The event requires no registration, and is virtual only, free, and open to the public. Platform access is required, so please install one of the above platforms to attend the International Summit. You may attend in 2D on a desktop or laptop computer with a headphone and microphone (USB gaming headphone recommended), or with a virtual device such as the Oculus Go, Quest, and Rift, Vive, and other mobile and tethered devices. Please note the specifications and requirements of each platform.
Charlie Fink, author, columnist for Forbes magazine, and Adjunct Faculty member of Chapman University, will be presenting “Setting the Table for the Next Decade in XR,” discussing the future of this innovative and immersive technology, at the 2020 Educators in VR International Summit. He will be speaking in AltspaceVR on Tuesday, February 18 at 1:00 PM EST /
This workshop with Dr. Sarah Jones will focus on developing a relevant and new literacy for virtual reality, including the core competencies and skills needed to develop and understand how to become an engaged user of the technology in a meaningful way. The workshop will develop into research for a forthcoming book on Uncovering a Literacy for VR due to be published in 2020.
Sarah is listed as one of the top 15 global influencers within virtual reality. After nearly a decade in television news, Sarah began working in universities focusing on future media, future technology and future education. Sarah holds a PhD in Immersive Storytelling and has published extensively on virtual and augmented reality, whilst continuing to make and create immersive experiences. She has advised the UK Government on Immersive Technologies and delivers keynotes and speaks at conferences across the world on imagining future technology. Sarah is committed to diversifying the media and technology industries and regularly champions initiatives to support this agenda.
Currently there are limited ways to connect 3D VR environments to physical objects in the real-world whilst simultaneously conducting communication and collaboration between remote users. Within the context of a solar power plant, the performance metrics of the site are invaluable for environmental engineers who are remotely located. Often two or more remotely located engineers need to communicate and collaborate on solving a problem. If a solar panel component is damaged, the repair often needs to be undertaken on-site thereby incurring additional expenses. This triage of communication is known as inter-cognitive communication and intra-cognitive communication: inter-cognitive communication where information transfer occurs between two cognitive entities with different cognitive capabilities (e.g., between a human and an artificially cognitive system); intra-cognitive communication where information transfer occurs between two cognitive entities with equivalent cognitive capabilities (e.g., between two humans) [Baranyi and Csapo, 2010]. Currently, non-VR solutions offer a comprehensive analysis of solar plant data. A regular PC with a monitor currently have advantages over 3D VR. For example, sensors can be monitored using dedicated software such as EPEVER or via a web browser; as exemplified by the comprehensive service provided by Elseta. But when multiple users are able to collaborate remotely within a three-dimensional virtual simulation, the opportunities for communication, training and academic education will be profound.
Michael Vallance Ed.D. is a researcher in the Department of Media Architecture, Future University Hakodate, Japan. He has been involved in educational technology design, implementation, research and consultancy for over twenty years, working closely with Higher Education Institutes, schools and media companies in UK, Singapore, Malaysia and Japan. His 3D virtual world design and tele-robotics research has been recognized and funded by the UK Prime Minister’s Initiative (PMI2) and the Japan Advanced Institute of Science and Technology (JAIST). He has been awarded by the United States Army for his research in collaborating the programming of robots in a 3D Virtual World.
Augmented Reality Lens is popular among young people thanks to Snapchat’s invention. Business is losing money without fully using of social media targeting young people (14-25). In my presentation, Dominique Wu will show how businesses can generate more leads through Spark AR (Facebook AR/Instagram AR) & Snapchat AR Lens, and how to create a strategic Snapchat & Instagram AR campaigns.
Domnique Wu is an XR social media strategist and expert in UX/UI design.She has her own YouTube and Apple Podcast show called “XReality: Digital Transformation,” covering the technology and techniques of incorporating XR and AR into social media, marketing, and integration into enterprise solutions.
Mark Christian, EVP, Strategy and Corporate Development, GIGXR
Mixed Reality devices like the HoloLens are transforming education now. Mark Christian will discuss how the technology is not about edge use cases or POCs, but real usable products that are at Universities transforming the way we teach and learn. Christian will talk about the products of GIGXR, the story of how they were developed and what the research is saying about their efficacy. It is time to move to adoption of XR technology in education. Learn how one team has made this a reality.
As CEO of forward-thinking virtual reality and software companies, Mark Christian employs asymmetric approaches to rapid, global market adoption, hiring, diversity and revenue. He prides himself on unconventional approaches to building technology companies.
Virtual Reality is an effective medium to impart education to the student only if it is done right.The way VR is considered gimmick or not is by the way the software application are designed/developed by the developers not the hardware limitation.I will be giving insight about the VR development for educational content specifically designed for students of lower secondary school.I will also provide insights about the development of game in unity3D game engine.
Game Developer and VR developer with over 3 years of experience in Game Development.Developer of Zombie Shooter, winner of various national awards in the gaming and entertainment category, Avinash Gyawali is the developer of EDVR, an immersive voice controlled VR experience specially designed for children of age 10-18 years.
