-better-through-vr.aspx

A study from the University of Maryland found that people recall information better when it is presented to them in a virtual environment, as opposed to a desktop computer.

The project was supported by the National Science Foundation, the state of Maryland’s MPower initiative and the NVIDIA CUDA Center of Excellenceprogram. The study results, published in the journal Virtual Reality, are available on the UMD site.

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more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+rality+education

Consortium OER Pilots

ED Accepting Proposals for Consortium OER Pilots

By Dian Schaffhauser 08/02/18

https://campustechnology.com/articles/2018/08/02/ed-accepting-proposals-for-consortium-oer-pilots.aspx?

The U.S. Department of Education has finally made a move on its efforts to fund development of open educational resources. The agency issued a notice this week inviting proposals for an “open textbooks pilot program” with an Aug. 29, 2018 deadline. The program was mandated in an omnibus spending law, H.R. 1625, approved by Congress earlier this year. ED expected to issue between one and three awards.

The winning proposals will be eligible for between $1.5 million and $4.95 million. The latter amount is nearly the entire fund of $5 million stipulated for the pilot in an explanatory document that accompanied the spending bill.

The application has three “absolute priorities” and one “competitive preference” priority. The absolutes are these:

  • The project must involve consortium with at least three institutions participating, along with representation from industry or workforce groups and nonprofit or community organizations;
  • The proposal needs to fill current gaps in the OER “marketplace” and be able to scale beyond the consortium members; and
  • The plan needs to address how the OER will promote degree completion.

For more information, visit the application on the Federal Register.

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more on OER in this IMS blog
https://blog.stcloudstate.edu/ims?s=oer

Embase and Mendeley

Systematic reviews with Embase and Mendeley

Xuanyan Xu, Embase Solution Marketing Manager; Max Dumoulin, VP of Institutional Offerings at Elsevie  50 mins

https://www.brighttalk.com/webcast/16527/323183

PICO framework to structure a question (https://blog.stcloudstate.edu/ims/2018/08/08/embase-and-mendeley/):
Population, Patient, Problem
Intervention
Comparison
Outcome

prepare systematic review

 

 

 

Emtree: controlled vocabulary for describing bio medicine and life science consents.

Cochrane Handbook for Systematic Reviews of Interventions

https://training.cochrane.org/handbook

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More on search and classification
https://blog.stcloudstate.edu/ims/2018/05/21/measuring-learning-outcomes-of-new-library-initiatives/ namely Sebastian Bock presentation from Springer Nature: https://www.facebook.com/InforMediaServices/videos/1541922439251581/ and https://drive.google.com/file/d/1jSOyNXQuqgGTrhHIapq0uxAXQAvkC6Qb/view

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more on Mendeley in this IMS blog
https://blog.stcloudstate.edu/ims?s=mendeley

VR and stress reduction project

taking video with Vuze: considering different scenes:

  • in the river, with sound of river and geese
  • in the woods lower level camera

discussion about the length of the video segment

contact SCSU faculty: https://www.stcloudstate.edu/cpcf/faculty-staff.aspx

kaschulze@stcloudstate.edu ,nmmerchant@stcloudstate.edu memayhew@stcloudstate.edu kpmayhew@stcloudstate.edu dpmacari@stcloudstate.edu smhoover@stcloudstate.edu tlestrem@stcloudstate.edu

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