Virtual Reality Technologies for Learning Designers
Margherita Berti
Virtual Reality (VR) is a computer-generated experience that simulates presence in real or imagined environments (Kerrebrock, Brengman, & Willems, 2017). VR promotes contextualized learning, authentic experiences, critical thinking, and problem-solving opportunities. Despite the great potential and popularity of this technology, the latest two installations of the Educause Horizon Report (2018, 2019) have argued that VR remains “elusive” in terms of mainstream adoption. The reasons are varied, including the expense and the lack of empirical evidence for its effectiveness in education. More importantly, examples of successful VR implementations for those instructors who lack technical skills are still scarce. Margherita Berti will discuss a range of easy-to-use educational VR tools and examples of VR-based activity examples and the learning theories and instructional design principles utilized for their development.
Margherita Berti is a doctoral candidate in Second Language Acquisition and Teaching (SLAT) and Educational Technology at the University of Arizona. Her research specialization resides at the intersection of virtual reality, the teaching of culture, and curriculum and content development for foreign language education.
Amanda Fox, Creative Director of STEAMPunks/MetaInk Publishing, MetaInk Publishing
There is a barrier between an author and readers of his/her books. The author’s journey ends, and the reader’s begins. But what if as an author/trainer, you could use gamification and augmented reality(AR) to interact and coach your readers as part of their learning journey? Attend this session with Amanda Fox to learn how the book Teachingland leverages augmented reality tools such as Metaverse to connect with readers beyond the text.
Amanda Fox, Creative Director of STEAMPunksEdu, and author of Teachingland: A Teacher’s Survival Guide to the Classroom Apolcalypse and Zom-Be A Design Thinker. Check her out on the Virtual Reality Podcast, or connect with her on twitter @AmandaFoxSTEM.
Christian Jonathan Angel Rueda specializaes in didactic activity of the use of virtual reality/virtual worlds to learn the fundamentals of design. He shares the development of a course including recreating in the three-dimensional environment using the fundamentals learned in class, a demonstration of all the works developed throughout the semester using the knowledge of design foundation to show them creatively, and a final project class scenario that connected with the scenes of the students who showed their work throughout the semester.
Christian Jonathan Angel Rueda is a research professor at the Autonomous University of Queretaro in Mexico. With a PhD in educational technology, Christian has published several papers on the intersection of education, pedagogy, and three-dimensional immersive digital environments. He is also an edtech, virtual reality, and social media consultant at Eco Onis.
How we can bridge the gap between eLearning and XR. Richard Van Tilborg discusses combining brain insights enabled with new technologies. Training and education cases realised with the CoVince platform: journeys which start on you mobile and continue in VR. The possibilities to earn from your creations and have a central distribution place for learning and data.
Richard Van Tilborg works with the CoVince platform, a VR platform offering training and educational programs for central distribution of learning and data. He is an author and speaker focusing on computers and education in virtual reality-based tasks for delivering feedback.
Thriving Minds: What’s Working, What’s Not, and What’s Next in Teaching with Technology
Michelle D. Miller, director, First Year Learning Initiative, professor of psychological sciences, Northern Arizona University
Educational technology has survived its early challenges—but is it thriving yet?
take a look at some outstanding examples of what evidence-based, engaging, technologically-enhanced teaching can look like in practice. We will then consider approaches, resources, and techniques that could help us push past some of the biggest challenges faced by our movement. These approaches include making students our allies in the fight against distraction and disengagement; explicitly considering cognitive principles when developing, incorporating and evaluating new technologies; and nurturing faculty and instructional designers as an important—perhaps the most important—source of truly useful, truly innovative ideas for teaching and learning with technology.
What Role does/should the 3T’s of Technique, Tools, and Time Play in Modern Educational Practices?
Dave Yearwood, professor, University of North Dakota
What use are discussions about tools without some understanding about the techniques needed to maximize a tool’s effectiveness in multiple settings? What teaching and learning opportunities can educators and students take advantage of when technological tools are leveraged with proven practices to gain knowledge and understanding about what is possible? Furthermore, what factors should be considered regarding the efficient use of time in task achievement and task completion of identified learning goals in face-to-face and online settings? Tools, Technique, and Time, the 3 triplets of ePedagogy cannot be looked at in isolation. An examination of the 3t’s will be conducted with the intent of revealing through examples how the triplets can be applied/used in a complimentary fashion to help faculty and students achieve their collective identified educational objectives—increased learning and understanding with targeted applications.
Educators as Designers and the Architecting of Learning
Remi Kalir, assistant professor of information and learning technologies, University of Colorado Denver
design and create learning environments, learning opportunities, and learning technologies.
Forward-thinking educators are finding that technology can enhance their teaching methods, infuse new energy into their courses, and improve student learning.
But the latest cool technology is only cool if you know where, when, why, and how to use it. Join us in Baltimore for the 2017 Teaching with Technology Conference to learn best practices for effectively integrating technology into your courses.
From printed newspapers to born-digital news, libraries and other cultural heritage institutions have a central role in ensuring future access to news content. This conference will examine issues and challenges in collecting and preserving the news and making it available to users. Do access and preservation have different prerequisites? In addition, the conference will explore how news media is used and transformed by researchers and the public.
Can we recognize variable user needs? Do we offer the most suitable APIs?
Proposals should address the main theme and related topics, including but not limited to:
Users’ experiences with digital newspaper collections and their usability expectations
Case studies of patron services for digitized and born-digital news (e.g., management systems, reading devices, printout services, etc.)
How digitized news collections are being used in the digital humanities, by researchers, and by the public
The importance and possibilities of citizen science
Long-term sustainability planning for news collections and the role of institutional commitment in preservation and sustainability planning
How institutions make digital newspaper collections freely accessible
Rules, regulations, or legislation for mandatory deposit of news content, paper or otherwise
Legal deposit libraries offering access to in-copyright digitized newspapers
National Libraries co-operating with newspaper publishing houses in digitization, access, etc.
Data research that benefits preservation practice and planning
Changing collection building in a social media and online world
New methods for media monitoring
Harvesting and preservation of web-only news content
Issues around suppression of digitized/digital news content and take down orders
Other proposals relevant to the main conference theme will also be considered.
Note: Papers from this conference will be considered for a special issue of IFLA Journal. All authors will be invited to use feedback from the conference to revise their work and submit it for peer review in collaboration with the IFLA Journal editorial committee and the conference organizing committee.
Submission Guidelines
Proposal abstracts should be submitted as an MS Word file. Proposal abstracts must be submitted by 27 January 2017, must be in English, and should clearly
include:
Title of proposed paper
Abstract of proposed paper (no more than 300 words)
Name(s) of presenter(s) plus position and/or title
Employer / affiliated institution
Contact information including e-mail address and telephone number
Short biographical statement(s) of presenter(s)
Proposal abstracts should be emailed to all conference committee members:
Selected presenters will be notified by 3 February 2017. To discuss any matter relating to this Call for Papers, please contact the conference committee members listed above.
Accepted papers
Complete accepted papers should be 3000-6000 words in length and be an original submission not published elsewhere.
Complete accepted papers and accompanying presentation slides must be submitted by 17 April 2017.
Final papers should be written in English.
The papers will be made available on the Conference Website and the News Media Section Website under theCreative Commons Attribution 4.0 license.
Approximately 20 minutes will be allowed for the presentation of the paper.
Registration
Registration information will be posted on the Conference Website at the beginning of 2017.
Important dates
27 January 2017 Proposal abstracts due
3 February 2017 Acceptance notices sent to authors
10 February 2017 Start of registration
10 April 2017 Completed papers and presentations submitted
27-28 April 2017 Conference
Please note The Programme Committee regrets that it has no funding to assist prospective authors and the submission of an abstract must be on the understanding that the costs of attending the conference including registration, travel, accommodation and other expenses, are the responsibility of the presenters of the accepted papers, or their institutions. No financial support can be provided by IFLA, but a special invitation can be issued to authors.
As you may be aware that TERI is a global think-tank knowledge driven organisation working in the field of Energy, Environment and Sustainable Development. TERI is organising it’s one of the flagship event ICDL 2016 from
13 to 16 December, 2016 at India Habitat Center, Lodhi Road, New Delhi. The theme of the conference is “Smart Future: Knowledge Trends that will Change the World”. (URL: http://www.teriin.org/events/icdl/)
As we understand that in the current scenario all enterprises are heading towards Digital Transformation, which derives business value for an effective decision making process. To be a part of this transformation strategy, all stakeholders at various levels should be aware of certain pertinent components, which are mentioned below. This conference is a unique platform to brainstorm and network with leading speakers and digital luminaries. Some of the major thrust areas to be covered are:
Innovation and Knowledge Management
Big Data and Analytics
Social Media and Analytics
Internet of Things (IoT)
To get yourself and your team to engage in one of these issues, we would request you to kindly share your skills, expertise and experiences with audiences in this thought provoking and stimulating interactive platform of ICDL 2016.
News media material published online is an important first draft of history as the printed newspaper and broadcast news has been and still is. The digital transformation of news multiplies the usage and current online news media constantly develop new channels and modes of communication, redefine the roles of all stakeholders and transform the news in an infinite process.
The IFLA 2015 International News Media Conference 15-16 April 2015 has as its focus the transformation aspects of born digital news media and the implications for long term archiving and access, including issues of e-legal deposit of online news media and long term access to and preservation of news databases, web harvesting of online news media and user experiences with born digital news media collections.
Registration fee is 95 Euros and includes Evening reception 14 April, Light lunches 15-16 April and Dinner 15 April. The detailed programme will be posted on the conference web site and will include speakers from all over the world and tours of the library.
Organizers of the conference are IFLA News Media (Newspapers) Section.
The day before and in conjunction with the conference, April 14, the Center for Research Libraries (Chicago, USA;http://www.crl.edu/) will hold an International Newspaper Archiving and Digitization Summit with major actors in the newspaper digitization community to consider a strategic, cooperative approach to future digitization efforts of the world’s legacy news collections.)
For further information about the conference, please contact: Pär Nilsson (email: par.nilsson@kb.se, ph: +46 10 709 34 04) Karl Isaksson (email: karl.isaksson@kb.se, ph: +46 10 709 36 34)